Difference between revisions of "SPARK (LW2)"

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m (Note for future editors.)
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<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} -->
 
<!-- TODO: All abilities have templates ready to go, e.g. {{ Template:Kill Zone (LW2) | text=1 }} -->
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== Stat Progression ==
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{| class="wikitable"
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!Rank!!Health!!Offense!!Mobility!!Dodge!!Hacking
 +
 +
|-
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|Squaddie|| 0 || 2 || 0 || 0 ||  5
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|-
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|Lance Corporal|| 0 || 2 || 0|| 0 || 0
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|-
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|Corporal|| 0 || 2 || 0 || 0 || 0
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|-
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|Sergeant|| 0 || 2 || 0 || 0 || 0
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|-
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|Staff Sergeant|| 0 || 2 || 0 || 0 || 0
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|-
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|Tech Sergeant|| 0 || 2 || 0 || 0 || 0
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|-
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|Gunnery Sergeant|| 0 || 2 || 0 || 0 || 0
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|-
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|Master Sergeant|| 0 || 2 || 0 || 0 || 0
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|-
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|Total|| 0 || 16 || 8 || 0 || 0
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|}
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 +
This class also gains 3 points of strength, though it's not clear what that does.
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 +
Though SPARK units don't gain health from leveling, they do start with a high health pool of 12
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]
 
[[Category: Soldiers (Long War 2)]]
 
[[Category: Soldiers (Long War 2)]]
 
[[Category: Classes (Long War 2)]]
 
[[Category: Classes (Long War 2)]]

Revision as of 16:54, 27 January 2017

Sparks are 100% more expensive for infiltration.

Stat Progression

Rank Health Offense Mobility Dodge Hacking
Squaddie 0 2 0 0 5
Lance Corporal 0 2 0 0 0
Corporal 0 2 0 0 0
Sergeant 0 2 0 0 0
Staff Sergeant 0 2 0 0 0
Tech Sergeant 0 2 0 0 0
Gunnery Sergeant 0 2 0 0 0
Master Sergeant 0 2 0 0 0
Total 0 16 8 0 0

This class also gains 3 points of strength, though it's not clear what that does.

Though SPARK units don't gain health from leveling, they do start with a high health pool of 12