Difference between revisions of "Scientists and Engineers (LWR)"

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XCOM starts with 10 engineers and may acquire more throughout the campaign.
 
XCOM starts with 10 engineers and may acquire more throughout the campaign.
  
The speed to produce an item can be found here: [[Engineering_(LWR)|Engineering]]
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The speed to produce an item can be found here: [[Engineering_(LWR)#Item_Production_Speed|Engineering: Item Production Speed]]
  
 
Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus).
 
Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus).

Revision as of 16:36, 23 January 2021

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Scientists

XCOM starts with 10 scientists and may acquire more throughout the campaign.

Each scientist increases the speed of research by 2% (stacks additively).

The speed to research each technology can be found here: Research

Scientists are also required in order to build laboratories (15 scientists per laboratory).

Engineers

XCOM starts with 10 engineers and may acquire more throughout the campaign.

The speed to produce an item can be found here: Engineering: Item Production Speed

Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus).