Difference between revisions of "Scatter Laser (EU2012)"

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* Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits
 
* Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{| class="wikitable" width="25%"
 
|+ '''Scatter Laser'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | [[Precision Lasers (EU2012)|Precision Lasers]] research
 
|-
 
| align="center" | Base Cost:  || align="center" | ?
 
|-
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
|-
 
| align="center" | Base Damage || align="center" | 6
 
|-
 
| align="center" | Critical Damage || align="center" | 9
 
|-
 
| align="center" | Effective Range || align="center" | Low/Medium
 
|-
 
| align="center" | Critical Chance|| align="center" | 20%
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
* The Scatter Laser is the laser technology version of the [[Shotgun (EU2012)|Shotgun]].
+
{{Weapon Data Box (EU2012)
* See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics.
+
|requires=[[Precision Lasers (EU2012)|Precision Lasers]]
 +
|costs=§30<br>25 [[Alien Alloys (EU2012)|Alloys]]<br>12 Engineers
 +
|base damage=5-7
 +
|critical damage=9 or 10
 +
|critical chance=20%
 +
|range= Medium
 +
|abilities=None
 +
|ammo=5 shots
 +
}}
 +
* The Scatter Laser is the laser technology version of the Shotgun. See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics.
 +
* While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
 +
* Scatter Lasers can only be used by [[Assault (EU2012)|Assaults]] but can be very useful against the initial aliens due to their ability to kill aliens like [[Floater (EU2012)|Floaters]] or even [[Chryssalid (EU2012)|Chryssalids]] with a single shot.  
 
<br clear="all">
 
<br clear="all">
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}

Latest revision as of 03:06, 31 January 2014

Description
Scatter Laser

The Scatter Laser is capable of inflicting considerable damage; however, accuracy suffers greatly as the range to target increases.

  • An application of laser technology to the Shotgun
  • Most effective at close range due to beam diffusion
  • Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Precision Lasers
Base Costs §30
25 Alloys
12 Engineers
Base Damage 5-7
Critical Damage 9 or 10
Critical Chance 20%
Range Medium
Abilities None
  • The Scatter Laser is the laser technology version of the Shotgun. See Shotgun for more in-depth notes and tactics.
  • While the listed Critical Damage (on the EW DLC) is 9-11, the actual values are either 9 (66% of the shots) or 10 (33%) due to a game bug.
  • Scatter Lasers can only be used by Assaults but can be very useful against the initial aliens due to their ability to kill aliens like Floaters or even Chryssalids with a single shot.


EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant