S.C.O.P.E. (EU2012)

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Stats

S.C.O.P.E.
SCOPE (EU2012).png
  • Required research: Weapon Fragments
  • Cost: §12 (Normal) / §20 (Classic), 5 Engineers
  • Aim Bonus: +10
  • Equipped in: Item slot

When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.

Source: XCOM: Enemy Unknown (2012)


Upgrades

S.C.O.P.E. Upgrade

The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.

Source: XCOM: Enemy Unknown (2012)

Tips & Tricks

  • S.C.O.P.E.s can be very useful on shotgun-wielding soldiers, extending their range by negating some of the range drop-off. They're very valuable for scatter lasers and alloy cannons.
  • Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)
  • S.C.O.P.E.s can be excellent on Squad Sight Snipers. The aim bonus helps them remain accurate against enemies with defensive bonuses or who are in cover, the additional crit chance makes their shots more lethal, and they should ideally be fighting from out of range of other equipment options.