Difference between revisions of "SAVEINFO.DAT"
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− | This file is present in any save. | + | This file is present in any save. |
− | + | ||
There are 8 values. 7 of these are made of 2 bytes each, and the<br> | There are 8 values. 7 of these are made of 2 bytes each, and the<br> | ||
other is a string value made up of 26 bytes. Total of 40 bytes.<br> | other is a string value made up of 26 bytes. Total of 40 bytes.<br> | ||
− | + | ||
− | + | == Structure == | |
− | + | ||
− | + | <b>0</b> - Ignore this if the file is not in the missdat folder. If 0, then this is a savegame made on the beginning of a new battlescape game. If 1, then check [[DIRECT.DAT]] to see where which save slot to load from. | |
− | to see which save | + | |
− | < | + | <b>1</b> - This a 26 byte null terminated string, which details the name of the save file. The name may be 25 characters long; the final byte is always of value 0. A 0 also marks the end of the save name, should it not use all 25 characters. |
− | + | ||
− | This | + | <b>2</b> - The current year. |
− | the save file. The name may be 25 characters long; | + | |
− | the final byte is always of value 0. A 0 also marks | + | <b>3</b> - The current month. Note that 0 is January. |
− | the end of the save name, should it not use all 25 | + | |
− | characters.< | + | <b>4</b> - The current day of the month. |
− | < | + | |
− | + | <b>5</b> - The current hour (24 hour time). | |
− | + | ||
− | + | <b>6</b> - The current minute. | |
− | + | ||
− | + | <b>7</b> - 0 for geoscape save, 1 for tactical save. | |
− | |||
==See Also== | ==See Also== | ||
* [[Saved Game Files]] | * [[Saved Game Files]] | ||
* [[Saved_Game_Files#Geoscape_Files|Geoscape Files]] | * [[Saved_Game_Files#Geoscape_Files|Geoscape Files]] |
Revision as of 04:21, 17 June 2006
This file is present in any save.
There are 8 values. 7 of these are made of 2 bytes each, and the
other is a string value made up of 26 bytes. Total of 40 bytes.
Structure
0 - Ignore this if the file is not in the missdat folder. If 0, then this is a savegame made on the beginning of a new battlescape game. If 1, then check DIRECT.DAT to see where which save slot to load from.
1 - This a 26 byte null terminated string, which details the name of the save file. The name may be 25 characters long; the final byte is always of value 0. A 0 also marks the end of the save name, should it not use all 25 characters.
2 - The current year.
3 - The current month. Note that 0 is January.
4 - The current day of the month.
5 - The current hour (24 hour time).
6 - The current minute.
7 - 0 for geoscape save, 1 for tactical save.