Difference between revisions of "Scientists and Engineers (LWR)"

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The speed to produce an item is reduced with more engineers. An exact formula can be found here: '''[[Engineering_(LWR)#Item_Production_Speed|Engineering - Item Production Speed]]'''
 
The speed to produce an item is reduced with more engineers. An exact formula can be found here: '''[[Engineering_(LWR)#Item_Production_Speed|Engineering - Item Production Speed]]'''
  
Engineers are also required in order to build workshops. The first requires 20 engineers. Each additional requires double the number of engineers from the previous (e.g. the 4th workshop requires 160 engineers).
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Engineers are also required in order to build '''workshops'''. The first requires 20 engineers. Each subsequent '''workshop''' requires double the number of engineers from the previous (e.g. the 4th workshop requires 160 engineers).
  
 
The same engineer requirements apply to building satellite uplinks and nexuses.  However, both the uplinks and nexuses share the engineer requirements and are independent from the workshop requirements.
 
The same engineer requirements apply to building satellite uplinks and nexuses.  However, both the uplinks and nexuses share the engineer requirements and are independent from the workshop requirements.

Revision as of 01:11, 4 February 2023

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Scientists

XCOM starts with 10 scientists and may acquire more throughout the campaign.

Each scientist increases the speed of research by 2% (stacks additively).

An exact formula for research speed can be found here: Research

Scientists are also required in order to build laboratories. The first requires 20 scientists. Each subsequent laboratory requires double the number of scientist of the previous (e.g. the 4th lab requires 160 scientists).

Engineers

XCOM starts with 10 engineers and may acquire more throughout the campaign.

The speed to produce an item is reduced with more engineers. An exact formula can be found here: Engineering - Item Production Speed

Engineers are also required in order to build workshops. The first requires 20 engineers. Each subsequent workshop requires double the number of engineers from the previous (e.g. the 4th workshop requires 160 engineers).

The same engineer requirements apply to building satellite uplinks and nexuses. However, both the uplinks and nexuses share the engineer requirements and are independent from the workshop requirements.