Difference between revisions of "SPARK (LW2)"

From UFOpaedia
Jump to: navigation, search
(Abilities)
(Abilities)
Line 17: Line 17:
 
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal2= {{Iron Skin (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|LCorporal3= {{Combat Awareness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
+
|Corporal1={{Rainmaker (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
+
|Corporal2={{Bulwark (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
+
|Corporal3={{Adaptive Aim (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}}
 
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|Sergeant1={{Strike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|Sergeant2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}

Revision as of 11:07, 3 February 2017

These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.

Sparks are 34% more expensive for infiltration.


Abilities

Mouse-over XCOM2 infoIcon custom 1.png for more information.

Rank Ability
XCOM2 rank squaddie.png
Squaddie
Overdrive
Overdrive
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.
Arsenal
Arsenal
The BIT can equip and fire heavy weapons.
Mechanical Chassis
Mechanical Chassis
This unit is immune to fire and poison damage.
Future Combat War Machine
XCOM2 rank lieutenant.png
Lance Corporal
Shredder
* A successful shot with a conventional weapon will shred 1 armor from the target. * More advanced weapons will shred more armor from targets.
Shredder
Your primary weapon attacks shred armor.
Iron Skin
Iron Skin
Incoming melee damage is reduced by 3.
Combat Awareness
Combat Awareness
Grants 15 defense and an armor point when in overwatch.
XCOM2 rank sergeant.png
Corporal
Rainmaker
* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect have their diameter increased by +2 and length increased by +2.
Rainmaker
Equipped heavy weapons deal +2 damage and have increased area of effect.
Bulwark
* Bulwark adds one point of Armor. * Any squadmate standing adjacent to the SPARK will gain the high cover Defense bonus.
Bulwark
Gain a bonus point of Armor, and always provide high cover to all adjacent squadmates.
Adaptive Aim
* Adaptive Aim eliminates the 15% Aim penalty for consecutive Standard Shots when Overdrive is active.
Adaptive Aim
When Overdrive is active, Standard Shots do not incur recoil penalties.
XCOM2 rank captain.png
Sergeant
Strike
Strike
Attack any enemy within movement range with a powerful melee attack.
Formidable
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Cool Under Pressure
Cool Under Pressure
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit.
XCOM2 rank major.png
Staff Sergeant
Intimidate
* Intimidate's chance to panic the attacker increases with higher tier SPARK armors. * Intimidate can be triggered by melee and area of effect attacks. * Intimidate will not trigger when targeted by Overwatch fire.
Intimidate
When targeted by an attack, the enemy has a chance to panic.
Repair
Repair
Send the BIT to a damage robotic ally and repair it. Advanced BITs can repair slightly more.
Guardian
Guardian
With every successful Overwatch shot, there is a 50% chance that another shot will be taken.
XCOM2 rank colonel.png
Tech Sergeant
Channeling Field
Channeling Field
Every time you are targeted, part of the energy is channeled to your primary weapon. This energy is unleashed with your next Standard Shot.
Wrecking Ball
Wrecking Ball
While Overdrive is active, break through walls and cover when moving.
Holo Targeting
Holo Targeting
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.
XCOM2 rank commander.png
GunnerySergeant
Bombard
Bombard
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.
Damage Control
Damage Control
After taking damage, gain two armor through the end of the next turn.
Hunter Protocol
Hunter Protocol
When an enemy is revealed, there is a 33% chance to take a free Overwatch shot.
XCOM2 rank fieldmarshall.png
Master Sergeant
Sacrifice
Sacrifice
Generate a protective field which redirects any attacks against allies inside it towards you. Gain bonus defense and armor while active.
Impact Fields
Impact Fields
Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown.
Nova
Nova
Release a blast of energy, damaging all nearby enemies. This attack has no cooldown, but consecutive Novas will damage the SPARK.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
XCOM2 rank squaddie.png
Squaddie
0 2 0 0 0 5
XCOM2 rank lieutenant.png
Lance Corporal
0 2 0 0 0 0
XCOM2 rank sergeant.png
Corporal
0 2 0 0 0 0
XCOM2 rank captain.png
Sergeant
0 2 0 0 0 0
XCOM2 rank major.png
Staff Sergeant
0 2 0 0 0 0
XCOM2 rank colonel.png
Tech Sergeant
0 2 0 0 0 0
XCOM2 rank commander.png
GunnerySergeant
0 2 0 0 0 0
XCOM2 rank fieldmarshall.png
Master Sergeant
0 2 0 0 0 0
Total 0 16 0 0 0 5


This class also gains 3 points of strength, though it's not clear what that does.

Though SPARK units don't gain health from leveling, they do start with a high health pool of 12 normal HP and 5 ablative HP.

See Also

XCOM Units in Long War 2
Soldiers: Assault | Grenadier | Gunner | Ranger | Sharpshooter | Shinobi | Specialist | Technical | Psi Operative
SPARK:
Officers