Difference between revisions of "S.H.I.V. (Long War)"

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(→‎Statistics: B15d alloy costs)
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|[[Image: Inv_Shiv1.png|center|128x64px]]'''SHIV'''||70||8+2||17||12||1.5||Poison / Fire ||15 (1)||N/A||60 (20)||0||0||10 (28)
 
|[[Image: Inv_Shiv1.png|center|128x64px]]'''SHIV'''||70||8+2||17||12||1.5||Poison / Fire ||15 (1)||N/A||60 (20)||0||0||10 (28)
 
|- align="center"
 
|- align="center"
|[[Image: Inv_Shiv2.png|center|128x64px]]'''Alloy SHIV'''||70||18+4||16||8||2.5||Poison / Fire / Low Cover||35 (20)||Improved Body Armor||250 (80)||80(30)||0||15 (75)
+
|[[Image: Inv_Shiv2.png|center|128x64px]]'''Alloy SHIV'''||70||18+4||16||8||2.5||Poison / Fire / Low Cover||35 (20)||Improved Body Armor||250 (80)||80 (30)||0||15 (75)
 
|- align="center"
 
|- align="center"
|[[Image: Inv_Shiv3.png|center|128x64px]]'''Hover SHIV'''||70||14+2||19||12||2.0||Poison / Fire / Flight (6)||65 (30)||Antigrav Systems||300 (100)||60(24)||40 (20)||14 (70)
+
|[[Image: Inv_Shiv3.png|center|128x64px]]'''Hover SHIV'''||70||14+2||19||12||2.0||Poison / Fire / Flight (6)||65 (30)||Antigrav Systems||300 (100)||60 (24)||40 (20)||14 (70)
 
|}
 
|}
  

Revision as of 04:47, 21 April 2015

This page may be outdated. It is up-to-date for version b15. The latest version is 1.0.
Soldiers SHIVS.png
Long War Main Page

Just as the main Enemy Within DLC set out to enhance the Super-Heavy Infantry Vehicle to make it a more viable option, so too does Long War. This is especially important, since MEC units require a much greater investment of time and resources to obtain. S.H.I.V. units, in contrast, are much easier to obtain, do not suffer from fatigue like infantry and MEC operators, and can even be restored to full combat functionality after being destroyed. Not only that, but they can now install an array of new modules that can grant them additional Perks and other features (such as increased health), on top of the usual Foundry Projects to enhance their performance.

One final major note about their outfitting; unlike vanilla where their armaments are replaced on an arsenal-wide basis by R&D, Long War S.H.I.V platforms must have their weapons replaced individually. All units start with the baseline Autocannon (with an unlimited quantity in stock, much like the other basic ballistic weapons), which can be upgraded for each tier of weapon. New weapons must be manufactured by Engineering, and they can be found in the same section as MEC armaments.

S.H.I.V.s, like most mechanized units in Long War, have built-in damage reduction, which makes them a bit more durable, especially against light weapons. Much cheaper than MEC Troopers, and with 'abilities' swappable as equip-able modules giving them a significant degree of flexibility, these units will prove to be a valuable asset to XCOM.

It is advisable to have at least a small pool of S.H.I.V. units in reserve, to fill any gaps when your Barracks list reads nearly entirely "Fatigue", and to deal with smaller crashed UFOs that you still may want to gather materials from, instead of sending soldiers that may not get any kills for Experience.

Statistics

  • In parenthesis you will find the required engineers, resources and time needed to rebuild each type of SHIV.

The cost is one-third of the initial one but the rebuild time is significantly longer, for balance reasons. Do note that with more engineers on staff the rebuild time will decrease.

SHIVs
Name Aim
Aim
Health
HP
Mobility
Mob
Defense
Def
Damage Reduction
DR
Special Prerequisites Cost
Engineers
Research
Credits
Alien Alloys
Elerium
Days
Inv Shiv1.png
SHIV
70 8+2 17 12 1.5 Poison / Fire 15 (1) N/A 60 (20) 0 0 10 (28)
Inv Shiv2.png
Alloy SHIV
70 18+4 16 8 2.5 Poison / Fire / Low Cover 35 (20) Improved Body Armor 250 (80) 80 (30) 0 15 (75)
Inv Shiv3.png
Hover SHIV
70 14+2 19 12 2.0 Poison / Fire / Flight (6) 65 (30) Antigrav Systems 300 (100) 60 (24) 40 (20) 14 (70)

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s