Difference between revisions of "SMOKBIT.DAT"
Jump to navigation
Jump to search
Bomb Bloke (talk | contribs) m (Smoke and Fire!) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | This file is only used by tactical saves. | + | This file is only used by tactical saves. |
− | + | ||
− | Always 1250 bytes. | + | Always 1250 bytes. Amount used vary depending on the size of the map. |
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last. | It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last. | ||
+ | |||
+ | If a bit is set to 1, then the tile will have a corresponding record in [[SMOKREF.DAT]]. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn. | ||
==See Also== | ==See Also== | ||
Line 9: | Line 11: | ||
* [[Saved_Game_Files#Battlescape_Files|Battlescape Files]] | * [[Saved_Game_Files#Battlescape_Files|Battlescape Files]] | ||
* [[Smoke and Fire]] | * [[Smoke and Fire]] | ||
+ | [[Category:Game Files]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 04:38, 23 July 2013
This file is only used by tactical saves.
Always 1250 bytes. Amount used vary depending on the size of the map.
It is a bitfield for fire and smoke, map tiles in order west to east, north to south, top to bottom. Least significant bit is first, most significant bit last.
If a bit is set to 1, then the tile will have a corresponding record in SMOKREF.DAT. Note that any edits to this file are ignored by the game, making it redundant - Most likely it's contents are redefined in memory each turn.