Scout (Long War)
The Scout is a unique class that doesn't have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout's signature ability is Lightning Reflexes, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use marksman rifles, but they cannot use sniper rifles.
- Primary Weapon: Marksman Rifles, Assault Rifles, Carbines, SMGs, Battle Rifles, Shotguns
- Secondary Weapon: Sidearm
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 0 | 0 | 5 | 5 |
Lance Corporal | 0 | 0 | 3 | 8 |
Corporal | 1 | 1 | 3 | 11 |
Sergeant | 0 | 1 | 3 | 14 |
Tech Sergeant | 0 | 1 | 3 | 17 |
Gunnery Sergeant | 0 | 1 | 3 | 20 |
Master Sergeant | 1 | 2 | 5 | 25 |
Tactical Advice
Role: Scout / Mobile Offense
In Long War, battlefield awareness is very important and the rebalanced ranges for weapons mean that line of sight and situational awareness is more important than ever. This is where the Scout comes into play.
Scouts have a great deal of flexibility in how they can be built. Here are some roles they can fill:
- Point-man
A major role of the Scout class is leading the charge, drawing out overwatch fire with their Lightning Reflexes so that the rest of the squad can advance. A Scout specialized in this role will be built defensively, with perks such as Tactical Sense, Low Profile and Resilience. They will typically be armed with SMGs for mobility or shotguns for short range damage when they get the chance.
- Close range combatant
Scouts are mobile enough to act a lot like an Assault, getting flanks at close range even without Run & Gun. A key perk to getting the most out of Scouts in this role is In The Zone, allowing a Scout to move up to an enemy, kill them (or even several of them, which Assaults can't do) with point blank shotgun flanks and then move back to safety.
- Mid-to-long range flanker
This is a role somewhat unique to the Scout, though particularly mobile Snipers can also do it. A flanker Scout will use their mobility to move around the side and get a flanking shot at medium-to-long range, generally with a Marksman Rifle.
Any of these roles can also benefit from the Scout's support perks such as Holo-Targeting, Battle Scanner and Flush.
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.