Scientists and Engineers (LWR)

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Revision as of 16:36, 23 January 2021 by Ucross (talk | contribs) (→‎Engineers)
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Scientists

XCOM starts with 10 scientists and may acquire more throughout the campaign.

Each scientist increases the speed of research by 2% (stacks additively).

The speed to research each technology can be found here: Research

Scientists are also required in order to build laboratories (15 scientists per laboratory).

Engineers

XCOM starts with 10 engineers and may acquire more throughout the campaign.

The speed to produce an item is reduced with more engineers. An exact formula can be found here: Engineering - Item Production Speed

Engineers are also required in order to build workshops and satellite uplinks/nexus' (15 engineers per workshop and 20 engineers per satellite uplink/nexus).