Difference between revisions of "S.H.I.V. (EU2012)"

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''The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an [[XCOM (EU2012)|XCOM]] [[Soldiers (EU2012)|soldier]].''
 
''The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an [[XCOM (EU2012)|XCOM]] [[Soldiers (EU2012)|soldier]].''
  
S.H.I.V.s are controllable weapons platforms, They are the same size as a [[Soldiers (EU2012)|soldier]], so can fit through doors, and follow most of the same rules as soldiers with regards to moving, [[Aim (EU2012)|firing]] and dashing. S.H.I.V.s cannot use [[Cover (EU2012)|cover]], but make up for this by having high HP and innate [[Defense (EU2012)|defense]] equivalent to low cover. Because they always ignore cover S.H.I.V.s never count as flanked for the purposes of bonus [[Critical Hits (EU2012)|critical hit]]critical hit chance. S.H.I.V.s are also a little faster than a regular soldier.
+
S.H.I.V.s are controllable weapons platforms, They are the same size as a [[Soldiers (EU2012)|soldier]], so can fit through doors, and follow most of the same rules as soldiers with regards to moving, [[Aim (EU2012)|firing]] and dashing. S.H.I.V.s cannot use [[Cover (EU2012)|cover]], but make up for this by having high HP and innate [[Defense (EU2012)|defense]] equivalent to low cover. Because they always ignore cover S.H.I.V.s never count as flanked for the purposes of bonus [[Critical Hits (EU2012)|critical hit]] chance. S.H.I.V.s are also a little faster than a regular soldier.
+
 
S.H.I.V. uses one space in the [[Barracks (EU2012)|Barracks]] and can be sent on [[Missions (EU2012)|missions]] using one of the [[Squads (EU2012)|squad]] slots. However you cannot customize either the look or the loadout of the SHIV. It also gains no experience and cannot gain new [[Abilities (EU2012)|abilities]] except through additional [[Foundry (EU2012)|Foundry]]Foundry projects; any SHIV upgrade project completed is automatically applied to all current and future SHIVs.
+
S.H.I.V. uses one space in the [[Barracks (EU2012)|Barracks]] and can be sent on [[Missions (EU2012)|missions]] using one of the [[Squads (EU2012)|squad]] slots. However you cannot customize either the look or the loadout of the SHIV. It also gains no experience and cannot gain new [[Abilities (EU2012)|abilities]] except through additional [[Foundry (EU2012)|Foundry]] projects; any SHIV upgrade project completed is automatically applied to all current and future SHIVs.
  
 
If a S.H.I.V returns from a mission damaged it will be unavailable for a time while it's repaired, similar to how soldiers must recover after being wounded.
 
If a S.H.I.V returns from a mission damaged it will be unavailable for a time while it's repaired, similar to how soldiers must recover after being wounded.
  
 
==  Models ==
 
==  Models ==
All S.H.I.V.s come with a Minigun by default. The weapon is automatically upgraded to the weapons best available based on [[Foundry (EU2012)|Foundry]] research.
+
All S.H.I.V.s come with a standard '''Minigun''' by default, which does '''5-7''' normal damage and has '''10%''' crit chance. The weapon is automatically upgraded to the best weapon available through [[Foundry (EU2012)|Foundry]] research.
  
 
=== S.H.I.V. ===
 
=== S.H.I.V. ===
 +
Each S.H.I.V costs §50 and takes 7 days (3 days in EW) to manufacture in [[Engineering (EU2012)|Engineering]]
 
[[File:S.H.I.V. (EU2012).png|right|150px|S.H.I.V.]]
 
[[File:S.H.I.V. (EU2012).png|right|150px|S.H.I.V.]]
 
{| class="wikitable"
 
{| class="wikitable"
Line 26: Line 27:
 
|-
 
|-
 
|Aim
 
|Aim
|70+25
+
|70
 +
|-
 +
|Mobility
 +
|14
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
 
=== Alloy S.H.I.V. ===
 
=== Alloy S.H.I.V. ===
The Alloy S.H.I.V. is an upgraded model that can be used as a portable low cover by [[XCOM (EU2012)|XCOM]] soldiers. If S.H.I.V.s are unlocked, it will be available after competing [[Research (EU2012)|research]] for the [[Carapace Armor (EU2012)|Carapace Armor]].  
+
The Alloy S.H.I.V. is an upgraded model that can be used as a portable low cover by [[XCOM (EU2012)|XCOM]] soldiers. If S.H.I.V.s are unlocked, it will be available after competing [[Research (EU2012)|research]] for the [[Carapace Armor (EU2012)|Carapace Armor]].
 +
Each Alloy S.H.I.V costs §75 and requires 10 Engineers and 20 Alien Alloys, taking 7 days (4 days in EW) to manufacture in [[Engineering (EU2012)|Engineering]].
 
[[File:Alloy S.H.I.V. (EU2012).png|right|150px|Alloy S.H.I.V.]]
 
[[File:Alloy S.H.I.V. (EU2012).png|right|150px|Alloy S.H.I.V.]]
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Defense
 
|Defense
|20+10
+
|30
 
|-
 
|-
 
|Aim
 
|Aim
|70+25
+
|70
 +
|-
 +
|Mobility
 +
|15
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
 
=== Hover S.H.I.V. ===
 
=== Hover S.H.I.V. ===
 
The Hover S.H.I.V. is capable of limited flight similar to [[Archangel Armor (EU2012)|Archangel Armor]]. The Hover S.H.I.V does '''not''' provide cover like an Alloy S.H.I.V. If Alloy S.H.I.V.s are unlocked, it will be available after completing the research for the [[Firestorm (EU2012)|Firestorm]].
 
The Hover S.H.I.V. is capable of limited flight similar to [[Archangel Armor (EU2012)|Archangel Armor]]. The Hover S.H.I.V does '''not''' provide cover like an Alloy S.H.I.V. If Alloy S.H.I.V.s are unlocked, it will be available after completing the research for the [[Firestorm (EU2012)|Firestorm]].
 +
Each Hover S.H.I.V costs §100 and requires 20 Engineers and 30 Alien Alloys and 20 Elerium, taking 7 days (4 days in EW) to manufacture in [[Engineering (EU2012)|Engineering]]
 
[[File:Hover S.H.I.V. (EU2012).png|right|150px|Hover S.H.I.V.]]
 
[[File:Hover S.H.I.V. (EU2012).png|right|150px|Hover S.H.I.V.]]
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|Defense
 
|Defense
|20+20
+
|40
 
|-
 
|-
 
|Aim
 
|Aim
|70+25
+
|70
 +
|-
 +
|Mobility
 +
|17
 
|-
 
|-
 
|Flight Time
 
|Flight Time
Line 70: Line 82:
  
 
* '''S.H.I.V. Suppression''' - Same as a [[Support (EU2012)|Support]]/[[Heavy (EU2012)|Heavy]]'s [[Suppression (EU2012)|suppression]] ability.
 
* '''S.H.I.V. Suppression''' - Same as a [[Support (EU2012)|Support]]/[[Heavy (EU2012)|Heavy]]'s [[Suppression (EU2012)|suppression]] ability.
* '''S.H.I.V. Laser''' - [[Heavy Laser (EU2012)|Heavy Laser]] research required to unlock.
+
* '''S.H.I.V. Laser''' - [[Heavy Laser (EU2012)|Heavy Laser]] research required to unlock. +2 damage, +15 aim, +5 crit chance.  
* '''S.H.I.V. Plasma''' - [[Heavy Plasma (EU2012)|Heavy Plasma]] research required to unlock. Does not require the Laser project to be completed first.
+
* '''S.H.I.V. Plasma''' - [[Heavy Plasma (EU2012)|Heavy Plasma]] research required to unlock. +4 damage, +25 aim, +10 crit chance
 
* '''S.H.I.V. Repair''' - Allows [[Arc Thrower (EU2012)|Arc Thrower]] equipped [[Soldiers (EU2012)|soldiers]] to use them to repair S.H.I.V.s.
 
* '''S.H.I.V. Repair''' - Allows [[Arc Thrower (EU2012)|Arc Thrower]] equipped [[Soldiers (EU2012)|soldiers]] to use them to repair S.H.I.V.s.
 
** If [[Drone (EU2012)|Drones]] appear on a mission, and the Foundry's Drone Hack project has been completed, you can commandeer Drones to repair your S.H.I.V.s instead.
 
** If [[Drone (EU2012)|Drones]] appear on a mission, and the Foundry's Drone Hack project has been completed, you can commandeer Drones to repair your S.H.I.V.s instead.
* '''Advanced Repair''' - Robotic version of the [[OTS (EU2012)|Officer Training School]]'s '''Rapid Recovery''': speeds up repairs when you get home.
+
* '''Advanced Repair''' - [[Foundry_(EU2012)|Foundry]] version of the [[OTS (EU2012)|Officer Training School]]'s '''Rapid Recovery''': speeds up repairs when you get home.
* '''Advanced Flight''' - For the Hover S.H.I.V. only: doubles fuel duration.
+
* '''Advanced Flight''' - Doubles the Hover S.H.I.V. fuel capacity.
* '''Advanced Construction''' - halves build time.
+
* '''Advanced Construction''' - Halves build time.
 +
* '''Shaped Armor''' - [[Mechtoid Autopsy (EU2012)|Mechtoid Autopsy]] research required to unlock. +3 health.
 +
* '''Advanced Servomotors''' - [[Mechtoid Autopsy (EU2012)|Mechtoid Autopsy]] research required to unlock. Increases movement.
 +
* '''Sentinel Drone''' - [[Drone Autopsy (EU2012)|Drone Autopsy]] research required to unlock. S.H.I.V. is repaired by 2hp per turn, and gains [[Abilities (EU2012)|ability]] akin to [[Assault (EU2012)|Assault]]'s Close Combat Specialist.
  
 
==Tactical Advice==
 
==Tactical Advice==
 
* S.H.I.V.s have a higher movement speed than a basic [[Soldiers (EU2012)|soldier]] and good HP for your tech level. S.H.I.V.s are by no means indestructible, but can take several hits before being destroyed.
 
* S.H.I.V.s have a higher movement speed than a basic [[Soldiers (EU2012)|soldier]] and good HP for your tech level. S.H.I.V.s are by no means indestructible, but can take several hits before being destroyed.
 
* S.H.I.V.s can advance without cover, which would be suicide for a soldier because of the increased [[Critical Hits (EU2012)|critical hit]] chance.
 
* S.H.I.V.s can advance without cover, which would be suicide for a soldier because of the increased [[Critical Hits (EU2012)|critical hit]] chance.
* The normal and the Alloy S.H.I.V. run on tracks (and the Hover, when not in Flight Mode, glides on terrain), so they rely on ramps to move, or get to higher ground; they cannot climb ladders or move over half-cover obstacles or earthen berms.
+
* The normal and the Alloy S.H.I.V. run on tracks (and the Hover, when not in Flight Mode, glides on terrain), so they rely on ramps to move, or get to higher ground; they cannot climb ladders or move over half-cover obstacles or earthen berms in Enemy Unknown but can hop over half cover walls and berms in the Enemy Within expansion.
* S.H.I.V HP gets a sizeable boost when you develop [[Carapace Armor (EU2012)|Carapace Armor]] in the form of the Alloy variant, but doesn't improve beyond that, meaning that [[Titan Armor (EU2012)|Titan Armor]] makes them somewhat obsolete.
+
* S.H.I.V HP gets a sizeable boost when you develop [[Carapace Armor (EU2012)|Carapace Armor]] in the form of the Alloy variant, but doesn't improve beyond that, meaning that [[Titan Armor (EU2012)|Titan Armor]] makes them somewhat obsolete although S.H.I.V.s do benefit from the Shaped Armor foundry upgrade in Enemy Within for an additional three hps.
 
* S.H.I.V.s fixed performance and inability to gain rank means that once you have a team of high ranking soldiers available with advanced armors you'll usually find their range of abilities more useful and will leave the S.H.I.V.s at home.
 
* S.H.I.V.s fixed performance and inability to gain rank means that once you have a team of high ranking soldiers available with advanced armors you'll usually find their range of abilities more useful and will leave the S.H.I.V.s at home.
 +
** However, if disaster strikes and you lose a lot of high ranked soldiers, fielding some S.H.I.V.s is better than fielding a full squad of inexperienced soldiers.
 +
** A fully upgraded hover S.H.I.V (in Enemy Within) is roughly equivalent (stat-wise) to a colonel-rank support with sprinter, titan armor, Chitin Plating, a S.C.O.P.E, a heavy's Heavy Plasma rifle, permanent high cover, and height advantage.
 
* S.H.I.V.s high speed and no need to pay attention to [[Cover (EU2012)|cover]] makes it easy to get flanks with them.
 
* S.H.I.V.s high speed and no need to pay attention to [[Cover (EU2012)|cover]] makes it easy to get flanks with them.
 
* Alloy S.H.I.V.s can be a good support unit for captures, giving the stunner cover exactly where they need it and [[Suppression (EU2012)|suppressing]] the target to keep them in place while advancing.
 
* Alloy S.H.I.V.s can be a good support unit for captures, giving the stunner cover exactly where they need it and [[Suppression (EU2012)|suppressing]] the target to keep them in place while advancing.
Line 90: Line 107:
 
* Given the choice of having a S.H.I.V. damaged or one of your soldiers having a S.H.I.V. damaged is usually the better option. They are easily replaced and less useful than a senior soldier. If you have made a mistake and left a soldier vulnerable, move the S.H.I.V. into position where it is the obvious choice to be shot at instead.
 
* Given the choice of having a S.H.I.V. damaged or one of your soldiers having a S.H.I.V. damaged is usually the better option. They are easily replaced and less useful than a senior soldier. If you have made a mistake and left a soldier vulnerable, move the S.H.I.V. into position where it is the obvious choice to be shot at instead.
 
* Because S.H.I.V.s are robotic, they can neither be Mind Frayed nor Mind Controlled. However, because they have no Will, they will be decimated by an [[Ethereal (EU2012)|Ethereal]]'s Psi-lance or Rift.
 
* Because S.H.I.V.s are robotic, they can neither be Mind Frayed nor Mind Controlled. However, because they have no Will, they will be decimated by an [[Ethereal (EU2012)|Ethereal]]'s Psi-lance or Rift.
* S.H.I.V.s can rescue [[Civilian (EU2012)|civilians]] in [[Alien Terror (EU2012)|terror missions]], as well as defuse power nodes and bombs.  
+
* S.H.I.V.s can rescue [[Civilian (EU2012)|civilians]] in [[Alien Terror (EU2012)|terror missions]], as well as defuse power nodes, defuse bombs, and capture meld containers.  
 
** Alloy S.H.I.V.s are particularly useful for their mobile cover perk. They can provide a civilian with some extra cover, or they can be positioned such that a sprinting soldier can have cover after rescuing a badly positioned civilian.
 
** Alloy S.H.I.V.s are particularly useful for their mobile cover perk. They can provide a civilian with some extra cover, or they can be positioned such that a sprinting soldier can have cover after rescuing a badly positioned civilian.
 +
 +
==Enemy Within DLC==
 +
The [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] gives S.H.I.V.s several direct and indirect buffs. In the mid-to-late game they receive the [[Foundry (EU2012)#Shaped Armor|Shaped Armor]] and [[Foundry (EU2012)#Sentinel Drone|Sentinel Drone]] foundry projects for survivability and the [[Foundry (EU2012)#Advanced Servomotors|Advanced Servomotors]] project for mobility. Indirectly, the power of the [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] project and the Foundry granting adjacency bonus to [[Workshop (EU2012)|Workshops]] makes an early Foundry much more attractive than it previously was, consequently making fielding S.H.I.V.s in the early game more attractive.
 +
 +
On [[Covert_Data_Recovery_(EU2012)|Covert Data Recovery]] missions, S.H.I.V.s are equally as capable of blocking EXALT hacking attempts as living soldiers. Alloy and Hover S.H.I.V.s with a Sentinel Drone are particularly useful for this task due to their durability without having to rely on destructible cover and the Sentinel Drone automatically reaction-firing at the first EXALT trooper who attempts to enter the hacking area each turn.
  
 
==Gallery==
 
==Gallery==
Line 105: Line 127:
 
== See Also ==
 
== See Also ==
 
* [[Foundry (EU2012)|Foundry]]
 
* [[Foundry (EU2012)|Foundry]]
* For the [[XCOM]] equivalent see [[Heavy Weapons Platforms]]
+
* For the [[X-COM|UFO: Enemy Unknown]] equivalent see [[Heavy Weapons Platforms]]
 
<br clear="all">
 
<br clear="all">
{{Equipment (EU2012)}}
+
{{XCOM Units (EU2012)}}
 
{{StyleEU2012}}
 
{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Weapons (EU2012)]]
 
[[Category: Weapons (EU2012)]]

Latest revision as of 07:24, 30 April 2020

Description

SHIV Concept.jpg

The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an XCOM soldier.

S.H.I.V.s are controllable weapons platforms, They are the same size as a soldier, so can fit through doors, and follow most of the same rules as soldiers with regards to moving, firing and dashing. S.H.I.V.s cannot use cover, but make up for this by having high HP and innate defense equivalent to low cover. Because they always ignore cover S.H.I.V.s never count as flanked for the purposes of bonus critical hit chance. S.H.I.V.s are also a little faster than a regular soldier.

S.H.I.V. uses one space in the Barracks and can be sent on missions using one of the squad slots. However you cannot customize either the look or the loadout of the SHIV. It also gains no experience and cannot gain new abilities except through additional Foundry projects; any SHIV upgrade project completed is automatically applied to all current and future SHIVs.

If a S.H.I.V returns from a mission damaged it will be unavailable for a time while it's repaired, similar to how soldiers must recover after being wounded.

Models

All S.H.I.V.s come with a standard Minigun by default, which does 5-7 normal damage and has 10% crit chance. The weapon is automatically upgraded to the best weapon available through Foundry research.

S.H.I.V.

Each S.H.I.V costs §50 and takes 7 days (3 days in EW) to manufacture in Engineering

S.H.I.V.
HP 10
Will 0
Defense 20
Aim 70
Mobility 14


Alloy S.H.I.V.

The Alloy S.H.I.V. is an upgraded model that can be used as a portable low cover by XCOM soldiers. If S.H.I.V.s are unlocked, it will be available after competing research for the Carapace Armor. Each Alloy S.H.I.V costs §75 and requires 10 Engineers and 20 Alien Alloys, taking 7 days (4 days in EW) to manufacture in Engineering.

Alloy S.H.I.V.
HP 18
Will 0
Defense 30
Aim 70
Mobility 15


Hover S.H.I.V.

The Hover S.H.I.V. is capable of limited flight similar to Archangel Armor. The Hover S.H.I.V does not provide cover like an Alloy S.H.I.V. If Alloy S.H.I.V.s are unlocked, it will be available after completing the research for the Firestorm. Each Hover S.H.I.V costs §100 and requires 20 Engineers and 30 Alien Alloys and 20 Elerium, taking 7 days (4 days in EW) to manufacture in Engineering

Hover S.H.I.V.
HP 18
Will 0
Defense 40
Aim 70
Mobility 17
Flight Time 12/24


Foundry Upgrades

  • S.H.I.V. Suppression - Same as a Support/Heavy's suppression ability.
  • S.H.I.V. Laser - Heavy Laser research required to unlock. +2 damage, +15 aim, +5 crit chance.
  • S.H.I.V. Plasma - Heavy Plasma research required to unlock. +4 damage, +25 aim, +10 crit chance
  • S.H.I.V. Repair - Allows Arc Thrower equipped soldiers to use them to repair S.H.I.V.s.
    • If Drones appear on a mission, and the Foundry's Drone Hack project has been completed, you can commandeer Drones to repair your S.H.I.V.s instead.
  • Advanced Repair - Foundry version of the Officer Training School's Rapid Recovery: speeds up repairs when you get home.
  • Advanced Flight - Doubles the Hover S.H.I.V. fuel capacity.
  • Advanced Construction - Halves build time.
  • Shaped Armor - Mechtoid Autopsy research required to unlock. +3 health.
  • Advanced Servomotors - Mechtoid Autopsy research required to unlock. Increases movement.
  • Sentinel Drone - Drone Autopsy research required to unlock. S.H.I.V. is repaired by 2hp per turn, and gains ability akin to Assault's Close Combat Specialist.

Tactical Advice

  • S.H.I.V.s have a higher movement speed than a basic soldier and good HP for your tech level. S.H.I.V.s are by no means indestructible, but can take several hits before being destroyed.
  • S.H.I.V.s can advance without cover, which would be suicide for a soldier because of the increased critical hit chance.
  • The normal and the Alloy S.H.I.V. run on tracks (and the Hover, when not in Flight Mode, glides on terrain), so they rely on ramps to move, or get to higher ground; they cannot climb ladders or move over half-cover obstacles or earthen berms in Enemy Unknown but can hop over half cover walls and berms in the Enemy Within expansion.
  • S.H.I.V HP gets a sizeable boost when you develop Carapace Armor in the form of the Alloy variant, but doesn't improve beyond that, meaning that Titan Armor makes them somewhat obsolete although S.H.I.V.s do benefit from the Shaped Armor foundry upgrade in Enemy Within for an additional three hps.
  • S.H.I.V.s fixed performance and inability to gain rank means that once you have a team of high ranking soldiers available with advanced armors you'll usually find their range of abilities more useful and will leave the S.H.I.V.s at home.
    • However, if disaster strikes and you lose a lot of high ranked soldiers, fielding some S.H.I.V.s is better than fielding a full squad of inexperienced soldiers.
    • A fully upgraded hover S.H.I.V (in Enemy Within) is roughly equivalent (stat-wise) to a colonel-rank support with sprinter, titan armor, Chitin Plating, a S.C.O.P.E, a heavy's Heavy Plasma rifle, permanent high cover, and height advantage.
  • S.H.I.V.s high speed and no need to pay attention to cover makes it easy to get flanks with them.
  • Alloy S.H.I.V.s can be a good support unit for captures, giving the stunner cover exactly where they need it and suppressing the target to keep them in place while advancing.
  • Alloy S.H.I.V.s can be used as "band aid" cover. If you uncover aliens and they flank a soldier who now can't move (or you don't want to move), moving the S.H.I.V to provide cover is an alternative to moving the soldier.
  • Occasionally aliens will decide to use your Alloy S.H.I.V as cover. If so, simply move it and their cover is gone.
  • Given the choice of having a S.H.I.V. damaged or one of your soldiers having a S.H.I.V. damaged is usually the better option. They are easily replaced and less useful than a senior soldier. If you have made a mistake and left a soldier vulnerable, move the S.H.I.V. into position where it is the obvious choice to be shot at instead.
  • Because S.H.I.V.s are robotic, they can neither be Mind Frayed nor Mind Controlled. However, because they have no Will, they will be decimated by an Ethereal's Psi-lance or Rift.
  • S.H.I.V.s can rescue civilians in terror missions, as well as defuse power nodes, defuse bombs, and capture meld containers.
    • Alloy S.H.I.V.s are particularly useful for their mobile cover perk. They can provide a civilian with some extra cover, or they can be positioned such that a sprinting soldier can have cover after rescuing a badly positioned civilian.

Enemy Within DLC

The Enemy Within DLC gives S.H.I.V.s several direct and indirect buffs. In the mid-to-late game they receive the Shaped Armor and Sentinel Drone foundry projects for survivability and the Advanced Servomotors project for mobility. Indirectly, the power of the Tactical Rigging project and the Foundry granting adjacency bonus to Workshops makes an early Foundry much more attractive than it previously was, consequently making fielding S.H.I.V.s in the early game more attractive.

On Covert Data Recovery missions, S.H.I.V.s are equally as capable of blocking EXALT hacking attempts as living soldiers. Alloy and Hover S.H.I.V.s with a Sentinel Drone are particularly useful for this task due to their durability without having to rely on destructible cover and the Sentinel Drone automatically reaction-firing at the first EXALT trooper who attempts to enter the hacking area each turn.

Gallery

Trivia

S.H.I.V.s are named "Thunder-X", Alloy S.H.I.V.s are named "Goliath-X" and Hover S.H.I.V.s are named "Lightning-X", where X refers to the build order of that particular model (eg: Lightning-3 would be the 3rd Hover S.H.I.V. you built).

See Also


EU2012 Badge XCOM: Enemy Unknown (2012): XCOM Units
Soldiers:CLASS ASSAULT.png AssaultCLASS HEAVY.png HeavyCLASS SNIPER.png SniperCLASS SUPPORT.png SupportCLASS PSIONIC.png PsionicCLASS MECH.png MEC Trooper (EW DLC)
S.H.I.Vs:S.H.I.V.Alloy S.H.I.V.Hover S.H.I.V.
Attributes:ClassesClass BuildsAbilitiesStatsNicknamesGene Mods (EW DLC)Medals (EW DLC)
Loadout:WeaponsArmorEquipmentMEC Suit (EW DLC)
Barracks:Officer Training SchoolPsi LabMemorialGenetics Lab (EW DLC)Cybernetics Lab (EW DLC)
Other: VolunteerHeroesZhang (Slingshot DLC)Annette (EW DLC)Covert Operative (EW DLC)Training Roulette (EW DLC)