Difference between revisions of "SPARK (LW2)"

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|Subclass1= Future Combat
 
|Subclass1= Future Combat
 
|Subclass2= War Machine
 
|Subclass2= War Machine
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
+
|LCorporal1= {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}

Revision as of 08:59, 3 February 2017

These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.

Sparks are 34% more expensive for infiltration.


Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Overdrive
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.
Arsenal
The BIT can equip and fire heavy weapons.
Mechanical Chassis
This unit is immune to fire and poison damage.
Future Combat War Machine
Lance Corporal
Lance Corporal
Shredder
* A successful shot with a conventional weapon will shred 1 armor from the target. * More advanced weapons will shred more armor from targets.
Your primary weapon attacks shred armor.
Iron Skin
Iron Skin
Incoming melee damage is reduced by 3.
Combat Awareness
Grants 15 defense and an armor point when in overwatch.
Corporal
Corporal
Rainmaker
Equipped heavy weapons deal +2 damage and have increased area of effect.
Bulwark
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates.
Adaptive Aim
When Overdrive is active, Standard Shots do not incur recoil penalties.
Sergeant
Sergeant
Strike
Attack any enemy within movement range with a powerful melee attack.
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
Staff Sergeant
Staff Sergeant
Intimidate
* Intimidate's chance to panic the attacker increases with higher tier SPARK armors. * Intimidate can be triggered by melee and area of effect attacks. * Intimidate will not trigger when targeted by Overwatch fire.
When targeted by an attack, the enemy has a chance to panic.
Repair
Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more.
Guardian
With every successful Overwatch shot, there is a 50% chance that another shot will be taken.
Tech Sergeant
Tech Sergeant
Channeling Field
Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot.
Wrecking Ball
While Overdrive is active, break through walls and cover when moving.
Holo Targeting
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.
Gunnery Sergeant
Gunnery Sergeant
Bombard
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.
Damage Control
After taking damage, gain two armor through the end of the next turn.
Hunter Protocol
When an enemy is revealed, there is a 33% chance to take a free Overwatch shot.
Master Sergeant
Master Sergeant
Sacrifice
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active.
Impact Fields
Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown.
Nova
Release a blast of energy, damaging all nearby enemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.

Stat Progression

Rank Per Level Total
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Squaddie
Squaddie
0 2 4 - 12 0 0 5 0 2 4 - 12 0 0 5
Lance Corporal
Lance Corporal
0 2 4 - 12 0 0 0 0 4 8 - 24 0 0 5
Corporal
Corporal
0 2 4 - 12 0 0 0 0 6 12 - 36 0 0 5
Sergeant
Sergeant
0 2 4 - 12 0 0 0 0 8 16 - 48 0 0 5
Staff Sergeant
Staff Sergeant
0 2 4 - 12 0 0 0 0 10 20 - 60 0 0 5
Tech Sergeant
Tech Sergeant
0 2 4 - 12 0 0 0 0 12 24 - 72 0 0 5
Gunnery Sergeant
Gunnery Sergeant
0 2 4 - 12 0 0 0 0 14 28 - 84 0 0 5
Master Sergeant
Master Sergeant
0 2 4 - 12 0 0 0 0 16 32 - 96 0 0 5

This class also gains 3 points of strength, though it's not clear what that does.

Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers