Difference between revisions of "S.H.I.V. (EU2012)"

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Revision as of 05:25, 8 December 2013

Description

SHIV Concept.jpg

The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an XCOM soldier.

S.H.I.V.s are controllable weapons platforms, They are the same size as a soldier, so can fit through doors, and follow most of the same rules as soldiers with regards to moving, firing and dashing. S.H.I.V.s cannot use cover, but make up for this by having high HP and innate defense equivalent to low cover. Because they always ignore cover S.H.I.V.s never count as flanked for the purposes of bonus critical hit chance. S.H.I.V.s are also a little faster than a regular soldier.

S.H.I.V. uses one space in the Barracks and can be sent on missions using one of the squad slots. However you cannot customize either the look or the loadout of the SHIV. It also gains no experience and cannot gain new abilities except through additional Foundry projects; any SHIV upgrade project completed is automatically applied to all current and future SHIVs.

If a S.H.I.V returns from a mission damaged it will be unavailable for a time while it's repaired, similar to how soldiers must recover after being wounded.

Models

All S.H.I.V.s come with a Minigun by default. The weapon is automatically upgraded to the weapons best available based on Foundry research.

S.H.I.V.

Each S.H.I.V costs §100 and takes 7 days to manufacture in Engineering

S.H.I.V.
HP 10
Will 0
Defense 20
Aim 70


Alloy S.H.I.V.

The Alloy S.H.I.V. is an upgraded model that can be used as a portable low cover by XCOM soldiers. If S.H.I.V.s are unlocked, it will be available after competing research for the Carapace Armor. Each Alloy S.H.I.V costs §150 and requires 10 Engineers and 40 Alien Alloys, taking 7 days to manufacture in Engineering.

Alloy S.H.I.V.
HP 18
Will 0
Defense 30
Aim 70


Hover S.H.I.V.

The Hover S.H.I.V. is capable of limited flight similar to Archangel Armor. The Hover S.H.I.V does not provide cover like an Alloy S.H.I.V. If Alloy S.H.I.V.s are unlocked, it will be available after completing the research for the Firestorm. Each Alloy S.H.I.V costs §20 and requires 20 Engineers and 60 Alien Alloys and 40 Elerium, taking 7 days to manufacture in Engineering

Hover S.H.I.V.
HP 18
Will 0
Defense 40
Aim 70
Flight Time 12/24


Foundry Upgrades

  • S.H.I.V. Suppression - Same as a Support/Heavy's suppression ability.
  • S.H.I.V. Laser - Heavy Laser research required to unlock. +10 Aim.
  • S.H.I.V. Plasma - Heavy Plasma research required to unlock. Does not require the Laser project to be completed first. +15 aim.
  • S.H.I.V. Repair - Allows Arc Thrower equipped soldiers to use them to repair S.H.I.V.s.
    • If Drones appear on a mission, and the Foundry's Drone Hack project has been completed, you can commandeer Drones to repair your S.H.I.V.s instead.
  • Advanced Repair - Robotic version of the Officer Training School's Rapid Recovery: speeds up repairs when you get home.
  • Advanced Flight - For the Hover S.H.I.V. only: doubles fuel duration.
  • Advanced Construction - halves build time.
  • Shaped Armor - Mechtoid Autopsy research required to unlock. +3 health.
  • Advanced Servomotors - Mechtoid Autopsy research required to unlock. increases movement.
  • Sentinel Drone - Drone Autopsy research required to unlock. S.H.I.V. is repaired 2hp per turn, and gains ability akin to Assault's Close Combat Specialist.

Tactical Advice

  • S.H.I.V.s have a higher movement speed than a basic soldier and good HP for your tech level. S.H.I.V.s are by no means indestructible, but can take several hits before being destroyed.
  • S.H.I.V.s can advance without cover, which would be suicide for a soldier because of the increased critical hit chance.
  • The normal and the Alloy S.H.I.V. run on tracks (and the Hover, when not in Flight Mode, glides on terrain), so they rely on ramps to move, or get to higher ground; they cannot climb ladders or move over half-cover obstacles or earthen berms.
  • S.H.I.V HP gets a sizeable boost when you develop Carapace Armor in the form of the Alloy variant, but doesn't improve beyond that, meaning that Titan Armor makes them somewhat obsolete.
  • S.H.I.V.s fixed performance and inability to gain rank means that once you have a team of high ranking soldiers available with advanced armors you'll usually find their range of abilities more useful and will leave the S.H.I.V.s at home.
  • S.H.I.V.s high speed and no need to pay attention to cover makes it easy to get flanks with them.
  • Alloy S.H.I.V.s can be a good support unit for captures, giving the stunner cover exactly where they need it and suppressing the target to keep them in place while advancing.
  • Alloy S.H.I.V.s can be used as "band aid" cover. If you uncover aliens and they flank a soldier who now can't move (or you don't want to move), moving the S.H.I.V to provide cover is an alternative to moving the soldier.
  • Occasionally aliens will decide to use your Alloy S.H.I.V as cover. If so, simply move it and their cover is gone.
  • Given the choice of having a S.H.I.V. damaged or one of your soldiers having a S.H.I.V. damaged is usually the better option. They are easily replaced and less useful than a senior soldier. If you have made a mistake and left a soldier vulnerable, move the S.H.I.V. into position where it is the obvious choice to be shot at instead.
  • Because S.H.I.V.s are robotic, they can neither be Mind Frayed nor Mind Controlled. However, because they have no Will, they will be decimated by an Ethereal's Psi-lance or Rift.
  • S.H.I.V.s can rescue civilians in terror missions, as well as defuse power nodes and bombs.
    • Alloy S.H.I.V.s are particularly useful for their mobile cover perk. They can provide a civilian with some extra cover, or they can be positioned such that a sprinting soldier can have cover after rescuing a badly positioned civilian.

Enemy Within DLC

The Enemy Within DLC gives S.H.I.V.s several direct and indirect buffs. In the mid-to-late game they receive the Shaped Armor and Sentinel Drone foundry projects for survivability and the Advanced Servomotors project for mobility. Indirectly, the power of the Tactical Rigging project and the Foundry granting adjacency bonus to Workshops makes an early Foundry much more attractive than it previously was, consequently making fielding S.H.I.V.s in the early game more attractive.

Gallery

Trivia

S.H.I.V.s are named "Thunder-X", Alloy S.H.I.V.s are named "Goliath-X" and Hover S.H.I.V.s are named "Lightning-X", where X refers to the build order of that particular model (eg: Lightning-3 would be the 3rd Hover S.H.I.V. you built).

See Also


EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)