Difference between revisions of "Scientists and Engineers (LWR)"
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XCOM starts with 10 engineers and may acquire more throughout the campaign. | XCOM starts with 10 engineers and may acquire more throughout the campaign. | ||
− | + | The speed to produce an item can be found here: [[Engineering_(LWR)|Engineering]] | |
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Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus). | Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus). |
Revision as of 16:34, 23 January 2021
Scientists
XCOM starts with 10 scientists and may acquire more throughout the campaign.
Each scientist increases the speed of research by 2% (stacks additively).
The speed to research each technology can be found here: Research
Scientists are also required in order to build laboratories (15 scientists per laboratory).
Engineers
XCOM starts with 10 engineers and may acquire more throughout the campaign.
The speed to produce an item can be found here: Engineering
Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus).