Difference between revisions of "SOUND"

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** ADLIB.CAT
 
** ADLIB.CAT
 
** GM.CAT - General Midi
 
** GM.CAT - General Midi
** DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. Apropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
+
** DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. The appropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
 
* CE - these are just midi files, one for each music sequence
 
* CE - these are just midi files, one for each music sequence
  

Revision as of 15:21, 28 March 2006

This directory contains all the sound effects and music.

There are three different versions of UFO sound engine:

  • DOS, before 1.4 patch
  • DOS, after 1.4 patch
  • CE

Music files

Music for different soundcards is stored in following files:

  • DOS 1.2 - for some reason music for intro is stored in separate file
    • ADLIB.CAT, AINTRO.CAT - AdLib and Soundblaster
    • ROLAND.CAT, RINTRO.CAT - Roland
  • DOS 1.4
    • ADLIB.CAT
    • GM.CAT - General Midi
    • DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. The appropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
  • CE - these are just midi files, one for each music sequence

Sound files

The sound effects files are:

  • DOS 1.2
    • INTRO.CAT - intro
    • SOUND1.CAT - battlescape
    • SOUND2.CAT - geoscape
  • DOS 1.4
    • SAMPLE.CAT - geoscape
    • SAMPLE2.CAT - battlescape
    • SAMPLE3.CAT - intro
  • CE - uses same files as 1.4. However, no sound is played in intro, only music.

Differences between versions

The main difference versions is quality.

  • 1.2: 8000 Hz, 6 bit.
  • 1.4: 11025 Hz, 8 bit.
  • CE: same as 1.4, but it will play propely .waves with higher sampling rate hacked into game.

The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed.

Here is list of battlescape sounds:

01 snakeman movement
02 missing (empty in 1.2, garbage in 1.4)
03 shot
04 door opening
05 shot
06 explosion
07 muton death
08 celatid death
09 snakeman death
10 ethereal death
11 sectoid death
12 laser shot
13 shot
14 shot
15 tank movement
16 flying movement
17 zombie hatch? (in 1.4 same as 01)
18 weapon loading
19 plasma shot
20 plasma/laser? hit
21 ufo door opening
22 ufo door opening
23 bullet hit
24 tank destruction
25 footstep on metal
26 footstep on metal
27 footstep on normal ground
28 footstep on normal ground
29 footstep on martian ground
30 footstep on martian ground
31 footstep on pool of water
32 footstep on pool of water
33 footstep on sand
34 footstep on sand
35 footstep on snow
36 footstep on snow
37 psi amp
38 mind probe
39 object placement
40 throw
41 hovertank/cyberdisc movement
42 male scream
43 male scream
44 male scream
45 female scream
46 female scream
47 female scream
48 silacoid movement
49 some alien noises
50 .
51 .
52 .
53 ?
54 blaster launcher
55 ?