Difference between revisions of "Scout (Long War)"
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|Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/> ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.'' | |Specialist1=[[File:ASSAULT LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes''' <br/> ''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.'' | ||
|SpecialistE1= ''No other bonuses.''{{Verify}} | |SpecialistE1= ''No other bonuses.''{{Verify}} | ||
− | |LCorporal1=[[File:SNIPER DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses | + | |LCorporal1=[[File:SNIPER DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' |
|LCorporal2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battlescanner'''<br/>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.'' | |LCorporal2=[[File:SNIPER BATTLESCANNER.png|32px|center]]'''Battlescanner'''<br/>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.'' | ||
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' | |LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.'' | ||
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|LCorporalE2='''' | |LCorporalE2='''' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
− | |Corporal1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles'' | + | |Corporal1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.'' |
− | |Corporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage'' | + | |Corporal2=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' |
− | |Corporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic'' | + | |Corporal3=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic.'' |
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility'' | + | |Sergeant1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>''+3 mobility.'' |
− | |Sergeant2=[[File:SNIPER LOWPROFILE.png|32px|center]]'''Low Profile'''<br/>''Low cover counts as full'' | + | |Sergeant2=[[File:SNIPER LOWPROFILE.png|32px|center]]'''Low Profile'''<br/>''Low cover counts as full.'' |
− | |Sergeant3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon'' | + | |Sergeant3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' |
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>'''' | |TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>'''' | ||
− | |TechSgt2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20)'' | + | |TechSgt2=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' |
− | |TechSgt3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%)'' | + | |TechSgt3=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).'' |
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
− | |GunSgt1=[[File:SNIPER ITZ.png|32px|center]]'''In The Zone'''<br/>''Killing a flanked or uncovered target with the sniper rifle does not cost an action. '' | + | |GunSgt1=[[File:SNIPER ITZ.png|32px|center]]'''In The Zone'''<br/>''Killing a flanked or uncovered target with the sniper rifle does not cost an action.'' |
|GunSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' | |GunSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.'' | ||
|GunSgt3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' | |GunSgt3=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot'''<br/>''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' |
Revision as of 20:44, 18 June 2014
The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use sniper rifles.
- Primary Weapon: Sniper Rifles, Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 5 | 5 |
Lance Corporal | 0 | 0 | 3 | 8 |
Corporal | 1 | 1 | 3 | 11 |
Sergeant | 0 | 1 | 3 | 14 |
Tech Sergeant | 0 | 1 | 3 | 17 |
Gunnery Sergeant | 0 | 1 | 3 | 20 |
Master Sergeant | 1 | 2 | 5 | 25 |