Difference between revisions of "Scout (Long War)"

From UFOpaedia
Jump to: navigation, search
(added images)
Line 8: Line 8:
 
|Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/>  ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.''
 
|Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/>  ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.''
 
|SpecialistE1= ''No other bonuses.''{{Verify}}
 
|SpecialistE1= ''No other bonuses.''{{Verify}}
|LCorporal1=[[File:SNIPER DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)''
+
|LCorporal1=[[File:SNIPER DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
 
|LCorporal2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battlescanner'''<br/>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.''
 
|LCorporal2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battlescanner'''<br/>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.''
 
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
 
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
Line 14: Line 14:
 
|LCorporalE2=''''
 
|LCorporalE2=''''
 
|LCorporalE3=''''
 
|LCorporalE3=''''
|Corporal1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles''
+
|Corporal1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.''
|Corporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage''
+
|Corporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.''
|Corporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic''
+
|Corporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic.''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
 
|CorporalE3=''''
 
|CorporalE3=''''
|Sergeant1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility''
+
|Sergeant1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility.''
|Sergeant2=[[File:SNIPER LOWPROFILE.png|32px|center]]'''Low Profile'''<br/>''Low cover counts as full''
+
|Sergeant2=[[File:SNIPER LOWPROFILE.png|32px|center]]'''Low Profile'''<br/>''Low cover counts as full.''
|Sergeant3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon''
+
|Sergeant3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
 
|SergeantE1=''''
 
|SergeantE1=''''
 
|SergeantE2=''''
 
|SergeantE2=''''
 
|SergeantE3=''''
 
|SergeantE3=''''
 
|TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>''''
 
|TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>''''
|TechSgt2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20)''
+
|TechSgt2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
|TechSgt3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%)''
+
|TechSgt3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).''
 
|TechSgtE1=''''
 
|TechSgtE1=''''
 
|TechSgtE2=''''
 
|TechSgtE2=''''
 
|TechSgtE3=''''
 
|TechSgtE3=''''
|GunSgt1=[[File:SNIPER ITZ.png|32px|center]]'''In The Zone'''<br/>''Killing a flanked or uncovered target with the sniper rifle does not cost an action. ''
+
|GunSgt1=[[File:SNIPER ITZ.png|32px|center]]'''In The Zone'''<br/>''Killing a flanked or uncovered target with the sniper rifle does not cost an action.''
 
|GunSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.''
 
|GunSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.''
 
|GunSgt3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.''
 
|GunSgt3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.''

Revision as of 21:44, 18 June 2014

The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use sniper rifles.

Primary Weapon: Sniper Rifles, Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
No other bonuses.[Verify?]
RANK CORPORAL.png
Lance Corporal
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
SNIPER BATTLESCANNER.png
Battlescanner
Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
' ' '
RANK SERGEANT.png
Corporal
Council Medal of Honor 2 (EU2012).png
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
ASSAULT FLUSH.png
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Defenders Medal 1 (EU2012).png
Steadfast
Immune to panic, except Psi Panic.
' ' '
RANK LIEUTENANT.png
Sergeant
SUPPORT SPRINTER.png
Sprinter
+3 mobility.
SNIPER LOWPROFILE.png
Low Profile
Low cover counts as full.
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
' ' '
RANK CAPTAIN.png
Tech Sergeant
SUPPORT DEEPPOCKETS.png
Lock N' Load
'
ASSAULT TACTICALSENSE.png
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
ASSAULT AGGRESSION.png
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
' ' '
RANK MAJOR.png
Gunnery Sergeant
SNIPER ITZ.png
In The Zone
Killing a flanked or uncovered target with the sniper rifle does not cost an action.
ASSAULT RAPIDFIRE.png
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
SNIPER SNAPSHOT.png
Snap Shot
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.
' ' '
RANK COLONEL.png
Master Sergeant
ASSAULT RESILLIENCE.png
Resilience
Confers immunity to critical hits.
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 5 5
Lance Corporal 0 0 3 8
Corporal 1 1 3 11
Sergeant 0 1 3 14
Tech Sergeant 0 1 3 17
Gunnery Sergeant 0 1 3 20
Master Sergeant 1 2 5 25