Difference between revisions of "Scientists and Engineers (LWR)"

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Each engineer increases the speed of item production through a complex formula:
 
Each engineer increases the speed of item production through a complex formula:
  'Build Time = Base Time * 0.5 * (1 + (OptimalEngineers / ActualEngineers) ^ (0.06 * OptimalEngineers))'
+
  Build Time = Base Time * 0.5 * (1 + (OptimalEngineers / ActualEngineers) ^ (0.06 * OptimalEngineers))
  
 
Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 15 engineers per satellite uplink/nexus).
 
Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 15 engineers per satellite uplink/nexus).

Revision as of 15:40, 25 September 2020

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Scientists

XCOM starts with 10 scientists and may acquire more throughout the campaign.

Each scientist increases the speed of research by 2% (stacks additively).

Scientists are also required in order to build laboratories (15 scientists per laboratory).

Engineers

XCOM starts with 10 engineers and may acquire more throughout the campaign.

Each engineer increases the speed of item production through a complex formula:

Build Time = Base Time * 0.5 * (1 + (OptimalEngineers / ActualEngineers) ^ (0.06 * OptimalEngineers))

Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 15 engineers per satellite uplink/nexus).