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==X-COM Scoring==
 
==X-COM Scoring==
 +
X-COM's performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels.
 +
 +
===Bonus Points ===
 +
Starting from the second month, X-COM receives +400 bonus points at each month.
 +
 
===Interception===
 
===Interception===
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' (even if it sure <i>seems</i> like it must've been destroyed).
+
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a [[UFO Crash Recovery]] in the oceans to be sure.
'''                  UFO         UFO'''
+
 
'''UFO Type      Destroyed    Grounded'''
+
<table {{StdCenterTable}} width="30%">
Small Scout       100           50
+
<tr {{StdDescTable_Heading}}><th>UFO Type</th>
Medium Scout     150           75
+
<th>UFO Destroyed</th>
Large Scout       250         125
+
<th>UFO Grounded</th></tr>
Harvester         500         250
+
<tr><td>Small Scout</td><td>100</td><td>50</td></tr>
Abductor         500         250
+
<tr><td>Medium Scout</td><td>150</td><td>75</td></tr>
Supply Ship       800         400
+
<tr><td>Large Scout</td><td>250</td><td>125</td></tr>
Terror Ship     1000         500
+
<tr><td>Harvester</td><td>500</td><td>250</td></tr>
Battleship       1400         700
+
<tr><td>Abductor</td><td>500</td><td>250</td></tr>
 +
<tr><td>Supply Ship</td><td>800</td><td>400</td></tr>
 +
<tr><td>Terror Ship</td><td>1000</td><td>500</td></tr>
 +
<tr><td>Battleship</td><td>1400</td><td>700</td></tr>
 +
</table>
 +
 
 +
However, it is actually impossible to destroy a Supply Ship, Terror Ship or Battleship, unless you use a game editor.
 +
 
  
 
X-COM lose points if one of their own craft are destroyed.
 
X-COM lose points if one of their own craft are destroyed.
'''                  Craft'''
+
 
'''Craft Type      Destroyed'''
+
<table {{StdCenterTable}} width="30%">
Skyranger         -200
+
<tr {{StdDescTable_Heading}}><th>Craft Type</th>
Interceptor       -250
+
<th>Craft Destroyed</th></tr>
Firestorm         -250
+
<tr><td>Skyranger</td><td>-200</td></tr>
Lightning         -300
+
<tr><td>Interceptor</td><td>-250</td></tr>
Avenger           -400
+
<tr><td>Firestorm</td><td>-250</td></tr>
 +
<tr><td>Lightning</td><td>-300</td></tr>
 +
<tr><td>Avenger</td><td>-400</td></tr>
 +
</table>
  
 
===Battlescape Missions===
 
===Battlescape Missions===
 
During an X-COM battlescape mission, points can be gained or lost by the following actions.
 
During an X-COM battlescape mission, points can be gained or lost by the following actions.
  
Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or [[Elerium]] back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to <i>do</i> things to get points.)
+
Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or [[Elerium-115|Elerium]] back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to <i>do</i> things to get points.)
  
 
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)
 
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)
  
''[[MikeTheRed]] - Zombie likes to 'milk' bases by revisiting them, killing all aliens but one, stripping everything he can find, then leaving via the green zone. Sometimes Elerium can be found in bases - see Post 13 in [http://www.xcomufo.com/forums/index.php?showtopic=8535 this] thread for specifics.''
+
However, the [[UFO Recovery Values|salvage value]] of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no [[#Interception|Interception]] points.
  
'''Action                   Points'''
+
==== Mission Objectives ====
Civilian killed by X-COM   -50
+
 
Civilian killed by Aliens -30
+
<table {{StdCenterTable}} width="30%">
X-COM soldier MIA         -20
+
<tr {{StdDescTable_Heading}}><th>Action</th>
X-COM soldier killed       -20*
+
<th>Points</th></tr>
HWP destroyed             -20
+
<tr><td>Civilian killed by X-COM</td><td>-50</td></tr>
Civilian Saved             30
+
<tr><td>Civilian killed by Aliens</td><td>-30</td></tr>
Alien Base destroyed       500
+
<tr><td>X-COM soldier MIA</td><td>-20</td></tr>
 +
<tr><td>X-COM soldier killed</td><td>-20*</td></tr>
 +
<tr><td>HWP destroyed</td><td>-20</td></tr>
 +
<tr><td>Civilian Saved</td><td>30</td></tr>
 +
<tr><td>Alien Base destroyed</td><td>500</td></tr>
 +
</table>
 
   
 
   
*This increases as the soldier gains rank and experience.
+
<nowiki>*</nowiki> This increases as the soldier gains rank and experience.
  
X-COM receive point for capturing or killing an Alien during a battlescape mission.
+
==== Alien Casualties ====
'''                      Alien        Alien'''
+
X-COM receives point for capturing or killing an Alien during a battlescape mission.
'''Alien/Rank            Killed      Captured*'''
 
Floater Soldier        12            24
 
Floater Navigator      14            28
 
Floater Medic          16            32
 
Floater Engineer        18            36
 
Floater Leader          25            50
 
Floater Commander      35            70
 
Sectoid Soldier        10            20
 
Sectoid Navigator      12            24
 
Sectoid Medic          14            28
 
Sectoid Engineer        16            32
 
Sectoid Leader          20            40
 
Sectoid Commander      25            50
 
Snakeman Soldier        15            30
 
Snakeman Navigator      17            34
 
Snakeman Engineer      20            40
 
Snakeman Leader        28            56
 
Snakeman Commander      36            72
 
Ethereal Soldier        20            40
 
Ethereal Leader        30            60
 
Ethereal Commander      40            80
 
Muton Soldier          15            30
 
Muton Navigator        17            34
 
Muton Engineer          19            38
 
Reaper                  25            50
 
Chryssalid              25            50
 
Silacoid                20            40
 
Celatid                20            40
 
Sectopod                30            60
 
Cyberdisc              20            40
 
Zombie                  18            --
 
  
<nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment.
+
<table {{StdCenterTable}} width="30%">
 +
<tr {{StdDescTable_Heading}}><th>Race/Rank</th>
 +
<th width="70">Killed</th>
 +
<th width="70">Captured*</th></tr>
 +
<tr><td>Floater Soldier</td><td>12</td><td>24</td></tr>
 +
<tr><td>Floater Navigator</td><td>14</td><td>28</td></tr>
 +
<tr><td>Floater Medic</td><td>16</td><td>32</td></tr>
 +
<tr><td>Floater Engineer</td><td>18</td><td>36</td></tr>
 +
<tr><td>Floater Leader</td><td>25</td><td>50</td></tr>
 +
<tr><td>Floater Commander</td><td>35</td><td>70</td></tr>
 +
<tr><td>Sectoid Soldier</td><td>10</td><td>20</td></tr>
 +
<tr><td>Sectoid Navigator</td><td>12</td><td>24</td></tr>
 +
<tr><td>Sectoid Medic</td><td>14</td><td>28</td></tr>
 +
<tr><td>Sectoid Engineer</td><td>16</td><td>32</td></tr>
 +
<tr><td>Sectoid Leader</td><td>20</td><td>40</td></tr>
 +
<tr><td>Sectoid Commander</td><td>25</td><td>50</td></tr>
 +
<tr><td>Snakeman Soldier</td><td>15</td><td>30</td></tr>
 +
<tr><td>Snakeman Navigator</td><td>17</td><td>34</td></tr>
 +
<tr><td>Snakeman Engineer</td><td>20</td><td>40</td></tr>
 +
<tr><td>Snakeman Leader</td><td>28</td><td>56</td></tr>
 +
<tr><td>Snakeman Commander</td><td>36</td><td>72</td></tr>
 +
<tr><td>Ethereal Soldier</td><td>20</td><td>40</td></tr>
 +
<tr><td>Ethereal Leader</td><td>30</td><td>60</td></tr>
 +
<tr><td>Ethereal Commander</td><td>40</td><td>80</td></tr>
 +
<tr><td>Muton Soldier</td><td>15</td><td>30</td></tr>
 +
<tr><td>Muton Navigator</td><td>17</td><td>34</td></tr>
 +
<tr><td>Muton Engineer</td><td>19</td><td>38</td></tr>
 +
<tr><td>Reaper</td><td>25</td><td>50</td></tr>
 +
<tr><td>Chryssalid</td><td>25</td><td>50</td></tr>
 +
<tr><td>Silacoid</td><td>20</td><td>40</td></tr>
 +
<tr><td>Celatid</td><td>20</td><td>40</td></tr>
 +
<tr><td>Sectopod</td><td>30</td><td>60</td></tr>
 +
<tr><td>Cyberdisc</td><td>20</td><td>40</td></tr>
 +
<tr><td>Zombie</td><td>18</td><td>--</td></tr>
 +
</table>
  
Collection of Alien artifacts, equipment, and corpses also gain X-COM points.
+
However, it is actually impossible to capture a live Sectopod or Cyberdisk.
'''Item                      Points''' 
 
Alien Alloys                1 
 
Alien Grenade              1 
 
Alien Habitat              1 
 
Blaster Bomb                1 
 
Heavy Plasma Clip          1 
 
Mind Probe                  1 
 
Plasma Pistol Clip          1 
 
Plasma Rifle Clip          1 
 
Stun Bomb                  1 
 
Alien Abduction Chamber    2 
 
Alien Entertainment        2 
 
Alien Food                  2 
 
Alien Reproduction          2 
 
Alien Surgery              2 
 
Celatid Corpse              3 
 
Chryssalid Corpse          3 
 
Cyberdisc Corpse            3 
 
Plasma Pistol              3 
 
Reaper Corpse              3 
 
Sectopod Corpse            3 
 
Silacoid Corpse            3 
 
Plasma Rifle                4 
 
Small Launcher              4 
 
Blaster Launcher            5 
 
Elerium-115 (Per 50 units)  5 
 
Ethereal Corpse            5 
 
Floater Corpse              5 
 
Heavy Plasma                5 
 
Muton Corpse                5 
 
Sectoid Corpse              5 
 
Snakeman Corpse            5 
 
UFO Navigation              5 
 
UFO Power Source          20
 
  
 +
<nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment.  ''[[User:Ethereal Cereal|Ethereal Cereal]]: What about ones that have been researched & are no longer in containment? Needs more testing.''  ''[[User:Tequilachef|tequilachef]]: I repeatedly got zero points for capturing Reapers while already having a bunch of them in containment, but not researched.''
 +
 +
 +
==== Item Recovery ====
 +
Collection of [[Alien Artefacts]], corpses and craft parts also gains X-COM points. An "artefact" is  something you have yet to [[research]] that was carried by the aliens (weapons, ammo and [[Mind Probe]]). Once you research an artefact you no longer receive points for finding that item in future missions. This is a reason not to research alien weapons you likely won't use such as the [[Plasma Pistol]]. Items that spawn in the [[Battlescape]] (as opposed to alien inventories) continue to generate X-COM points after they have been researched.
 +
 +
<table {{StdCenterTable}} width="30%">
 +
<tr {{StdDescTable_Heading}}><th>Item</th>
 +
<th>Points</th></tr>
 +
<tr><td>Alien Alloys</td><td>1</td></tr>
 +
<tr><td>Alien Grenade</td><td>1</td></tr>
 +
<tr><td>Blaster Bomb</td><td>1</td></tr>
 +
<tr><td>Heavy Plasma Clip</td><td>1</td></tr>
 +
<tr><td>Mind Probe</td><td>1</td></tr>
 +
<tr><td>Plasma Pistol Clip</td><td>1</td></tr>
 +
<tr><td>Plasma Rifle Clip</td><td>1</td></tr>
 +
<tr><td>Stun Bomb</td><td>1</td></tr>
 +
<tr><td>Alien Entertainment</td><td>2</td></tr>
 +
<tr><td>Alien Food</td><td>2</td></tr>
 +
<tr><td>Alien Surgery</td><td>2</td></tr>
 +
<tr><td>Examination Room</td><td>2</td></tr>
 +
<tr><td>Celatid Corpse</td><td>3</td></tr>
 +
<tr><td>Chryssalid Corpse</td><td>3</td></tr>
 +
<tr><td>Cyberdisc Corpse</td><td>3</td></tr>
 +
<tr><td>Plasma Pistol</td><td>3</td></tr>
 +
<tr><td>Reaper Corpse</td><td>3</td></tr>
 +
<tr><td>Sectopod Corpse</td><td>3</td></tr>
 +
<tr><td>Silacoid Corpse</td><td>3</td></tr>
 +
<tr><td>Plasma Rifle</td><td>4</td></tr>
 +
<tr><td>Small Launcher</td><td>4</td></tr>
 +
<tr><td>Blaster Launcher</td><td>5</td></tr>
 +
<tr><td>Elerium-115 (Per 50 units)</td><td>5</td></tr>
 +
<tr><td>Ethereal Corpse</td><td>5</td></tr>
 +
<tr><td>Floater Corpse</td><td>5</td></tr>
 +
<tr><td>Heavy Plasma</td><td>5</td></tr>
 +
<tr><td>Muton Corpse</td><td>5</td></tr>
 +
<tr><td>Sectoid Corpse</td><td>5</td></tr>
 +
<tr><td>Snakeman Corpse</td><td>5</td></tr>
 +
<tr><td>UFO Navigation</td><td>5</td></tr> 
 +
<tr><td>UFO Power Source</td><td>20</td></tr>
 +
</table>
 +
 +
==== Evaluations ====
 
An evaluation on your total score is given at the end of each mission.
 
An evaluation on your total score is given at the end of each mission.
'''Ranking   Score'''
+
 
Excellent: 501 to ∞
+
<table {{StdCenterTable}} width="30%">
Good:   201 to 500
+
<tr {{StdDescTable_Heading}}><th>Ranking</th>
OK:   1 to 200
+
<th>Score</th></tr>
Poor:   -199 to 0
+
<tr><td>Excellent</td><td>501 or better</td></tr>
Terrible:  -∞ to -200
+
<tr><td>Good</td><td>201 to 500</td></tr>
 +
<tr><td>OK</td><td>1 to 200</td></tr>
 +
<tr><td>Poor</td><td>-199 to 0</td></tr>
 +
<tr><td>Terrible</td><td>-200 or worse</td></tr>
 +
</table>
  
 
===Research===
 
===Research===
 
X-COM also receive points for the completion of research projects.
 
X-COM also receive points for the completion of research projects.
'''Research Project                 Points'''
+
 
  Plasma Pistol Clip                   5
+
<table {{StdCenterTable}} width="30%">
  Plasma Rifle Clip                   6
+
<tr {{StdDescTable_Heading}}><th>Research Project</th><th>Points</th></tr>
  Heavy Plasma Clip                   7
+
  <tr><td>Plasma Pistol Clip</td><td>5</td></tr>
  Blaster Bomb                       10
+
  <tr><td>Plasma Rifle Clip</td><td>6</td></tr>
  Craft Laser Cannon                 10
+
  <tr><td>Heavy Plasma Clip</td><td>7</td></tr>
  Heavy Laser                         10
+
  <tr><td>Blaster Bomb</td><td>10</td></tr>
  Laser Pistol                       10
+
  <tr><td>Craft Laser Cannon</td><td>10</td></tr>
  Laser Rifle                         10
+
  <tr><td>Heavy Laser</td><td>10</td></tr>
  Laser Weapons                       10
+
  <tr><td>Laser Pistol</td><td>10</td></tr>
  Stun Bomb                           10
+
  <tr><td>Laser Rifle</td><td>10</td></tr>
  Laser Defenses                     15
+
  <tr><td>Laser Weapons</td><td>10</td></tr>
  Tank/Laser Cannon                   15
+
  <tr><td>Stun Bomb</td><td>10</td></tr>
  Alien Grenade                       20
+
  <tr><td>Laser Defenses</td><td>15</td></tr>
  Flying Suit                         20
+
  <tr><td>Tank/Laser Cannon</td><td>15</td></tr>
  Medi-Kit                           20
+
  <tr><td>Alien Grenade</td><td>20</td></tr>
  Motion Scanner                     20
+
  <tr><td>Flying Suit</td><td>20</td></tr>
  Personal Armor                     20
+
  <tr><td>Medi-Kit</td><td>20</td></tr>
  Plasma Pistol                       20
+
  <tr><td>Motion Scanner</td><td>20</td></tr>
  Power Suit                         20
+
  <tr><td>Personal Armor</td><td>20</td></tr>
  Psi-Amp                             20
+
  <tr><td>Plasma Pistol</td><td>20</td></tr>
  Craft Fusion Weapon                 25
+
  <tr><td>Power Suit</td><td>20</td></tr>
  Craft Plasma Weapon                 25
+
  <tr><td>Psi-Amp</td><td>20</td></tr>
  Fusion Defenses                     25
+
  <tr><td>Craft Fusion Weapon</td><td>25</td></tr>
  Grav Shield                         25
+
  <tr><td>Craft Plasma Weapon</td><td>25</td></tr>
  Hovertank/Launcher                 25
+
  <tr><td>Fusion Defenses</td><td>25</td></tr>
  Hovertank/Plasma                   25
+
  <tr><td>Grav Shield</td><td>25</td></tr>
  Hyper-Wave Decoder                 25
+
  <tr><td>Hovertank/Launcher</td><td>25</td></tr>
  Mind Probe                         25
+
  <tr><td>Hovertank/Plasma</td><td>25</td></tr>
  Mind Shield                         25
+
  <tr><td>Hyper-Wave Decoder</td><td>25</td></tr>
  Plasma Defenses                     25
+
  <tr><td>Mind Probe</td><td>25</td></tr>
  Plasma Rifle                       25
+
  <tr><td>Mind Shield</td><td>25</td></tr>
  Psi-Lab                             25
+
  <tr><td>Plasma Defenses</td><td>25</td></tr>
  Alien Abduction                     30
+
  <tr><td>Plasma Rifle</td><td>25</td></tr>
  Alien Alloys                       30
+
  <tr><td>Psi-Lab</td><td>25</td></tr>
  Alien Entertainment                 30
+
  <tr><td>Alien Abduction</td><td>30</td></tr>
  Alien Food                         30
+
  <tr><td>Alien Alloys</td><td>30</td></tr>
  Alien Reproduction                 30
+
  <tr><td>Alien Entertainment</td><td>30</td></tr>
  Alien Surgery                       30
+
  <tr><td>Alien Food</td><td>30</td></tr>
  Heavy Plasma                       30
+
  <tr><td>Alien Reproduction</td><td>30*</td></tr>
  New Fighter Craft (Firestorm)       30
+
  <tr><td>Alien Surgery</td><td>30</td></tr>
  New Fighter-Transporter (Lightning) 30
+
  <tr><td>Heavy Plasma</td><td>30</td></tr>
  Small Launcher                     30
+
  <tr><td>New Fighter Craft (Firestorm)</td><td>30</td></tr>
  UFO Construction                   30
+
  <tr><td>New Fighter-Transporter (Lightning)</td><td>30</td></tr>
  UFO Navigation                     30
+
  <tr><td>Small Launcher</td><td>30</td></tr>
  UFO Propulsion                     30
+
  <tr><td>UFO Construction</td><td>30</td></tr>
  Ultimate Craft (Avenger)           30
+
  <tr><td>UFO Navigation</td><td>30</td></tr>
  Blaster Launcher                   40
+
  <tr><td>UFO Propulsion</td><td>30</td></tr>
  Elerium-115                         40
+
  <tr><td>Ultimate Craft (Avenger)</td><td>30</td></tr>
  Alien Autopsies (Each)             50
+
  <tr><td>Blaster Launcher</td><td>40</td></tr>
  Alien Interrogations (Each)*       50
+
  <tr><td>Elerium-115</td><td>40</td></tr>
  Alien Origins                       60
+
  <tr><td>Alien Autopsies (Each)</td><td>50</td></tr>
  Cydonia or Bust                     60
+
  <tr><td>Alien Interrogations</td><td>50**</td></tr>
  The Martian Solution               60
+
  <tr><td>Alien Origins</td><td>60</td></tr>
+
  <tr><td>Cydonia or Bust</td><td>60</td></tr>
''*No points are received for the interrogation of aliens if no information is obtained.''
+
  <tr><td>The Martian Solution</td><td>60</td></tr>
 +
</table>
 +
 
 +
<nowiki>*</nowiki> Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking.
 +
 
 +
<nowiki>**</nowiki> You receive 50 points for each new [[UFOpaedia]] entry generated by an alien interrogation.  A given alien can generate several UFOpaedia entries, or none at all.  (See [[Research#Researching aliens|Researching aliens]] for more information.)
  
 
==Alien Scoring==
 
==Alien Scoring==
 
Aliens score points for various actions as well.
 
Aliens score points for various actions as well.
'''Alien Action                                     Points'''
+
 
  Each UFO that flies over the Earth                   1  
+
<table {{StdCenterTable}} width="30%">
  Each UFO that lands                                 2  
+
<tr {{StdDescTable_Heading}}><th>Alien Action</th><th width="50">Score</th></tr>
  Each day an alien base exists on Earth (Per base)   5  
+
  <tr><td align="left">Each UFO that flies over the Earth (per 30 mins)</td><td>1</td></tr>
  A harvest mission is performed successfully         30  
+
  <tr><td align="left">Each UFO that lands (per 30 mins)</td><td>2</td></tr>
  An abduction is performed successfully             50  
+
  <tr><td align="left">Each day an alien base exists on Earth (Per base)</td><td>5</td></tr>
  Alien base is built                                 50  
+
<tr><td align="left">A terror mission in a remote area is performed successfully*</td><td>10</td></tr>
  Aliens sign a pact with a funding country         150  
+
  <tr><td align="left">A harvest mission is performed successfully*</td><td>30</td></tr>
  A terror site is ignored by X-COM                 1000
+
  <tr><td align="left">An abduction is performed successfully*</td><td>50</td></tr>
 +
  <tr><td align="left">Alien base is built</td><td>50</td></tr>
 +
  <tr><td align="left">Aliens sign a [[pact]] with a funding country</td><td>150</td></tr>
 +
  <tr><td align="left">A city terror site is ignored by X-COM</td><td>1000</td></tr>
 +
</table>
 +
 
 +
===Notes on Alien Score===
 +
* Success is counted each time an UFO takes off. If a single ufo lands multiple times, it will score each time it starts flying again including if disturbed by an unsuccessful X-COM mission.
 +
* Successful Alien Research, Retaliation and Supply missions do not score any points for the aliens.
 +
* The aliens' score can be viewed by looking in the graphs menu. At the end of the month it is subtracted from X-COM's score to give the player's score for the month. It is reset at the end of each month just like the player's.
  
 
==Losing The Game==
 
==Losing The Game==
 +
 
You can lose the game in the following ways:
 
You can lose the game in the following ways:
* If you stay in debt over $1 million for two consecutive months.
+
 
 +
* If you are in debt over $1 million at the end of any month, after funding and maintenance has been calculated, the council will give you a warning. The warning they give about not going over $2 million in debt should presumably read $1 million. The 2nd time you are over $1 million in debt, the project is cancelled. However, there is a rather large bug. There is actually a check whether the "Has X-COM received a financial warning?" flag has been raised. If no, a warning is issued and the flag is raised. If yes, then the game ends, and the flag is lowered. HOWEVER, this flag is erroneously not connected to any particular savegame, it is global across all savegames. This allows strange results when saving and loading games.
 
* If you have two consecutive "bad" months in terms of score--
 
* If you have two consecutive "bad" months in terms of score--
 
** '''-900''' (Beginner)
 
** '''-900''' (Beginner)
Line 202: Line 254:
 
** '''-600''' (Genius)
 
** '''-600''' (Genius)
 
** '''-500''' (Superhuman)
 
** '''-500''' (Superhuman)
* If all X-COM bases are captured by Aliens. (But you can <i>dismantle</i> your last base and stay in the game, if you have enough money to start a new one - see [[Access_Lift|Access Lift]].)
+
** The actual equation is Terminator= -900 + difficulty*100; where beginner is 0, experienced is 1, veteran is 2, genius is 3 and superhuman is 4.
 +
* If all X-COM bases are captured by Aliens. (But you can stay in the game by starting a new base before your last base is captured - see [[Access_Lift|Access Lift]].)
 
* If you fail your attempt to destroy Cydonia!
 
* If you fail your attempt to destroy Cydonia!
  
 
==See Also==
 
==See Also==
 +
[[ALIEN.DAT]] - Where the aliens' score is tracked<br>
 +
[[XCOM.DAT]] - Where score from missions and interceptions is tracked<br>
 +
[[UIGLOB.DAT]] - Where scores generated from research completion is stored<br>
 +
 +
[[Category: data tables]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Revision as of 15:49, 20 November 2016

X-COM Scoring

X-COM's performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels.

Bonus Points

Starting from the second month, X-COM receives +400 bonus points at each month.

Interception

X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a UFO Crash Recovery in the oceans to be sure.

UFO Type UFO Destroyed UFO Grounded
Small Scout10050
Medium Scout15075
Large Scout250125
Harvester500250
Abductor500250
Supply Ship800400
Terror Ship1000500
Battleship1400700

However, it is actually impossible to destroy a Supply Ship, Terror Ship or Battleship, unless you use a game editor.


X-COM lose points if one of their own craft are destroyed.

Craft Type Craft Destroyed
Skyranger-200
Interceptor-250
Firestorm-250
Lightning-300
Avenger-400

Battlescape Missions

During an X-COM battlescape mission, points can be gained or lost by the following actions.

Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or Elerium back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to do things to get points.)

Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)

However, the salvage value of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no Interception points.

Mission Objectives

Action Points
Civilian killed by X-COM-50
Civilian killed by Aliens-30
X-COM soldier MIA-20
X-COM soldier killed-20*
HWP destroyed-20
Civilian Saved30
Alien Base destroyed500

* This increases as the soldier gains rank and experience.

Alien Casualties

X-COM receives point for capturing or killing an Alien during a battlescape mission.

Race/Rank Killed Captured*
Floater Soldier1224
Floater Navigator1428
Floater Medic1632
Floater Engineer1836
Floater Leader2550
Floater Commander3570
Sectoid Soldier1020
Sectoid Navigator1224
Sectoid Medic1428
Sectoid Engineer1632
Sectoid Leader2040
Sectoid Commander2550
Snakeman Soldier1530
Snakeman Navigator1734
Snakeman Engineer2040
Snakeman Leader2856
Snakeman Commander3672
Ethereal Soldier2040
Ethereal Leader3060
Ethereal Commander4080
Muton Soldier1530
Muton Navigator1734
Muton Engineer1938
Reaper2550
Chryssalid2550
Silacoid2040
Celatid2040
Sectopod3060
Cyberdisc2040
Zombie18--

However, it is actually impossible to capture a live Sectopod or Cyberdisk.

* You will only receive 10 points for capturing any alien species + rank combo already in containment. Ethereal Cereal: What about ones that have been researched & are no longer in containment? Needs more testing. tequilachef: I repeatedly got zero points for capturing Reapers while already having a bunch of them in containment, but not researched.


Item Recovery

Collection of Alien Artefacts, corpses and craft parts also gains X-COM points. An "artefact" is something you have yet to research that was carried by the aliens (weapons, ammo and Mind Probe). Once you research an artefact you no longer receive points for finding that item in future missions. This is a reason not to research alien weapons you likely won't use such as the Plasma Pistol. Items that spawn in the Battlescape (as opposed to alien inventories) continue to generate X-COM points after they have been researched.

Item Points
Alien Alloys1
Alien Grenade1
Blaster Bomb1
Heavy Plasma Clip1
Mind Probe1
Plasma Pistol Clip1
Plasma Rifle Clip1
Stun Bomb1
Alien Entertainment2
Alien Food2
Alien Surgery2
Examination Room2
Celatid Corpse3
Chryssalid Corpse3
Cyberdisc Corpse3
Plasma Pistol3
Reaper Corpse3
Sectopod Corpse3
Silacoid Corpse3
Plasma Rifle4
Small Launcher4
Blaster Launcher5
Elerium-115 (Per 50 units)5
Ethereal Corpse5
Floater Corpse5
Heavy Plasma5
Muton Corpse5
Sectoid Corpse5
Snakeman Corpse5
UFO Navigation5
UFO Power Source20

Evaluations

An evaluation on your total score is given at the end of each mission.

Ranking Score
Excellent501 or better
Good201 to 500
OK1 to 200
Poor-199 to 0
Terrible-200 or worse

Research

X-COM also receive points for the completion of research projects.

Research ProjectPoints
Plasma Pistol Clip5
Plasma Rifle Clip6
Heavy Plasma Clip7
Blaster Bomb10
Craft Laser Cannon10
Heavy Laser10
Laser Pistol10
Laser Rifle10
Laser Weapons10
Stun Bomb10
Laser Defenses15
Tank/Laser Cannon15
Alien Grenade20
Flying Suit20
Medi-Kit20
Motion Scanner20
Personal Armor20
Plasma Pistol20
Power Suit20
Psi-Amp20
Craft Fusion Weapon25
Craft Plasma Weapon25
Fusion Defenses25
Grav Shield25
Hovertank/Launcher25
Hovertank/Plasma25
Hyper-Wave Decoder25
Mind Probe25
Mind Shield25
Plasma Defenses25
Plasma Rifle25
Psi-Lab25
Alien Abduction30
Alien Alloys30
Alien Entertainment30
Alien Food30
Alien Reproduction30*
Alien Surgery30
Heavy Plasma30
New Fighter Craft (Firestorm)30
New Fighter-Transporter (Lightning)30
Small Launcher30
UFO Construction30
UFO Navigation30
UFO Propulsion30
Ultimate Craft (Avenger)30
Blaster Launcher40
Elerium-11540
Alien Autopsies (Each)50
Alien Interrogations50**
Alien Origins60
Cydonia or Bust60
The Martian Solution60

* Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking.

** You receive 50 points for each new UFOpaedia entry generated by an alien interrogation. A given alien can generate several UFOpaedia entries, or none at all. (See Researching aliens for more information.)

Alien Scoring

Aliens score points for various actions as well.

Alien ActionScore
Each UFO that flies over the Earth (per 30 mins)1
Each UFO that lands (per 30 mins)2
Each day an alien base exists on Earth (Per base)5
A terror mission in a remote area is performed successfully*10
A harvest mission is performed successfully*30
An abduction is performed successfully*50
Alien base is built50
Aliens sign a pact with a funding country150
A city terror site is ignored by X-COM1000

Notes on Alien Score

  • Success is counted each time an UFO takes off. If a single ufo lands multiple times, it will score each time it starts flying again including if disturbed by an unsuccessful X-COM mission.
  • Successful Alien Research, Retaliation and Supply missions do not score any points for the aliens.
  • The aliens' score can be viewed by looking in the graphs menu. At the end of the month it is subtracted from X-COM's score to give the player's score for the month. It is reset at the end of each month just like the player's.

Losing The Game

You can lose the game in the following ways:

  • If you are in debt over $1 million at the end of any month, after funding and maintenance has been calculated, the council will give you a warning. The warning they give about not going over $2 million in debt should presumably read $1 million. The 2nd time you are over $1 million in debt, the project is cancelled. However, there is a rather large bug. There is actually a check whether the "Has X-COM received a financial warning?" flag has been raised. If no, a warning is issued and the flag is raised. If yes, then the game ends, and the flag is lowered. HOWEVER, this flag is erroneously not connected to any particular savegame, it is global across all savegames. This allows strange results when saving and loading games.
  • If you have two consecutive "bad" months in terms of score--
    • -900 (Beginner)
    • -800 (Experienced)
    • -700 (Veteran)
    • -600 (Genius)
    • -500 (Superhuman)
    • The actual equation is Terminator= -900 + difficulty*100; where beginner is 0, experienced is 1, veteran is 2, genius is 3 and superhuman is 4.
  • If all X-COM bases are captured by Aliens. (But you can stay in the game by starting a new base before your last base is captured - see Access Lift.)
  • If you fail your attempt to destroy Cydonia!

See Also

ALIEN.DAT - Where the aliens' score is tracked
XCOM.DAT - Where score from missions and interceptions is tracked
UIGLOB.DAT - Where scores generated from research completion is stored