Difference between revisions of "Scoring"

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m (→‎Research: links, caps)
(→‎X-COM Scoring: tables, intro to section, some tables could probably do with turning into two wide so they arent as long)
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==X-COM Scoring==
 
==X-COM Scoring==
 +
X-COMs performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels.
 +
 
===Interception===
 
===Interception===
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' (even if it sure <i>seems</i> like it must've been destroyed).
+
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a [[UFO Crash Recovery]] in the oceans to be sure.
'''                  UFO         UFO'''
+
<center>
'''UFO Type      Destroyed    Grounded'''
+
<table {{StdCenterTable}} width="60%">
Small Scout       100           50
+
<tr {{StdDescTable_Heading}}><th>UFO Type</th>
Medium Scout     150           75
+
<th>UFO Destroyed</th>
Large Scout       250         125
+
<th>UFO Grounded</th></tr>
Harvester         500         250
+
<tr><td>Small Scout</td><td>100</td><td>50</td></tr>
Abductor         500         250
+
<tr><td>Medium Scout</td><td>150</td><td>75</td></tr>
Supply Ship       800         400
+
<tr><td>Large Scout</td><td>250</td><td>125</td></tr>
Terror Ship     1000         500
+
<tr><td>Harvester</td><td>500</td><td>250</td></tr>
Battleship       1400         700
+
<tr><td>Abductor</td><td>500</td><td>250</td></tr>
 +
<tr><td>Supply Ship</td><td>800</td><td>400</td></tr>
 +
<tr><td>Terror Ship</td><td>1000</td><td>500</td></tr>
 +
<tr><td>Battleship</td><td>1400</td><td>700</td></tr>
 +
</table>
 +
</center>
  
 
X-COM lose points if one of their own craft are destroyed.
 
X-COM lose points if one of their own craft are destroyed.
'''                  Craft'''
+
<center>
'''Craft Type      Destroyed'''
+
<table {{StdCenterTable}} width="50%">
Skyranger         -200
+
<tr {{StdDescTable_Heading}}><th>Craft Type</th>
Interceptor       -250
+
<th>Craft Destroyed</th></tr>
Firestorm         -250
+
<tr><td>Skyranger</td><td>-200</td></tr>
Lightning         -300
+
<tr><td>Interceptor</td><td>-250</td></tr>
Avenger           -400
+
<tr><td>Firestorm</td><td>-250</td></tr>
 
+
<tr><td>Lightning</td><td>-300</td></tr>
 +
<tr><td>Avenger</td><td>-400</td></tr>
 +
</table>
 +
</center>
 
===Battlescape Missions===
 
===Battlescape Missions===
 
During an X-COM battlescape mission, points can be gained or lost by the following actions.
 
During an X-COM battlescape mission, points can be gained or lost by the following actions.
Line 32: Line 42:
  
 
==== Mission Objectives ====
 
==== Mission Objectives ====
'''Action                   Points'''
+
<center>
Civilian killed by X-COM   -50
+
<table {{StdCenterTable}} width="50%">
Civilian killed by Aliens -30
+
<tr {{StdDescTable_Heading}}><th>Action</th>
X-COM soldier MIA         -20
+
<th>Points</th></tr>
X-COM soldier killed       -20*
+
<tr><td>Civilian killed by X-COM</td><td>-50</td></tr>
HWP destroyed             -20
+
<tr><td>Civilian killed by Aliens</td><td>-30</td></tr>
Civilian Saved             30
+
<tr><td>X-COM soldier MIA</td><td>-20</td></tr>
Alien Base destroyed       500
+
<tr><td>X-COM soldier killed</td><td>-20*</td></tr>
 +
<tr><td>HWP destroyed</td><td>-20</td></tr>
 +
<tr><td>Civilian Saved</td><td>30</td></tr>
 +
<tr><td>Alien Base destroyed</td><td>500</td></tr>
 +
</table>
 +
</center>
 
   
 
   
*This increases as the soldier gains rank and experience.
+
* This increases as the soldier gains rank and experience.
  
 
==== Alien Casualties ====
 
==== Alien Casualties ====
 
X-COM receives point for capturing or killing an Alien during a battlescape mission.
 
X-COM receives point for capturing or killing an Alien during a battlescape mission.
'''                      Alien        Alien'''
+
<center>
'''Alien/Rank           Killed       Captured*'''
+
<table {{StdCenterTable}} width="60%">
Floater Soldier         12           24
+
<tr {{StdDescTable_Heading}}><th>Race/Rank</th>
Floater Navigator       14           28
+
<th>Killed</th>
Floater Medic           16           32
+
<th>Captured*</th></tr>
Floater Engineer       18           36
+
<tr><td>Floater Soldier</td><td>12</td><td>24</td></tr>
Floater Leader         25           50
+
<tr><td>Floater Navigator</td><td>14</td><td>28</td></tr>
Floater Commander       35           70
+
<tr><td>Floater Medic</td><td>16</td><td>32</td></tr>
Sectoid Soldier         10           20
+
<tr><td>Floater Engineer</td><td>18</td><td>36</td></tr>
Sectoid Navigator       12           24
+
<tr><td>Floater Leader</td><td>25</td><td>50</td></tr>
Sectoid Medic           14           28
+
<tr><td>Floater Commander</td><td>35</td><td>70</td></tr>
Sectoid Engineer       16           32
+
<tr><td>Sectoid Soldier</td><td>10</td><td>20</td></tr>
Sectoid Leader         20           40
+
<tr><td>Sectoid Navigator</td><td>12</td><td>24</td></tr>
Sectoid Commander       25           50
+
<tr><td>Sectoid Medic</td><td>14</td><td>28</td></tr>
Snakeman Soldier       15           30
+
<tr><td>Sectoid Engineer</td><td>16</td><td>32</td></tr>
Snakeman Navigator     17           34
+
<tr><td>Sectoid Leader</td><td>20</td><td>40</td></tr>
Snakeman Engineer       20           40
+
<tr><td>Sectoid Commander</td><td>25</td><td>50</td></tr>
Snakeman Leader         28           56
+
<tr><td>Snakeman Soldier</td><td>15</td><td>30</td></tr>
Snakeman Commander     36           72
+
<tr><td>Snakeman Navigator</td><td>17</td><td>34</td></tr>
Ethereal Soldier       20           40
+
<tr><td>Snakeman Engineer</td><td>20</td><td>40</td></tr>
Ethereal Leader         30           60
+
<tr><td>Snakeman Leader</td><td>28</td><td>56</td></tr>
Ethereal Commander     40           80
+
<tr><td>Snakeman Commander</td><td>36</td><td>72</td></tr>
Muton Soldier           15           30
+
<tr><td>Ethereal Soldier</td><td>20</td><td>40</td></tr>
Muton Navigator         17           34
+
<tr><td>Ethereal Leader</td><td>30</td><td>60</td></tr>
Muton Engineer         19           38
+
<tr><td>Ethereal Commander</td><td>40</td><td>80</td></tr>
Reaper                 25           50
+
<tr><td>Muton Soldier</td><td>15</td><td>30</td></tr>
Chryssalid             25           50
+
<tr><td>Muton Navigator</td><td>17</td><td>34</td></tr>
Silacoid               20           40
+
<tr><td>Muton Engineer</td><td>19</td><td>38</td></tr>
Celatid                 20           40
+
<tr><td>Reaper</td><td>25</td><td>50</td></tr>
Sectopod               30           60
+
<tr><td>Chryssalid</td><td>25</td><td>50</td></tr>
Cyberdisc               20           40
+
<tr><td>Silacoid</td><td>20</td><td>40</td></tr>
Zombie                 18           --
+
<tr><td>Celatid</td><td>20</td><td>40</td></tr>
 +
<tr><td>Sectopod</td><td>30</td><td>60</td></tr>
 +
<tr><td>Cyberdisc</td><td>20</td><td>40</td></tr>
 +
<tr><td>Zombie</td><td>18</td><td>--</td></tr>
 +
</table>
 +
</center>
  
 
<nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment.  ''[[User:Ethereal Cereal|Ethereal Cereal]]: What about ones that have been researched & are no longer in containment? Needs more testing.''
 
<nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment.  ''[[User:Ethereal Cereal|Ethereal Cereal]]: What about ones that have been researched & are no longer in containment? Needs more testing.''
Line 82: Line 102:
 
==== Item Recovery ====
 
==== Item Recovery ====
 
Collection of Alien artifacts, equipment, and corpses also gain X-COM points.
 
Collection of Alien artifacts, equipment, and corpses also gain X-COM points.
'''Item                     Points''' 
+
<center>
Alien Alloys               1
+
<table {{StdCenterTable}} width="50%">
Alien Grenade               1
+
<tr {{StdDescTable_Heading}}><th>Item</th>
Blaster Bomb               1
+
<th>Points</th></tr>
Heavy Plasma Clip           1
+
<tr><td>Alien Alloys</td><td>1</td></tr>
Mind Probe                 1
+
<tr><td>Alien Grenade</td><td>1</td></tr>
Plasma Pistol Clip         1
+
<tr><td>Blaster Bomb</td><td>1</td></tr>
Plasma Rifle Clip           1
+
<tr><td>Heavy Plasma Clip</td><td>1</td></tr>
Stun Bomb                   1
+
<tr><td>Mind Probe</td><td>1</td></tr>
Alien Entertainment         2
+
<tr><td>Plasma Pistol Clip</td><td>1</td></tr>
Alien Food                 2
+
<tr><td>Plasma Rifle Clip</td><td>1</td></tr>
Alien Surgery               2
+
<tr><td>Stun Bomb</td><td>1</td></tr>
Examination Room           2
+
<tr><td>Alien Entertainment</td><td>2</td></tr>
Celatid Corpse             3
+
<tr><td>Alien Food</td><td>2</td></tr>
Chryssalid Corpse           3
+
<tr><td>Alien Surgery</td><td>2</td></tr>
Cyberdisc Corpse           3
+
<tr><td>Examination Room</td><td>2</td></tr>
Plasma Pistol               3
+
<tr><td>Celatid Corpse</td><td>3</td></tr>
Reaper Corpse               3
+
<tr><td>Chryssalid Corpse</td><td>3</td></tr>
Sectopod Corpse             3
+
<tr><td>Cyberdisc Corpse</td><td>3</td></tr>
Silacoid Corpse             3
+
<tr><td>Plasma Pistol</td><td>3</td></tr>
Plasma Rifle               4
+
<tr><td>Reaper Corpse</td><td>3</td></tr>
Small Launcher             4
+
<tr><td>Sectopod Corpse</td><td>3</td></tr>
Blaster Launcher           5
+
<tr><td>Silacoid Corpse</td><td>3</td></tr>
Elerium-115 (Per 50 units) 5
+
<tr><td>Plasma Rifle</td><td>4</td></tr>
Ethereal Corpse             5
+
<tr><td>Small Launcher</td><td>4</td></tr>
Floater Corpse             5
+
<tr><td>Blaster Launcher</td><td>5</td></tr>
Heavy Plasma               5
+
<tr><td>Elerium-115 (Per 50 units)</td><td>5</td></tr>
Muton Corpse               5
+
<tr><td>Ethereal Corpse</td><td>5</td></tr>
Sectoid Corpse             5
+
<tr><td>Floater Corpse</td><td>5</td></tr>
Snakeman Corpse             5
+
<tr><td>Heavy Plasma</td><td>5</td></tr>
UFO Navigation             5   
+
<tr><td>Muton Corpse</td><td>5</td></tr>
UFO Power Source           20
+
<tr><td>Sectoid Corpse</td><td>5</td></tr>
 +
<tr><td>Snakeman Corpse</td><td>5</td></tr>
 +
<tr><td>UFO Navigation</td><td>5</td></tr>  
 +
<tr><td>UFO Power Source</td><td>20</td></tr>
 +
</table>
 +
</center>
  
 
==== Evaluations ====
 
==== Evaluations ====
 
An evaluation on your total score is given at the end of each mission.
 
An evaluation on your total score is given at the end of each mission.
'''Ranking   Score'''
+
<center>
Excellent: 501 to ∞
+
<table {{StdCenterTable}} width="60%">
Good:   201 to 500
+
<tr {{StdDescTable_Heading}}><th>Ranking</th>
OK:   1 to 200
+
<th>Score</th></tr>
Poor:   -199 to 0
+
<tr><td>Excellent</td><td>501 or better</td></tr>
Terrible:  -∞ to -200
+
<tr><td>Good</td><td>201 to 500</td></tr>
 +
<tr><td>OK</td><td>1 to 200</td></tr>
 +
<tr><td>Poor</td><td>-199 to 0</td></tr>
 +
<tr><td>Terrible</td><td>-200 or worse</td></tr>
 +
</table>
 +
</center>
  
 
===Research===
 
===Research===
 
X-COM also receive points for the completion of research projects.
 
X-COM also receive points for the completion of research projects.
'''Research Project                 Points'''
+
<center>
  Plasma Pistol Clip                   5
+
<table {{StdCenterTable}} width="50%">
  Plasma Rifle Clip                   6
+
<tr {{StdDescTable_Heading}}><th>Research Project</th>
  Heavy Plasma Clip                   7
+
<th>Points</th></tr>
  Blaster Bomb                       10
+
  <tr><td>Plasma Pistol Clip</td><td>5</td></tr>
  Craft Laser Cannon                 10
+
  <tr><td>Plasma Rifle Clip</td><td>6</td></tr>
  Heavy Laser                         10
+
  <tr><td>Heavy Plasma Clip</td><td>7</td></tr>
  Laser Pistol                       10
+
  <tr><td>Blaster Bomb</td><td>10</td></tr>
  Laser Rifle                         10
+
  <tr><td>Craft Laser Cannon</td><td>10</td></tr>
  Laser Weapons                       10
+
  <tr><td>Heavy Laser</td><td>10</td></tr>
  Stun Bomb                           10
+
  <tr><td>Laser Pistol</td><td>10</td></tr>
  Laser Defenses                     15
+
  <tr><td>Laser Rifle</td><td>10</td></tr>
  Tank/Laser Cannon                   15
+
  <tr><td>Laser Weapons</td><td>10</td></tr>
  Alien Grenade                       20
+
  <tr><td>Stun Bomb</td><td>10</td></tr>
  Flying Suit                         20
+
  <tr><td>Laser Defenses</td><td>15</td></tr>
  Medi-Kit                           20
+
  <tr><td>Tank/Laser Cannon</td><td>15</td></tr>
  Motion Scanner                     20
+
  <tr><td>Alien Grenade</td><td>20</td></tr>
  Personal Armor                     20
+
  <tr><td>Flying Suit</td><td>20</td></tr>
  Plasma Pistol                       20
+
  <tr><td>Medi-Kit</td><td>20</td></tr>
  Power Suit                         20
+
  <tr><td>Motion Scanner</td><td>20</td></tr>
  Psi-Amp                             20
+
  <tr><td>Personal Armor</td><td>20</td></tr>
  Craft Fusion Weapon                 25
+
  <tr><td>Plasma Pistol</td><td>20</td></tr>
  Craft Plasma Weapon                 25
+
  <tr><td>Power Suit</td><td>20</td></tr>
  Fusion Defenses                     25
+
  <tr><td>Psi-Amp</td><td>20</td></tr>
  Grav Shield                         25
+
  <tr><td>Craft Fusion Weapon</td><td>25</td></tr>
  Hovertank/Launcher                 25
+
  <tr><td>Craft Plasma Weapon</td><td>25</td></tr>
  Hovertank/Plasma                   25
+
  <tr><td>Fusion Defenses</td><td>25</td></tr>
  Hyper-Wave Decoder                 25
+
  <tr><td>Grav Shield</td><td>25</td></tr>
  Mind Probe                         25
+
  <tr><td>Hovertank/Launcher</td><td>25</td></tr>
  Mind Shield                         25
+
  <tr><td>Hovertank/Plasma</td><td>25</td></tr>
  Plasma Defenses                     25
+
  <tr><td>Hyper-Wave Decoder</td><td>25</td></tr>
  Plasma Rifle                       25
+
  <tr><td>Mind Probe</td><td>25</td></tr>
  Psi-Lab                             25
+
  <tr><td>Mind Shield</td><td>25</td></tr>
  Alien Abduction                     30
+
  <tr><td>Plasma Defenses</td><td>25</td></tr>
  Alien Alloys                       30
+
  <tr><td>Plasma Rifle</td><td>25</td></tr>
  Alien Entertainment                 30
+
  <tr><td>Psi-Lab</td><td>25</td></tr>
  Alien Food                         30
+
  <tr><td>Alien Abduction</td><td>30</td></tr>
  Alien Reproduction                 30*  
+
  <tr><td>Alien Alloys</td><td>30</td></tr>
  Alien Surgery                       30
+
  <tr><td>Alien Entertainment</td><td>30</td></tr>
  Heavy Plasma                       30
+
  <tr><td>Alien Food</td><td>30</td></tr>
  New Fighter Craft (Firestorm)       30
+
  <tr><td>Alien Reproduction</td><td>30*</td></tr>
  New Fighter-Transporter (Lightning) 30
+
  <tr><td>Alien Surgery</td><td>30</td></tr>
  Small Launcher                     30
+
  <tr><td>Heavy Plasma</td><td>30</td></tr>
  UFO Construction                   30
+
  <tr><td>New Fighter Craft (Firestorm)</td><td>30</td></tr>
  UFO Navigation                     30
+
  <tr><td>New Fighter-Transporter (Lightning)</td><td>30</td></tr>
  UFO Propulsion                     30
+
  <tr><td>Small Launcher</td><td>30</td></tr>
  Ultimate Craft (Avenger)           30
+
  <tr><td>UFO Construction</td><td>30</td></tr>
  Blaster Launcher                   40
+
  <tr><td>UFO Navigation</td><td>30</td></tr>
  Elerium-115                         40
+
  <tr><td>UFO Propulsion</td><td>30</td></tr>
  Alien Autopsies (Each)             50
+
  <tr><td>Ultimate Craft (Avenger)</td><td>30</td></tr>
  Alien Interrogations               50**  
+
  <tr><td>Blaster Launcher</td><td>40</td></tr>
  Alien Origins                       60
+
  <tr><td>Elerium-115</td><td>40</td></tr>
  Cydonia or Bust                     60
+
  <tr><td>Alien Autopsies (Each)</td><td>50</td></tr>
  The Martian Solution               60
+
  <tr><td>Alien Interrogations</td><td>50**</td></tr>
 +
  <tr><td>Alien Origins</td><td>60</td></tr>
 +
  <tr><td>Cydonia or Bust</td><td>60</td></tr>
 +
  <tr><td>The Martian Solution</td><td>60</td></tr>
 +
</table>
 +
</center>
  
 
<nowiki>*</nowiki> Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking.
 
<nowiki>*</nowiki> Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking.

Revision as of 22:59, 7 March 2007

X-COM Scoring

X-COMs performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels.

Interception

X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a UFO Crash Recovery in the oceans to be sure.

UFO Type UFO Destroyed UFO Grounded
Small Scout10050
Medium Scout15075
Large Scout250125
Harvester500250
Abductor500250
Supply Ship800400
Terror Ship1000500
Battleship1400700

X-COM lose points if one of their own craft are destroyed.

Craft Type Craft Destroyed
Skyranger-200
Interceptor-250
Firestorm-250
Lightning-300
Avenger-400

Battlescape Missions

During an X-COM battlescape mission, points can be gained or lost by the following actions.

Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or Elerium back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to do things to get points.)

Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)

However, the salvage value of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no Interception points.

Mission Objectives

Action Points
Civilian killed by X-COM-50
Civilian killed by Aliens-30
X-COM soldier MIA-20
X-COM soldier killed-20*
HWP destroyed-20
Civilian Saved30
Alien Base destroyed500
  • This increases as the soldier gains rank and experience.

Alien Casualties

X-COM receives point for capturing or killing an Alien during a battlescape mission.

Race/Rank Killed Captured*
Floater Soldier1224
Floater Navigator1428
Floater Medic1632
Floater Engineer1836
Floater Leader2550
Floater Commander3570
Sectoid Soldier1020
Sectoid Navigator1224
Sectoid Medic1428
Sectoid Engineer1632
Sectoid Leader2040
Sectoid Commander2550
Snakeman Soldier1530
Snakeman Navigator1734
Snakeman Engineer2040
Snakeman Leader2856
Snakeman Commander3672
Ethereal Soldier2040
Ethereal Leader3060
Ethereal Commander4080
Muton Soldier1530
Muton Navigator1734
Muton Engineer1938
Reaper2550
Chryssalid2550
Silacoid2040
Celatid2040
Sectopod3060
Cyberdisc2040
Zombie18--

* You will only receive 10 points for capturing any alien species + rank combo already in containment. Ethereal Cereal: What about ones that have been researched & are no longer in containment? Needs more testing.

Item Recovery

Collection of Alien artifacts, equipment, and corpses also gain X-COM points.

Item Points
Alien Alloys1
Alien Grenade1
Blaster Bomb1
Heavy Plasma Clip1
Mind Probe1
Plasma Pistol Clip1
Plasma Rifle Clip1
Stun Bomb1
Alien Entertainment2
Alien Food2
Alien Surgery2
Examination Room2
Celatid Corpse3
Chryssalid Corpse3
Cyberdisc Corpse3
Plasma Pistol3
Reaper Corpse3
Sectopod Corpse3
Silacoid Corpse3
Plasma Rifle4
Small Launcher4
Blaster Launcher5
Elerium-115 (Per 50 units)5
Ethereal Corpse5
Floater Corpse5
Heavy Plasma5
Muton Corpse5
Sectoid Corpse5
Snakeman Corpse5
UFO Navigation5
UFO Power Source20

Evaluations

An evaluation on your total score is given at the end of each mission.

Ranking Score
Excellent501 or better
Good201 to 500
OK1 to 200
Poor-199 to 0
Terrible-200 or worse

Research

X-COM also receive points for the completion of research projects.

Research Project Points
Plasma Pistol Clip5
Plasma Rifle Clip6
Heavy Plasma Clip7
Blaster Bomb10
Craft Laser Cannon10
Heavy Laser10
Laser Pistol10
Laser Rifle10
Laser Weapons10
Stun Bomb10
Laser Defenses15
Tank/Laser Cannon15
Alien Grenade20
Flying Suit20
Medi-Kit20
Motion Scanner20
Personal Armor20
Plasma Pistol20
Power Suit20
Psi-Amp20
Craft Fusion Weapon25
Craft Plasma Weapon25
Fusion Defenses25
Grav Shield25
Hovertank/Launcher25
Hovertank/Plasma25
Hyper-Wave Decoder25
Mind Probe25
Mind Shield25
Plasma Defenses25
Plasma Rifle25
Psi-Lab25
Alien Abduction30
Alien Alloys30
Alien Entertainment30
Alien Food30
Alien Reproduction30*
Alien Surgery30
Heavy Plasma30
New Fighter Craft (Firestorm)30
New Fighter-Transporter (Lightning)30
Small Launcher30
UFO Construction30
UFO Navigation30
UFO Propulsion30
Ultimate Craft (Avenger)30
Blaster Launcher40
Elerium-11540
Alien Autopsies (Each)50
Alien Interrogations50**
Alien Origins60
Cydonia or Bust60
The Martian Solution60

* Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking. ** You receive 50 points for each new UFOpaedia entry generated by an alien interrogation. A given alien can generate several UFOpaedia entries, or none at all. (See Research#Researching aliens for more information.)

Alien Scoring

Aliens score points for various actions as well.

Alien Action                                     Points 
Each UFO that flies over the Earth                   1 
Each UFO that lands                                  2 
Each day an alien base exists on Earth (Per base)    5 
A harvest mission is performed successfully         30 
An abduction is performed successfully              50 
Alien base is built                                 50 
Aliens sign a pact with a funding country          150 
A terror site is ignored by X-COM                 1000

Losing The Game

You can lose the game in the following ways:

  • If are in debt over $1 million at the end of any month, after funding and maintenance has been calculated, the council will cancel the project 50% of the time. It doesnt matter how much debt you have, as soon as you go one dollar past the million in debt you face the same odds of being axed. The warning they give about not going over $2 million when you are in debt like this and get away with it for a month presumably should read $1 million.
  • If you have two consecutive "bad" months in terms of score--
    • -900 (Beginner)
    • -800 (Experienced)
    • -700 (Veteran)
    • -600 (Genius)
    • -500 (Superhuman)
  • If all X-COM bases are captured by Aliens. (But you can dismantle your last base and stay in the game, if you have enough money to start a new one - see Access Lift.)
  • If you fail your attempt to destroy Cydonia!

See Also

ALIEN.DAT - Where the Alien's score is kept track of
XCOM.DAT - Where score from missions and interceptions is tracked
UIGLOB.DAT - Where scores generated from research completion is stored