Difference between revisions of "Scout (Long War)"

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(added ability tree template)
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|Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/>  ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.''
 
|Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/>  ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.''
 
|SpecialistE1= ''No other bonuses.''{{Verify}}
 
|SpecialistE1= ''No other bonuses.''{{Verify}}
|LCorporal1=[[File:.png|32px|center]]''''''<br/>''''
+
|LCorporal1=[[File:SNIPER DGG.png|32px|center]]'''Damn Good Ground'''<br/>''''
|LCorporal2=[[File:.png|32px|center]]''''''<br/>''''
+
|LCorporal2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battlescanner'''<br/>''''
|LCorporal3=[[File:.png|32px|center]]''''''<br/>''''
+
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''''
 
|LCorporalE1=''''
 
|LCorporalE1=''''
 
|LCorporalE2=''''
 
|LCorporalE2=''''
 
|LCorporalE3=''''
 
|LCorporalE3=''''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
+
|Corporal1=[[File:.png|32px|center]]'''Lone Wolf'''<br/>''''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
+
|Corporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
+
|Corporal3=[[File:.png|32px|center]]'''Steadfast'''<br/>''''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
 
|CorporalE3=''''
 
|CorporalE3=''''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
+
|Sergeant1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
+
|Sergeant2=[[File:SNIPER LOWPROFILE.png|32px|center]]'''Low Profile'''<br/>''''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
+
|Sergeant3=[[File:.png|32px|center]]'''Ranger'''<br/>''''
 
|SergeantE1=''''
 
|SergeantE1=''''
 
|SergeantE2=''''
 
|SergeantE2=''''
 
|SergeantE3=''''
 
|SergeantE3=''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
+
|TechSgt1=[[File:.png|32px|center]]'''Lock N' Load'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
+
|TechSgt2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''''
|TechSgt3=[[File:.png|32px|center]]''''''<br/>''''
+
|TechSgt3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''''
 
|TechSgtE1=''''
 
|TechSgtE1=''''
 
|TechSgtE2=''''
 
|TechSgtE2=''''
 
|TechSgtE3=''''
 
|TechSgtE3=''''
|GunSgt1=[[File:.png|32px|center]]''''''<br/>''''
+
|GunSgt1=[[File:SNIPER ITZ.png|32px|center]]'''In The Zone'''<br/>''''
|GunSgt2=[[File:.png|32px|center]]''''''<br/>''''
+
|GunSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''''
|GunSgt3=[[File:.png|32px|center]]''''''<br/>''''
+
|GunSgt3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''''
 
|GunSgtE1=''''
 
|GunSgtE1=''''
 
|GunSgtE2=''''
 
|GunSgtE2=''''
 
|GunSgtE3=''''
 
|GunSgtE3=''''
|MSgt1=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''''
|MSgt2=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt2=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''''
|MSgt3=[[File:.png|32px|center]]''''''<br/>''''
+
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''''
 
|MSgtE1=''''
 
|MSgtE1=''''
 
|MSgtE2=''''
 
|MSgtE2=''''

Revision as of 09:45, 6 June 2014

The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use sniper rifles.

Primary Weapon: Sniper Rifles, Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
SNIPER DGG.png
Damn Good Ground
'
SNIPER BATTLESCANNER.png
Battlescanner
'
HEAVY RAPIDREACTION.png
Rapid Reaction
'
' ' '
RANK SERGEANT.png
Corporal
Lone Wolf
'
ASSAULT FLUSH.png
Flush
'
Steadfast
'
' ' '
RANK LIEUTENANT.png
Sergeant
SUPPORT SPRINTER.png
Sprinter
'
SNIPER LOWPROFILE.png
Low Profile
'
Ranger
'
' ' '
RANK CAPTAIN.png
Tech Sergeant
Lock N' Load
'
ASSAULT TACTICALSENSE.png
Tactical Sense
'
ASSAULT AGGRESSION.png
Aggression
'
' ' '
RANK MAJOR.png
Gunnery Sergeant
SNIPER ITZ.png
In The Zone
'
ASSAULT RAPIDFIRE.png
Rapid Fire
'
SNIPER SNAPSHOT.png
Snap Shot
'
' ' '
RANK COLONEL.png
Master Sergeant
ASSAULT RESILLIENCE.png
Resilience
'
MEC VITAL POINT TARGETING.png
Vital Point Targeting
'
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
'
' ' '