Difference between revisions of "SMALLSET.DAT"

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An array of Font Glyphs for rendering the smalltext font.  
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An array of Font Glyphs for rendering the small text. Each character is represented by an 8x9 bitmap of up to six colors (including transparency), using one byte per pixel (72 bytes per character. These color indexes are remapped to different parts of the palette in use at run time (so text using this font may appear in many different shades or colors).<br>
 
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<br>
The file contains 176 bitmaps arranged vertically, the bitmaps are 8x9 pixels. Each pixel is 8bits.
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The standard table starts at the first printable ASCII character, 33 ('!'), and continues to character 161 - For a total of 128 characters (9,216 bytes). Viewed from left to right, top to bottom, they are:<br>
 
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<br>
They start at ascii character 33 ('!')
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[[image:SmallSet1.gif]]<br>
 
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<br>
(DF)--01:09, 23 May 2007 (PDT)
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The CE version adds an extra 45 characters for a total of 173 (12,456 bytes).<br>
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<br>
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[[image:SmallSet2.gif]]<br>
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<br>
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==See Also==
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* [[BIGLETS.DAT]] - The larger version of this font.
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* [[GeoScape String Files]] - Strings that use this font.
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* [[Tactical String Files]] - Strings that use this font.
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* [[Saved Game Files]]
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[[Category:Game Files]]

Revision as of 11:53, 9 June 2007

An array of Font Glyphs for rendering the small text. Each character is represented by an 8x9 bitmap of up to six colors (including transparency), using one byte per pixel (72 bytes per character. These color indexes are remapped to different parts of the palette in use at run time (so text using this font may appear in many different shades or colors).

The standard table starts at the first printable ASCII character, 33 ('!'), and continues to character 161 - For a total of 128 characters (9,216 bytes). Viewed from left to right, top to bottom, they are:

SmallSet1.gif

The CE version adds an extra 45 characters for a total of 173 (12,456 bytes).

SmallSet2.gif

See Also