Difference between revisions of "SOUND"
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Line 87: | Line 87: | ||
47 female scream | 47 female scream | ||
48 silacoid movement | 48 silacoid movement | ||
− | 49 | + | 49 reaper attack |
− | 50 | + | 50 crysalid roar |
− | 51 | + | 51 silacoid attack |
− | 52 | + | 52 crysalid attack |
− | 53 | + | 53 rocket launch |
54 blaster launcher | 54 blaster launcher | ||
− | 55 | + | 55 stun rod zap |
List of geoscape sounds: | List of geoscape sounds: |
Revision as of 16:47, 2 March 2012
This directory contains all the sound effects and music.
There are three different versions of UFO sound engine:
- DOS, before 1.4 patch
- DOS, after 1.4 patch
- CE
Music files
Music for different soundcards is stored in following files:
- DOS 1.2 - for some reason music for intro is stored in separate file
- ADLIB.CAT, AINTRO.CAT - AdLib and Soundblaster
- ROLAND.CAT, RINTRO.CAT - Roland
- DOS 1.4
- ADLIB.CAT
- GM.CAT - General Midi
- DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. The appropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
- CE - these are just midi files, one for each music sequence
Sound files
The sound effects files are:
- DOS 1.2
- INTRO.CAT - intro
- SOUND1.CAT - battlescape
- SOUND2.CAT - geoscape
- DOS 1.4
- SAMPLE.CAT - geoscape
- SAMPLE2.CAT - battlescape
- SAMPLE3.CAT - intro
- CE - uses same files as 1.4. However, no sound is played in intro, only music.
Differences between versions
The main difference versions is quality.
- 1.2: 8000 Hz, 6 bit.
- 1.4: 11025 Hz, 8 bit.
- CE: same as 1.4, but it will play .wav files correctly with higher sampling rate hacked into game. - Is that what was intended to be said here? - Phoenix - The files in CE (and 1.4) contain actual waves with headers. CE does not have fixed quality setting, but uses data from those headers. - Quantifier
The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed.
Here is list of battlescape sounds:
01 snakeman movement 02 missing (empty in 1.2, garbage in 1.4) 03 shot 04 door opening 05 shot 06 explosion 07 muton death 08 celatid death 09 snakeman death 10 ethereal death 11 sectoid death 12 laser shot 13 shot 14 shot 15 tank movement 16 flying movement 17 zombie hatch? (in 1.4 same as 01) 18 weapon loading 19 plasma shot 20 plasma/laser? hit 21 ufo door opening 22 ufo door opening 23 bullet hit 24 tank destruction 25 footstep on metal 26 footstep on metal 27 footstep on normal ground 28 footstep on normal ground 29 footstep on martian ground 30 footstep on martian ground 31 footstep on pool of water 32 footstep on pool of water 33 footstep on sand 34 footstep on sand 35 footstep on snow 36 footstep on snow 37 psi amp 38 mind probe 39 object placement 40 throw 41 hovertank/cyberdisc movement 42 male scream 43 male scream 44 male scream 45 female scream 46 female scream 47 female scream 48 silacoid movement 49 reaper attack 50 crysalid roar 51 silacoid attack 52 crysalid attack 53 rocket launch 54 blaster launcher 55 stun rod zap
List of geoscape sounds:
01 menu click 02 menu open 03 menu open 04 menu open 05 gun shot 06 laser shot 07 menu click 08 alien noise 09 laser shot 10 ?influence sound 11 explosion 12 large explosion 13 small explosion 14 ?influence sound