Difference between revisions of "SOUND"
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Quantifier (talk | contribs) m (music files) |
Quantifier (talk | contribs) m (headlines) |
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* DOS, after 1.4 patch | * DOS, after 1.4 patch | ||
* CE | * CE | ||
+ | |||
+ | ==Music files== | ||
Music for different soundcards is stored in following files: | Music for different soundcards is stored in following files: | ||
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* CE - these are just midi files, one for each music sequence | * CE - these are just midi files, one for each music sequence | ||
− | The sound | + | ==Sound files== |
+ | The sound effects files are: | ||
* DOS 1.2 | * DOS 1.2 | ||
** INTRO.CAT - intro | ** INTRO.CAT - intro | ||
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* CE - uses same files as 1.4. However, no sound is played in intro, only music. | * CE - uses same files as 1.4. However, no sound is played in intro, only music. | ||
+ | ==Differences between versions== | ||
The main difference versions is quality. | The main difference versions is quality. | ||
* 1.2: 8000 Hz, 6 bit. | * 1.2: 8000 Hz, 6 bit. |
Revision as of 09:56, 20 November 2005
This directory contains all the sound effects and music.
There are three different versions of UFO sound engine:
- DOS, before 1.4 patch
- DOS, after 1.4 patch
- CE
Music files
Music for different soundcards is stored in following files:
- DOS 1.2 - for some reason music for intro is stored in separate file
- ADLIB.CAT, AINTRO.CAT - AdLib and Soundblaster
- ROLAND.CAT, RINTRO.CAT - Roland
- DOS 1.4
- ADLIB.CAT
- GM.CAT - General Midi
- DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. Apropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
- CE - these are just midi files, one for each music sequence
Sound files
The sound effects files are:
- DOS 1.2
- INTRO.CAT - intro
- SOUND1.CAT - battlescape
- SOUND2.CAT - geoscape
- DOS 1.4
- SAMPLE.CAT - geoscape
- SAMPLE2.CAT - battlescape
- SAMPLE3.CAT - intro
- CE - uses same files as 1.4. However, no sound is played in intro, only music.
Differences between versions
The main difference versions is quality.
- 1.2: 8000 Hz, 6 bit.
- 1.4: 11025 Hz, 8 bit.
- CE: same as 1.4, but it will play propely .waves with higher sampling rate hacked into game.
The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed.
Here is list of battlescape sounds:
01 snakeman movement 02 missing (empty in 1.2, garbage in 1.4) 03 shot 04 door opening 05 shot 06 explosion 07 muton death 08 celatid death 09 snakeman death 10 ethereal death 11 sectoid death 12 laser shot 13 shot 14 shot 15 tank movement 16 flying movement 17 zombie hatch? (in 1.4 same as 01) 18 weapon loading 19 plasma shot 20 plasma/laser? hit 21 ufo door opening 22 ufo door opening 23 bullet hit 24 tank destruction 25 footstep on metal 26 footstep on metal 27 footstep on normal ground 28 footstep on normal ground 29 footstep on martian ground 30 footstep on martian ground 31 footstep on pool of water 32 footstep on pool of water 33 footstep on sand 34 footstep on sand 35 footstep on snow 36 footstep on snow 37 psi amp 38 mind probe 39 object placement 40 throw 41 hovertank/cyberdisk movement 42 male scream 43 male scream 44 male scream 45 female scream 46 female scream 47 female scream 48 silacoid movement 49 some alien noises 50 . 51 . 52 . 53 ? 54 blaster launcher 55 ?