Difference between revisions of "Scoring"
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==X-COM Scoring== |
==X-COM Scoring== |
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+ | X-COM's performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels. |
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+ | |||
+ | ===Bonus Points === |
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+ | Starting from the second month, X-COM receives +400 bonus points at each month. |
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+ | |||
===Interception=== |
===Interception=== |
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− | X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' |
+ | X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a [[UFO Crash Recovery]] in the oceans to be sure. |
+ | |||
− | ''' UFO UFO''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | '''UFO Type Destroyed Grounded''' |
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+ | <tr {{StdDescTable_Heading}}><th>UFO Type</th> |
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− | Small Scout 100 50 |
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+ | <th>UFO Destroyed</th> |
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− | Medium Scout 150 75 |
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+ | <th>UFO Grounded</th></tr> |
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− | Large Scout 250 125 |
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+ | <tr><td>Small Scout</td><td>100</td><td>50</td></tr> |
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− | Harvester 500 250 |
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+ | <tr><td>Medium Scout</td><td>150</td><td>75</td></tr> |
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− | Abductor 500 250 |
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+ | <tr><td>Large Scout</td><td>250</td><td>125</td></tr> |
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− | Supply Ship 800 400 |
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+ | <tr><td>Harvester</td><td>500</td><td>250</td></tr> |
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− | Terror Ship 1000 500 |
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+ | <tr><td>Abductor</td><td>500</td><td>250</td></tr> |
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− | Battleship 1400 700 |
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+ | <tr><td>Supply Ship</td><td>800</td><td>400</td></tr> |
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+ | <tr><td>Terror Ship</td><td>1000</td><td>500</td></tr> |
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+ | <tr><td>Battleship</td><td>1400</td><td>700</td></tr> |
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+ | </table> |
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+ | |||
+ | However, it is actually impossible to destroy a Supply Ship, Terror Ship or Battleship, unless you use a game editor. |
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+ | |||
X-COM lose points if one of their own craft are destroyed. |
X-COM lose points if one of their own craft are destroyed. |
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+ | |||
− | ''' Craft''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | '''Craft Type Destroyed''' |
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+ | <tr {{StdDescTable_Heading}}><th>Craft Type</th> |
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− | Skyranger -200 |
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+ | <th>Craft Destroyed</th></tr> |
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− | Interceptor -250 |
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+ | <tr><td>Skyranger</td><td>-200</td></tr> |
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− | Firestorm -250 |
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+ | <tr><td>Interceptor</td><td>-250</td></tr> |
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− | Lightning -300 |
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+ | <tr><td>Firestorm</td><td>-250</td></tr> |
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− | Avenger -400 |
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+ | <tr><td>Lightning</td><td>-300</td></tr> |
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+ | <tr><td>Avenger</td><td>-400</td></tr> |
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+ | </table> |
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===Battlescape Missions=== |
===Battlescape Missions=== |
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During an X-COM battlescape mission, points can be gained or lost by the following actions. |
During an X-COM battlescape mission, points can be gained or lost by the following actions. |
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− | Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or [[Elerium]] back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to <i>do</i> things to get points.) |
+ | Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or [[Elerium-115|Elerium]] back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to <i>do</i> things to get points.) |
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.) |
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.) |
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However, the [[UFO Recovery Values|salvage value]] of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no [[#Interception|Interception]] points. |
However, the [[UFO Recovery Values|salvage value]] of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no [[#Interception|Interception]] points. |
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− | |||
− | ''[[MikeTheRed]] - Zombie likes to 'milk' bases by revisiting them, killing all aliens but one, stripping everything he can find, then leaving via the green zone. Sometimes Elerium can be found in bases - see Post 13 in [http://www.xcomufo.com/forums/index.php?showtopic=8535 this] thread for specifics.'' |
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==== Mission Objectives ==== |
==== Mission Objectives ==== |
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+ | |||
− | '''Action Points''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | Civilian killed by X-COM -50 |
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+ | <tr {{StdDescTable_Heading}}><th>Action</th> |
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− | Civilian killed by Aliens -30 |
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+ | <th>Points</th></tr> |
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− | X-COM soldier MIA -20 |
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+ | <tr><td>Civilian killed by X-COM</td><td>-50</td></tr> |
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− | X-COM soldier killed -20* |
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+ | <tr><td>Civilian killed by Aliens</td><td>-30</td></tr> |
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− | HWP destroyed -20 |
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+ | <tr><td>X-COM soldier MIA</td><td>-20</td></tr> |
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− | Civilian Saved 30 |
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+ | <tr><td>X-COM soldier killed</td><td>-20*</td></tr> |
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− | Alien Base destroyed 500 |
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+ | <tr><td>HWP destroyed</td><td>-20</td></tr> |
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+ | <tr><td>Civilian Saved</td><td>30</td></tr> |
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+ | <tr><td>Alien Base destroyed</td><td>500</td></tr> |
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+ | </table> |
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− | + | <nowiki>*</nowiki> This increases as the soldier gains rank and experience. |
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==== Alien Casualties ==== |
==== Alien Casualties ==== |
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X-COM receives point for capturing or killing an Alien during a battlescape mission. |
X-COM receives point for capturing or killing an Alien during a battlescape mission. |
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− | ''' Alien Alien''' |
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− | '''Alien/Rank Killed Captured*''' |
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− | Floater Soldier 12 24 |
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− | Floater Navigator 14 28 |
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− | Floater Medic 16 32 |
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− | Floater Engineer 18 36 |
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− | Floater Leader 25 50 |
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− | Floater Commander 35 70 |
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− | Sectoid Soldier 10 20 |
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− | Sectoid Navigator 12 24 |
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− | Sectoid Medic 14 28 |
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− | Sectoid Engineer 16 32 |
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− | Sectoid Leader 20 40 |
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− | Sectoid Commander 25 50 |
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− | Snakeman Soldier 15 30 |
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− | Snakeman Navigator 17 34 |
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− | Snakeman Engineer 20 40 |
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− | Snakeman Leader 28 56 |
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− | Snakeman Commander 36 72 |
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− | Ethereal Soldier 20 40 |
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− | Ethereal Leader 30 60 |
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− | Ethereal Commander 40 80 |
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− | Muton Soldier 15 30 |
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− | Muton Navigator 17 34 |
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− | Muton Engineer 19 38 |
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− | Reaper 25 50 |
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− | Chryssalid 25 50 |
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− | Silacoid 20 40 |
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− | Celatid 20 40 |
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− | Sectopod 30 60 |
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− | Cyberdisc 20 40 |
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− | Zombie 18 -- |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | <nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment. ''[[User:Ethereal Cereal|Ethereal Cereal]]: What about ones that have been researched & are no longer in containment? Needs more testing.'' |
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+ | <tr {{StdDescTable_Heading}}><th>Race/Rank</th> |
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+ | <th width="70">Killed</th> |
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+ | <th width="70">Captured*</th></tr> |
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+ | <tr><td>Floater Soldier</td><td>12</td><td>24</td></tr> |
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+ | <tr><td>Floater Navigator</td><td>14</td><td>28</td></tr> |
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+ | <tr><td>Floater Medic</td><td>16</td><td>32</td></tr> |
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+ | <tr><td>Floater Engineer</td><td>18</td><td>36</td></tr> |
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+ | <tr><td>Floater Leader</td><td>25</td><td>50</td></tr> |
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+ | <tr><td>Floater Commander</td><td>35</td><td>70</td></tr> |
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+ | <tr><td>Sectoid Soldier</td><td>10</td><td>20</td></tr> |
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+ | <tr><td>Sectoid Navigator</td><td>12</td><td>24</td></tr> |
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+ | <tr><td>Sectoid Medic</td><td>14</td><td>28</td></tr> |
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+ | <tr><td>Sectoid Engineer</td><td>16</td><td>32</td></tr> |
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+ | <tr><td>Sectoid Leader</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Sectoid Commander</td><td>25</td><td>50</td></tr> |
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+ | <tr><td>Snakeman Soldier</td><td>15</td><td>30</td></tr> |
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+ | <tr><td>Snakeman Navigator</td><td>17</td><td>34</td></tr> |
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+ | <tr><td>Snakeman Engineer</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Snakeman Leader</td><td>28</td><td>56</td></tr> |
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+ | <tr><td>Snakeman Commander</td><td>36</td><td>72</td></tr> |
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+ | <tr><td>Ethereal Soldier</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Ethereal Leader</td><td>30</td><td>60</td></tr> |
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+ | <tr><td>Ethereal Commander</td><td>40</td><td>80</td></tr> |
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+ | <tr><td>Muton Soldier</td><td>15</td><td>30</td></tr> |
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+ | <tr><td>Muton Navigator</td><td>17</td><td>34</td></tr> |
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+ | <tr><td>Muton Engineer</td><td>19</td><td>38</td></tr> |
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+ | <tr><td>Reaper</td><td>25</td><td>50</td></tr> |
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+ | <tr><td>Chryssalid</td><td>25</td><td>50</td></tr> |
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+ | <tr><td>Silacoid</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Celatid</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Sectopod</td><td>30</td><td>60</td></tr> |
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+ | <tr><td>Cyberdisc</td><td>20</td><td>40</td></tr> |
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+ | <tr><td>Zombie</td><td>18</td><td>--</td></tr> |
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+ | </table> |
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+ | |||
+ | However, it is actually impossible to capture a live Sectopod or Cyberdisk. |
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+ | |||
+ | <nowiki>*</nowiki> You will only receive 10 points for capturing any alien species + rank combo already in containment. ''[[User:Ethereal Cereal|Ethereal Cereal]]: What about ones that have been researched & are no longer in containment? Needs more testing.'' ''[[User:Tequilachef|tequilachef]]: I repeatedly got zero points for capturing Reapers while already having a bunch of them in containment, but not researched.'' |
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+ | |||
==== Item Recovery ==== |
==== Item Recovery ==== |
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+ | Collection of [[Alien Artefacts]], corpses and craft parts also gains X-COM points. An "artefact" is something you have yet to [[research]] that was carried by the aliens (weapons, ammo and [[Mind Probe]]). Once you research an artefact you no longer receive points for finding that item in future missions. This is a reason not to research alien weapons you likely won't use such as the [[Plasma Pistol]]. Items that spawn in the [[Battlescape]] (as opposed to alien inventories) continue to generate X-COM points after they have been researched. |
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− | Collection of Alien artifacts, equipment, and corpses also gain X-COM points. |
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+ | |||
− | '''Item Points''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | Alien Alloys 1 |
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+ | <tr {{StdDescTable_Heading}}><th>Item</th> |
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− | Alien Grenade 1 |
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+ | <th>Points</th></tr> |
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− | Blaster Bomb 1 |
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+ | <tr><td>Alien Alloys</td><td>1</td></tr> |
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− | Heavy Plasma Clip 1 |
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+ | <tr><td>Alien Grenade</td><td>1</td></tr> |
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− | Mind Probe 1 |
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+ | <tr><td>Blaster Bomb</td><td>1</td></tr> |
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− | Plasma Pistol Clip 1 |
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− | Plasma |
+ | <tr><td>Heavy Plasma Clip</td><td>1</td></tr> |
+ | <tr><td>Mind Probe</td><td>1</td></tr> |
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− | Stun Bomb 1 |
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+ | <tr><td>Plasma Pistol Clip</td><td>1</td></tr> |
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− | Alien Entertainment 2 |
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+ | <tr><td>Plasma Rifle Clip</td><td>1</td></tr> |
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− | Alien Food 2 |
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+ | <tr><td>Stun Bomb</td><td>1</td></tr> |
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− | Alien Surgery 2 |
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+ | <tr><td>Alien Entertainment</td><td>2</td></tr> |
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− | Examination Room 2 |
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+ | <tr><td>Alien Food</td><td>2</td></tr> |
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− | Celatid Corpse 3 |
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+ | <tr><td>Alien Surgery</td><td>2</td></tr> |
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− | Chryssalid Corpse 3 |
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+ | <tr><td>Examination Room</td><td>2</td></tr> |
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− | Cyberdisc Corpse 3 |
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+ | <tr><td>Celatid Corpse</td><td>3</td></tr> |
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− | Plasma Pistol 3 |
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+ | <tr><td>Chryssalid Corpse</td><td>3</td></tr> |
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− | Reaper Corpse 3 |
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+ | <tr><td>Cyberdisc Corpse</td><td>3</td></tr> |
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− | Sectopod Corpse 3 |
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+ | <tr><td>Plasma Pistol</td><td>3</td></tr> |
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− | Silacoid Corpse 3 |
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+ | <tr><td>Reaper Corpse</td><td>3</td></tr> |
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− | Plasma Rifle 4 |
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+ | <tr><td>Sectopod Corpse</td><td>3</td></tr> |
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− | Small Launcher 4 |
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+ | <tr><td>Silacoid Corpse</td><td>3</td></tr> |
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− | Blaster Launcher 5 |
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+ | <tr><td>Plasma Rifle</td><td>4</td></tr> |
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− | Elerium-115 (Per 50 units) 5 |
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+ | <tr><td>Small Launcher</td><td>4</td></tr> |
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− | Ethereal Corpse 5 |
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+ | <tr><td>Blaster Launcher</td><td>5</td></tr> |
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− | Floater Corpse 5 |
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+ | <tr><td>Elerium-115 (Per 50 units)</td><td>5</td></tr> |
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− | Heavy Plasma 5 |
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+ | <tr><td>Ethereal Corpse</td><td>5</td></tr> |
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− | Muton Corpse 5 |
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+ | <tr><td>Floater Corpse</td><td>5</td></tr> |
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− | Sectoid Corpse 5 |
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+ | <tr><td>Heavy Plasma</td><td>5</td></tr> |
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− | Snakeman Corpse 5 |
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+ | <tr><td>Muton Corpse</td><td>5</td></tr> |
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− | UFO Navigation 5 |
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+ | <tr><td>Sectoid Corpse</td><td>5</td></tr> |
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− | UFO Power Source 20 |
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+ | <tr><td>Snakeman Corpse</td><td>5</td></tr> |
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+ | <tr><td>UFO Navigation</td><td>5</td></tr> |
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+ | <tr><td>UFO Power Source</td><td>20</td></tr> |
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+ | </table> |
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==== Evaluations ==== |
==== Evaluations ==== |
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An evaluation on your total score is given at the end of each mission. |
An evaluation on your total score is given at the end of each mission. |
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+ | |||
− | '''Ranking Score''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | Excellent: 501 to ∞ |
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+ | <tr {{StdDescTable_Heading}}><th>Ranking</th> |
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− | Good: 201 to 500 |
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+ | <th>Score</th></tr> |
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− | OK: 1 to 200 |
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+ | <tr><td>Excellent</td><td>501 or better</td></tr> |
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− | Poor: -199 to 0 |
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+ | <tr><td>Good</td><td>201 to 500</td></tr> |
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− | Terrible: -∞ to -200 |
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+ | <tr><td>OK</td><td>1 to 200</td></tr> |
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+ | <tr><td>Poor</td><td>-199 to 0</td></tr> |
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+ | <tr><td>Terrible</td><td>-200 or worse</td></tr> |
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+ | </table> |
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===Research=== |
===Research=== |
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X-COM also receive points for the completion of research projects. |
X-COM also receive points for the completion of research projects. |
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+ | |||
− | '''Research Project Points''' |
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+ | <table {{StdCenterTable}} width="30%"> |
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− | Plasma Pistol Clip 5 |
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+ | <tr {{StdDescTable_Heading}}><th>Research Project</th><th>Points</th></tr> |
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− | Plasma Rifle Clip 6 |
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− | + | <tr><td>Plasma Pistol Clip</td><td>5</td></tr> |
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+ | <tr><td>Plasma Rifle Clip</td><td>6</td></tr> |
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− | Blaster Bomb 10 |
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+ | <tr><td>Heavy Plasma Clip</td><td>7</td></tr> |
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− | Craft Laser Cannon 10 |
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+ | <tr><td>Blaster Bomb</td><td>10</td></tr> |
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− | Heavy Laser 10 |
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+ | <tr><td>Craft Laser Cannon</td><td>10</td></tr> |
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− | Laser Pistol 10 |
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+ | <tr><td>Heavy Laser</td><td>10</td></tr> |
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− | Laser Rifle 10 |
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+ | <tr><td>Laser Pistol</td><td>10</td></tr> |
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− | Laser Weapons 10 |
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+ | <tr><td>Laser Rifle</td><td>10</td></tr> |
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− | Stun Bomb 10 |
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+ | <tr><td>Laser Weapons</td><td>10</td></tr> |
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− | Laser Defenses 15 |
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+ | <tr><td>Stun Bomb</td><td>10</td></tr> |
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− | Tank/Laser Cannon 15 |
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+ | <tr><td>Laser Defenses</td><td>15</td></tr> |
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− | Alien Grenade 20 |
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+ | <tr><td>Tank/Laser Cannon</td><td>15</td></tr> |
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− | Flying Suit 20 |
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+ | <tr><td>Alien Grenade</td><td>20</td></tr> |
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− | Medi-Kit 20 |
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+ | <tr><td>Flying Suit</td><td>20</td></tr> |
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− | Motion Scanner 20 |
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+ | <tr><td>Medi-Kit</td><td>20</td></tr> |
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− | Personal Armor 20 |
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+ | <tr><td>Motion Scanner</td><td>20</td></tr> |
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− | Plasma Pistol 20 |
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+ | <tr><td>Personal Armor</td><td>20</td></tr> |
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− | Power Suit 20 |
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+ | <tr><td>Plasma Pistol</td><td>20</td></tr> |
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− | Psi-Amp 20 |
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+ | <tr><td>Power Suit</td><td>20</td></tr> |
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− | Craft Fusion Weapon 25 |
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+ | <tr><td>Psi-Amp</td><td>20</td></tr> |
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− | Craft Plasma Weapon 25 |
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+ | <tr><td>Craft Fusion Weapon</td><td>25</td></tr> |
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− | Fusion Defenses 25 |
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+ | <tr><td>Craft Plasma Weapon</td><td>25</td></tr> |
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− | Grav Shield 25 |
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+ | <tr><td>Fusion Defenses</td><td>25</td></tr> |
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− | Hovertank/Launcher 25 |
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+ | <tr><td>Grav Shield</td><td>25</td></tr> |
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− | Hovertank/Plasma 25 |
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+ | <tr><td>Hovertank/Launcher</td><td>25</td></tr> |
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− | Hyper-Wave Decoder 25 |
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+ | <tr><td>Hovertank/Plasma</td><td>25</td></tr> |
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− | Mind Probe 25 |
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+ | <tr><td>Hyper-Wave Decoder</td><td>25</td></tr> |
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− | Mind Shield 25 |
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+ | <tr><td>Mind Probe</td><td>25</td></tr> |
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− | Plasma Defenses 25 |
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+ | <tr><td>Mind Shield</td><td>25</td></tr> |
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− | Plasma Rifle 25 |
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+ | <tr><td>Plasma Defenses</td><td>25</td></tr> |
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− | Psi-Lab 25 |
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+ | <tr><td>Plasma Rifle</td><td>25</td></tr> |
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− | Alien Abduction 30 |
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+ | <tr><td>Psi-Lab</td><td>25</td></tr> |
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− | Alien Alloys 30 |
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+ | <tr><td>Alien Abduction</td><td>30</td></tr> |
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− | Alien Entertainment 30 |
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+ | <tr><td>Alien Alloys</td><td>30</td></tr> |
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− | Alien Food 30 |
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+ | <tr><td>Alien Entertainment</td><td>30</td></tr> |
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− | Alien Reproduction 30* |
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+ | <tr><td>Alien Food</td><td>30</td></tr> |
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− | Alien Surgery 30 |
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+ | <tr><td>Alien Reproduction</td><td>30*</td></tr> |
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− | Heavy Plasma 30 |
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+ | <tr><td>Alien Surgery</td><td>30</td></tr> |
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− | New Fighter Craft (Firestorm) 30 |
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+ | <tr><td>Heavy Plasma</td><td>30</td></tr> |
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− | New Fighter-Transporter (Lightning) 30 |
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+ | <tr><td>New Fighter Craft (Firestorm)</td><td>30</td></tr> |
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− | Small Launcher 30 |
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+ | <tr><td>New Fighter-Transporter (Lightning)</td><td>30</td></tr> |
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− | UFO Construction 30 |
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+ | <tr><td>Small Launcher</td><td>30</td></tr> |
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− | UFO Navigation 30 |
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+ | <tr><td>UFO Construction</td><td>30</td></tr> |
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− | UFO Propulsion 30 |
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+ | <tr><td>UFO Navigation</td><td>30</td></tr> |
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− | Ultimate Craft (Avenger) 30 |
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+ | <tr><td>UFO Propulsion</td><td>30</td></tr> |
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− | Blaster Launcher 40 |
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+ | <tr><td>Ultimate Craft (Avenger)</td><td>30</td></tr> |
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− | Elerium-115 40 |
||
+ | <tr><td>Blaster Launcher</td><td>40</td></tr> |
||
− | Alien Autopsies (Each) 50 |
||
+ | <tr><td>Elerium-115</td><td>40</td></tr> |
||
− | Alien Interrogations 50** |
||
+ | <tr><td>Alien Autopsies (Each)</td><td>50</td></tr> |
||
− | Alien Origins 60 |
||
+ | <tr><td>Alien Interrogations</td><td>50**</td></tr> |
||
− | Cydonia or Bust 60 |
||
+ | <tr><td>Alien Origins</td><td>60</td></tr> |
||
− | The Martian Solution 60 |
||
+ | <tr><td>Cydonia or Bust</td><td>60</td></tr> |
||
+ | <tr><td>The Martian Solution</td><td>60</td></tr> |
||
+ | </table> |
||
<nowiki>*</nowiki> Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking. |
<nowiki>*</nowiki> Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking. |
||
+ | |||
− | <nowiki>**</nowiki> You receive 50 points for each new UFOPaedia entry generated by an alien interrogation. A given alien can generate several UFOPaedia entries, or none at all. (See [[Research (UFO Defense)#Researching aliens]] for more information.) |
||
+ | <nowiki>**</nowiki> You receive 50 points for each new [[UFOpaedia]] entry generated by an alien interrogation. A given alien can generate several UFOpaedia entries, or none at all. (See [[Research#Researching aliens|Researching aliens]] for more information.) |
||
==Alien Scoring== |
==Alien Scoring== |
||
Aliens score points for various actions as well. |
Aliens score points for various actions as well. |
||
+ | |||
− | '''Alien Action Points''' |
||
+ | <table {{StdCenterTable}} width="30%"> |
||
− | Each UFO that flies over the Earth 1 |
||
+ | <tr {{StdDescTable_Heading}}><th>Alien Action</th><th width="50">Score</th></tr> |
||
− | Each UFO that lands 2 |
||
− | Each |
+ | <tr><td align="left">Each UFO that flies over the Earth (per 30 mins)</td><td>1</td></tr> |
+ | <tr><td align="left">Each UFO that lands (per 30 mins)</td><td>2</td></tr> |
||
− | A harvest mission is performed successfully 30 |
||
+ | <tr><td align="left">Each day an alien base exists on Earth (Per base)</td><td>5</td></tr> |
||
− | An abduction is performed successfully 50 |
||
+ | <tr><td align="left">A terror mission in a remote area is performed successfully*</td><td>10</td></tr> |
||
− | Alien base is built 50 |
||
+ | <tr><td align="left">A harvest mission is performed successfully*</td><td>30</td></tr> |
||
− | Aliens sign a pact with a funding country 150 |
||
+ | <tr><td align="left">An abduction is performed successfully*</td><td>50</td></tr> |
||
− | A terror site is ignored by X-COM 1000 |
||
+ | <tr><td align="left">Alien base is built</td><td>50</td></tr> |
||
+ | <tr><td align="left">Aliens sign a [[pact]] with a funding country</td><td>150</td></tr> |
||
+ | <tr><td align="left">A city terror site is ignored by X-COM</td><td>1000</td></tr> |
||
+ | </table> |
||
+ | |||
+ | ===Notes on Alien Score=== |
||
+ | * Success is counted each time an UFO takes off. If a single ufo lands multiple times, it will score each time it starts flying again including if disturbed by an unsuccessful X-COM mission. |
||
+ | * Successful Alien Research, Retaliation and Supply missions do not score any points for the aliens. |
||
+ | * The aliens' score can be viewed by looking in the graphs menu. At the end of the month it is subtracted from X-COM's score to give the player's score for the month. It is reset at the end of each month just like the player's. |
||
==Losing The Game== |
==Losing The Game== |
||
+ | |||
You can lose the game in the following ways: |
You can lose the game in the following ways: |
||
+ | |||
− | * If you stay in debt over $1 million for two consecutive months. |
||
+ | * If you are in debt over $1 million at the end of any month, after funding and maintenance has been calculated, the council will give you a warning. The warning they give about not going over $2 million in debt should presumably read $1 million. The 2nd time you are over $1 million in debt, the project is cancelled. However, there is a rather large bug. There is actually a check whether the "Has X-COM received a financial warning?" flag has been raised. If no, a warning is issued and the flag is raised. If yes, then the game ends, and the flag is lowered. HOWEVER, this flag is erroneously not connected to any particular savegame, it is global across all savegames. This allows strange results when saving and loading games. |
||
* If you have two consecutive "bad" months in terms of score-- |
* If you have two consecutive "bad" months in terms of score-- |
||
** '''-900''' (Beginner) |
** '''-900''' (Beginner) |
||
Line 207: | Line 254: | ||
** '''-600''' (Genius) |
** '''-600''' (Genius) |
||
** '''-500''' (Superhuman) |
** '''-500''' (Superhuman) |
||
+ | ** The actual equation is Terminator= -900 + difficulty*100; where beginner is 0, experienced is 1, veteran is 2, genius is 3 and superhuman is 4. |
||
− | * If all X-COM bases are captured by Aliens. (But you can <i>dismantle</i> your last base and stay in the game, if you have enough money to start a new one - see [[Access_Lift|Access Lift]].) |
||
+ | * If all X-COM bases are captured by Aliens. (But you can stay in the game by starting a new base before your last base is captured - see [[Access_Lift|Access Lift]].) |
||
* If you fail your attempt to destroy Cydonia! |
* If you fail your attempt to destroy Cydonia! |
||
==See Also== |
==See Also== |
||
+ | [[ALIEN.DAT]] - Where the aliens' score is tracked<br> |
||
+ | [[XCOM.DAT]] - Where score from missions and interceptions is tracked<br> |
||
+ | [[UIGLOB.DAT]] - Where scores generated from research completion is stored<br> |
||
[[Category: data tables]] |
[[Category: data tables]] |
||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Revision as of 16:49, 20 November 2016
X-COM Scoring
X-COM's performance is measured by way of a score that accrues monthly and is used in part to make the decisions of the funding countries in both their council deliberations on the organisations success, and also when making their individual judgements to change funding levels.
Bonus Points
Starting from the second month, X-COM receives +400 bonus points at each month.
Interception
X-COM receive points each time a UFO is destroyed or grounded. Note that if a UFO 'crashes' (per Intercept popup) over the ocean, it only counts as 'grounded' as the funding countries cannot be sure the aliens do not have the ability to repair craft and return from an underwater crash site, and there is no way to do a UFO Crash Recovery in the oceans to be sure.
UFO Type | UFO Destroyed | UFO Grounded |
---|---|---|
Small Scout | 100 | 50 |
Medium Scout | 150 | 75 |
Large Scout | 250 | 125 |
Harvester | 500 | 250 |
Abductor | 500 | 250 |
Supply Ship | 800 | 400 |
Terror Ship | 1000 | 500 |
Battleship | 1400 | 700 |
However, it is actually impossible to destroy a Supply Ship, Terror Ship or Battleship, unless you use a game editor.
X-COM lose points if one of their own craft are destroyed.
Craft Type | Craft Destroyed |
---|---|
Skyranger | -200 |
Interceptor | -250 |
Firestorm | -250 |
Lightning | -300 |
Avenger | -400 |
Battlescape Missions
During an X-COM battlescape mission, points can be gained or lost by the following actions.
Note that if you abort the mission without completing it, you still get points for performing the actions below. Specifically, you have to kill aliens and/or drag stunned aliens, equipment, and/or Elerium back to your ship (or base green area - NOT the red elevator area). Aliens that were killed in a UFO crash (already dead when you got there) do not count. (Briefly visiting a crash site, then dusting off, doesn't get you any points - you have to do things to get points.)
Also note that generally speaking, you get more points from Destroying small UFOs, than for Crashing them and then completing a ground mission. The reverse is true for large UFOs. (Compare Destroying vs. Grounding points vs. Points you can walk away from a Crash with.)
However, the salvage value of UFOs may be of greatest importance -- and no equipment can be recovered from destroyed UFOs. The greatest possible recovery value can be gotten from UFOs which are attacked after they land under their own power -- although that earns you no Interception points.
Mission Objectives
Action | Points |
---|---|
Civilian killed by X-COM | -50 |
Civilian killed by Aliens | -30 |
X-COM soldier MIA | -20 |
X-COM soldier killed | -20* |
HWP destroyed | -20 |
Civilian Saved | 30 |
Alien Base destroyed | 500 |
* This increases as the soldier gains rank and experience.
Alien Casualties
X-COM receives point for capturing or killing an Alien during a battlescape mission.
Race/Rank | Killed | Captured* |
---|---|---|
Floater Soldier | 12 | 24 |
Floater Navigator | 14 | 28 |
Floater Medic | 16 | 32 |
Floater Engineer | 18 | 36 |
Floater Leader | 25 | 50 |
Floater Commander | 35 | 70 |
Sectoid Soldier | 10 | 20 |
Sectoid Navigator | 12 | 24 |
Sectoid Medic | 14 | 28 |
Sectoid Engineer | 16 | 32 |
Sectoid Leader | 20 | 40 |
Sectoid Commander | 25 | 50 |
Snakeman Soldier | 15 | 30 |
Snakeman Navigator | 17 | 34 |
Snakeman Engineer | 20 | 40 |
Snakeman Leader | 28 | 56 |
Snakeman Commander | 36 | 72 |
Ethereal Soldier | 20 | 40 |
Ethereal Leader | 30 | 60 |
Ethereal Commander | 40 | 80 |
Muton Soldier | 15 | 30 |
Muton Navigator | 17 | 34 |
Muton Engineer | 19 | 38 |
Reaper | 25 | 50 |
Chryssalid | 25 | 50 |
Silacoid | 20 | 40 |
Celatid | 20 | 40 |
Sectopod | 30 | 60 |
Cyberdisc | 20 | 40 |
Zombie | 18 | -- |
However, it is actually impossible to capture a live Sectopod or Cyberdisk.
* You will only receive 10 points for capturing any alien species + rank combo already in containment. Ethereal Cereal: What about ones that have been researched & are no longer in containment? Needs more testing. tequilachef: I repeatedly got zero points for capturing Reapers while already having a bunch of them in containment, but not researched.
Item Recovery
Collection of Alien Artefacts, corpses and craft parts also gains X-COM points. An "artefact" is something you have yet to research that was carried by the aliens (weapons, ammo and Mind Probe). Once you research an artefact you no longer receive points for finding that item in future missions. This is a reason not to research alien weapons you likely won't use such as the Plasma Pistol. Items that spawn in the Battlescape (as opposed to alien inventories) continue to generate X-COM points after they have been researched.
Item | Points |
---|---|
Alien Alloys | 1 |
Alien Grenade | 1 |
Blaster Bomb | 1 |
Heavy Plasma Clip | 1 |
Mind Probe | 1 |
Plasma Pistol Clip | 1 |
Plasma Rifle Clip | 1 |
Stun Bomb | 1 |
Alien Entertainment | 2 |
Alien Food | 2 |
Alien Surgery | 2 |
Examination Room | 2 |
Celatid Corpse | 3 |
Chryssalid Corpse | 3 |
Cyberdisc Corpse | 3 |
Plasma Pistol | 3 |
Reaper Corpse | 3 |
Sectopod Corpse | 3 |
Silacoid Corpse | 3 |
Plasma Rifle | 4 |
Small Launcher | 4 |
Blaster Launcher | 5 |
Elerium-115 (Per 50 units) | 5 |
Ethereal Corpse | 5 |
Floater Corpse | 5 |
Heavy Plasma | 5 |
Muton Corpse | 5 |
Sectoid Corpse | 5 |
Snakeman Corpse | 5 |
UFO Navigation | 5 |
UFO Power Source | 20 |
Evaluations
An evaluation on your total score is given at the end of each mission.
Ranking | Score |
---|---|
Excellent | 501 or better |
Good | 201 to 500 |
OK | 1 to 200 |
Poor | -199 to 0 |
Terrible | -200 or worse |
Research
X-COM also receive points for the completion of research projects.
Research Project | Points |
---|---|
Plasma Pistol Clip | 5 |
Plasma Rifle Clip | 6 |
Heavy Plasma Clip | 7 |
Blaster Bomb | 10 |
Craft Laser Cannon | 10 |
Heavy Laser | 10 |
Laser Pistol | 10 |
Laser Rifle | 10 |
Laser Weapons | 10 |
Stun Bomb | 10 |
Laser Defenses | 15 |
Tank/Laser Cannon | 15 |
Alien Grenade | 20 |
Flying Suit | 20 |
Medi-Kit | 20 |
Motion Scanner | 20 |
Personal Armor | 20 |
Plasma Pistol | 20 |
Power Suit | 20 |
Psi-Amp | 20 |
Craft Fusion Weapon | 25 |
Craft Plasma Weapon | 25 |
Fusion Defenses | 25 |
Grav Shield | 25 |
Hovertank/Launcher | 25 |
Hovertank/Plasma | 25 |
Hyper-Wave Decoder | 25 |
Mind Probe | 25 |
Mind Shield | 25 |
Plasma Defenses | 25 |
Plasma Rifle | 25 |
Psi-Lab | 25 |
Alien Abduction | 30 |
Alien Alloys | 30 |
Alien Entertainment | 30 |
Alien Food | 30 |
Alien Reproduction | 30* |
Alien Surgery | 30 |
Heavy Plasma | 30 |
New Fighter Craft (Firestorm) | 30 |
New Fighter-Transporter (Lightning) | 30 |
Small Launcher | 30 |
UFO Construction | 30 |
UFO Navigation | 30 |
UFO Propulsion | 30 |
Ultimate Craft (Avenger) | 30 |
Blaster Launcher | 40 |
Elerium-115 | 40 |
Alien Autopsies (Each) | 50 |
Alien Interrogations | 50** |
Alien Origins | 60 |
Cydonia or Bust | 60 |
The Martian Solution | 60 |
* Alien Reproduction is normally not accessible (or researchable) during the game, but you can add one to your General Stores via hacking.
** You receive 50 points for each new UFOpaedia entry generated by an alien interrogation. A given alien can generate several UFOpaedia entries, or none at all. (See Researching aliens for more information.)
Alien Scoring
Aliens score points for various actions as well.
Alien Action | Score |
---|---|
Each UFO that flies over the Earth (per 30 mins) | 1 |
Each UFO that lands (per 30 mins) | 2 |
Each day an alien base exists on Earth (Per base) | 5 |
A terror mission in a remote area is performed successfully* | 10 |
A harvest mission is performed successfully* | 30 |
An abduction is performed successfully* | 50 |
Alien base is built | 50 |
Aliens sign a pact with a funding country | 150 |
A city terror site is ignored by X-COM | 1000 |
Notes on Alien Score
- Success is counted each time an UFO takes off. If a single ufo lands multiple times, it will score each time it starts flying again including if disturbed by an unsuccessful X-COM mission.
- Successful Alien Research, Retaliation and Supply missions do not score any points for the aliens.
- The aliens' score can be viewed by looking in the graphs menu. At the end of the month it is subtracted from X-COM's score to give the player's score for the month. It is reset at the end of each month just like the player's.
Losing The Game
You can lose the game in the following ways:
- If you are in debt over $1 million at the end of any month, after funding and maintenance has been calculated, the council will give you a warning. The warning they give about not going over $2 million in debt should presumably read $1 million. The 2nd time you are over $1 million in debt, the project is cancelled. However, there is a rather large bug. There is actually a check whether the "Has X-COM received a financial warning?" flag has been raised. If no, a warning is issued and the flag is raised. If yes, then the game ends, and the flag is lowered. HOWEVER, this flag is erroneously not connected to any particular savegame, it is global across all savegames. This allows strange results when saving and loading games.
- If you have two consecutive "bad" months in terms of score--
- -900 (Beginner)
- -800 (Experienced)
- -700 (Veteran)
- -600 (Genius)
- -500 (Superhuman)
- The actual equation is Terminator= -900 + difficulty*100; where beginner is 0, experienced is 1, veteran is 2, genius is 3 and superhuman is 4.
- If all X-COM bases are captured by Aliens. (But you can stay in the game by starting a new base before your last base is captured - see Access Lift.)
- If you fail your attempt to destroy Cydonia!
See Also
ALIEN.DAT - Where the aliens' score is tracked
XCOM.DAT - Where score from missions and interceptions is tracked
UIGLOB.DAT - Where scores generated from research completion is stored