https://www.ufopaedia.org/index.php?title=Scouting&feed=atom&action=historyScouting - Revision history2024-03-29T02:19:08ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Scouting&diff=53525&oldid=prevNKF: Flagging page for a rewrite.2013-12-02T04:35:52Z<p>Flagging page for a rewrite.</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When shot at, aliens have a nasty habit of shooting back. Their [[Reaction fire formula|reaction fire]] is fast and deadly, but there are several ways to [[reaction fire triggers|avoid reaction fire completely]]. The two most important things to know are:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When shot at, aliens have a nasty habit of shooting back. Their [[Reaction fire formula|reaction fire]] is fast and deadly, but there are several ways to [[reaction fire triggers|avoid reaction fire completely]]. The two most important things to know are:</div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=Scouting&diff=46844&oldid=prevHobbes: categorizing2013-07-23T02:39:55Z<p>categorizing</p>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Scouting&diff=33210&oldid=prevSandwich: Even early-game scouts can/should have good reactions2011-03-17T14:07:27Z<p>Even early-game scouts can/should have good reactions</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Scout/Sniper Tactics ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Scout/Sniper Tactics ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affiliate, with every dollar closely watched, consider having your soldiers who are poor in <del class="diffchange diffchange-inline">firing</del> <del class="diffchange diffchange-inline">accuracy,</del> <del class="diffchange diffchange-inline">reactions,</del> and other <del class="diffchange diffchange-inline">skills,</del> be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affiliate, with every dollar closely watched, consider having your soldiers who<ins class="diffchange diffchange-inline"> have good [[Reactions]] (above 50) but</ins> are poor in <ins class="diffchange diffchange-inline">[[Firing Accuracy]]</ins> <ins class="diffchange diffchange-inline">(below</ins> <ins class="diffchange diffchange-inline">50)</ins> and other <ins class="diffchange diffchange-inline">stats</ins> be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[Time Units]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[Time Units]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
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</table>Sandwichhttps://www.ufopaedia.org/index.php?title=Scouting&diff=18898&oldid=prevZombie: /* Scout/Sniper Tactics */ Relinking.2009-01-02T04:27:37Z<p><span dir="auto"><span class="autocomment">Scout/Sniper Tactics: </span> Relinking.</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affiliate, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affiliate, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[<del class="diffchange diffchange-inline">TU</del>]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[<ins class="diffchange diffchange-inline">Time Units</ins>]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Sniper -- or preferably Snipers, plural, with high [[Firing Accuracy]] -- stay within the "safe", cleared area, moving only if the Scout has completed their movement with no alien contact, moving to keep the Scout covered.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Sniper -- or preferably Snipers, plural, with high [[Firing Accuracy]] -- stay within the "safe", cleared area, moving only if the Scout has completed their movement with no alien contact, moving to keep the Scout covered.</div></td>
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</table>Zombiehttps://www.ufopaedia.org/index.php?title=Scouting&diff=17484&oldid=prevZombie: Minor spelling change.2008-11-03T04:49:49Z<p>Minor spelling change.</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Scout/Sniper Tactics ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM <del class="diffchange diffchange-inline">affilate</del>, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM <ins class="diffchange diffchange-inline">affiliate</ins>, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[TU]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Scout creeps forward -- high [[Reactions]], high movement/[[TU]], always careful to keep looking around, always finishing the turn crouched and behind cover to avoid being noticed during the alien turn. When turning corners they wait for the Sniper to catch up and get a good angle on the corner.</div></td>
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</table>Zombiehttps://www.ufopaedia.org/index.php?title=Scouting&diff=10562&oldid=prevEthereal Cereal: Night note2007-03-04T08:22:26Z<p>Night note</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Line of sight'''. Aliens cannot return fire upon units they cannot see.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Line of sight'''. Aliens cannot return fire upon units they cannot see.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Therefore, the soldier who sees the alien, should not be the soldier who shoots the alien. You should switch to units which have line of fire to the alien but not [[line of sight]], and have them take it out without fear of reprisal. (Generally, if a unit can see an alien, the alien can see the unit -- although there are sometimes [[line of sight#Blind spots around corners|blind spots]].)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Therefore, the soldier who sees the alien, should not be the soldier who shoots the alien. You should switch to units which have line of fire to the alien but not [[line of sight]], and have them take it out without fear of reprisal. (Generally, if a unit can see an alien, the alien can see the unit -- although there are sometimes [[line of sight#Blind spots around corners|blind spots]]<ins class="diffchange diffchange-inline"> -- and at [[night]], aliens can see ''20'' squares away while X-COM units can only see ''9''</ins>.)</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thus we have the Scout/Sniper teamwork tactic.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thus we have the Scout/Sniper teamwork tactic.</div></td>
</tr>
</table>Ethereal Cerealhttps://www.ufopaedia.org/index.php?title=Scouting&diff=10559&oldid=prevEthereal Cereal: rewrote & restructured a few sections2007-03-04T08:17:45Z<p>rewrote & restructured a few sections</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:17, 4 March 2007</td>
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<td colspan="2" class="diff-lineno">Line 1:</td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_8_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_0_0_rhs"></a><ins class="diffchange diffchange-inline">When shot at, aliens have a nasty habit of shooting back. Their </ins>[[Reaction fire formula|<ins class="diffchange diffchange-inline">reaction</ins> fire]] <ins class="diffchange diffchange-inline">is</ins> fast and deadly, but there are<ins class="diffchange diffchange-inline"> several ways to</ins> [[reaction fire triggers|avoid reaction fire completely<ins class="diffchange diffchange-inline">]]</ins>. The<ins class="diffchange diffchange-inline"> two</ins> most important<ins class="diffchange diffchange-inline"> things to know</ins> are:</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_11_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_0_lhs"></a>== Scout/Sniper Tactics ==</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Mutual surprise'''. If X-COM and alien units spot each other simultaneously, the aliens will not fire first.</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most valuable tip I ever learned from the xcom.co.uk (now [[http://www.StrategyCore.co.uk StrategyCore]]) forums was this: The soldier who sees the alien, should not be the soldier who shoots the alien. (This is prior to having a strong psi force - which changes the game drastically.)</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Line of sight'''. Aliens cannot return fire upon units they cannot see.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Therefore, the soldier who sees the alien, should not be the soldier who shoots the alien. You should switch to units which have line of fire to the alien but not [[line of sight]], and have them take it out without fear of reprisal. (Generally, if a unit can see an alien, the alien can see the unit -- although there are sometimes [[line of sight#Blind spots around corners|blind spots]].)</div></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_0_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_0_lhs"></a>[[Reaction fire formula|<del class="diffchange diffchange-inline">Reaction</del> fire]] <del class="diffchange diffchange-inline">from the aliens may be</del> fast and deadly, but there are [[reaction fire triggers|<del class="diffchange diffchange-inline">several ways to </del>avoid reaction fire<del class="diffchange diffchange-inline">]]</del> completely. The most important are:</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 1) Don't shoot at the alien.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* 2) Don't be within sight of the alien.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thus we have the Scout/Sniper teamwork tactic.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Thus we have the Scout/Sniper teamwork tactic.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_1_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_1_rhs"></a>== Scout/Sniper Tactics ==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affilate, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When first establishing your XCOM affilate, with every dollar closely watched, consider having your soldiers who are poor in firing accuracy, reactions, and other skills, be your scouts. They signed the Will all XCOM soldiers were required to sign. They each knew they were doing their part to save the world. Once you have the making of an integrated & experienced team, you can switch from cannon fodder to professional scouts.</div></td>
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<td colspan="2" class="diff-lineno">Line 17:</td>
<td colspan="2" class="diff-lineno">Line 18:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the scout spots an alien at the same time that the alien first spots him, the scout will not be fired on until his or her next action. So '''don't move the scout''' once an alien is spotted. If the scout can move out of the alien's [[line of sight]] by moving one square, this is permitted, and if the alien isn't looking, [[reaction fire triggers|certain other actions]] can be performed safely. If the scout can move out of the alien's [[line of sight|visual range]], then he or she can become an additional sniper and safely fire upon the alien.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the scout spots an alien at the same time that the alien first spots him, the scout will not be fired on until his or her next action. So '''don't move the scout''' once an alien is spotted. If the scout can move out of the alien's [[line of sight]] by moving one square, this is permitted, and if the alien isn't looking, [[reaction fire triggers|certain other actions]] can be performed safely. If the scout can move out of the alien's [[line of sight|visual range]], then he or she can become an additional sniper and safely fire upon the alien.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Snipers can then take shots at the alien safely. <del class="diffchange diffchange-inline">Being</del> out of range, they're safe from return fire. But they can still fire at the alien if they have line of sight. (Think of it as using spotter data, or a telescopic sight.) <del class="diffchange diffchange-inline">Or</del> <del class="diffchange diffchange-inline">if they</del> don't have line of <del class="diffchange diffchange-inline">sight, a strong soldier</del> <del class="diffchange diffchange-inline">might</del> still be able to toss [[grenade]]s <del class="diffchange diffchange-inline">into</del> the <del class="diffchange diffchange-inline">area</del>.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Snipers can then take shots at the alien safely. <ins class="diffchange diffchange-inline">If they are</ins> out of range, they're safe from return fire. But they can still fire at the alien if they have line of sight. (Think of it as using spotter data, or a telescopic sight.) <ins class="diffchange diffchange-inline">Units</ins> <ins class="diffchange diffchange-inline">which</ins> don't have line of <ins class="diffchange diffchange-inline">fire</ins> <ins class="diffchange diffchange-inline">may</ins> still be able to toss [[grenade]]s <ins class="diffchange diffchange-inline">at</ins> the <ins class="diffchange diffchange-inline">alien</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_16_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_14_1_lhs"></a>[[Smoke Grenade|Smoke cover]] permits the use of Scout/Sniper tactics over short distances, or in confined areas. If a scout wandering through smoke spots an alien, have it freeze (or move one square back out of the alien's [[line of sight|visual range]]), then have nearby soldiers fire at it through the smoke cloud with impunity.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If using this tactic with several scouts -- or with multiple alien contacts in the same turn -- be sure to STOP advancing your scouts when your snipers run out of TU's. Otherwise you're just dropping bait in the water without a hook.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If using this tactic with several scouts -- or with multiple alien contacts in the same turn -- be sure to STOP advancing your scouts when your snipers run out of TU's. Otherwise you're just dropping bait in the water without a hook.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This tactic is best suited to the middle third of a battle, after LZ deployment and before storming the UFO, when there's a lot of relatively open ground to clear. See also [[Sweeping the Battlescape]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This tactic is best suited to the middle third of a battle, after LZ deployment and before storming the UFO, when there's a lot of relatively open ground to clear. See also [[Sweeping the Battlescape]].</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_14_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_16_1_rhs"></a>[[Smoke Grenade|Smoke cover]] permits the use of Scout/Sniper tactics over short distances, or in confined areas. If a scout wandering through smoke spots an alien, have it freeze (or move one square back out of the alien's [[line of sight|visual range]]), then have nearby soldiers fire at it through the smoke cloud with impunity<ins class="diffchange diffchange-inline">. This works well during deployment from the transport -- if you have dropped a smoke grenade at the base of the ramp, snipers can hide in the cloud while scouts beat out the surrounding terrain</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== More Tips ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== More Tips ==</div></td>
</tr>
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<td colspan="2" class="diff-lineno">Line 37:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::* The standard [[Rifle]] and [[Small Launcher]] also sport 110% aimed shots. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::* The standard [[Rifle]] and [[Small Launcher]] also sport 110% aimed shots. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* The Rocket Launcher also benefits from aimed shots. It begins with a base aimed accuracy of 115%, which turns into 132% accuracy when kneeling. With a weapon accuracy this high, your soldier only needs to have an accuracy of 76 or greater to achieve almost perfect hits. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* The Rocket Launcher also benefits from aimed shots. It begins with a base aimed accuracy of 115%, which turns into 132% accuracy when kneeling. With a weapon accuracy this high, your soldier only needs to have an accuracy of 76 or greater to achieve almost perfect hits. </div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:*Another favourite long distance weapon is the [[Plasma Rifle]]. Though its aimed shot is not as accurate as the Heavy Plasma, its snap shots have a base accuracy of 86%. Combined with kneeling, this becomes an impressive 98% accuracy. The lower cost of snap shots allows a sniper to fire off 3 shots per round, which makes up for the lower damage and increases the amount of hit experience that you can gather per mission. <del class="diffchange diffchange-inline">Plasma</del> <del class="diffchange diffchange-inline">rifle</del> <del class="diffchange diffchange-inline">ammo</del> <del class="diffchange diffchange-inline">however</del> <del class="diffchange diffchange-inline">becomes</del> <del class="diffchange diffchange-inline">scarce</del> <del class="diffchange diffchange-inline">as</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">game</del> <del class="diffchange diffchange-inline">progresses</del>. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:*Another favourite long distance weapon is the [[Plasma Rifle]]. Though its aimed shot is not as accurate as the Heavy Plasma, its snap shots have a base accuracy of 86%. Combined with kneeling, this becomes an impressive 98% accuracy. The lower cost of snap shots allows a sniper to fire off 3 shots per round, which makes up for the lower damage and increases the amount of hit experience that you can gather per mission. <ins class="diffchange diffchange-inline">However,</ins> <ins class="diffchange diffchange-inline">as</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">game</ins> <ins class="diffchange diffchange-inline">progresses,</ins> <ins class="diffchange diffchange-inline">aliens</ins> <ins class="diffchange diffchange-inline">stop</ins> <ins class="diffchange diffchange-inline">carrying</ins> <ins class="diffchange diffchange-inline">plasma</ins> <ins class="diffchange diffchange-inline">rifles in favor of heavy plasmas, and you must start manufacturing its ammo yourself</ins>. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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</table>Ethereal Cerealhttps://www.ufopaedia.org/index.php?title=Scouting&diff=10140&oldid=prevNKF: /*Minor correction on kneeling bonus. It's 1.15 not 1.1. Also mentioned other sniper favourites*/2007-02-19T05:03:31Z<p><span dir="auto"><span class="autocomment">Minor correction on kneeling bonus. It's 1.15 not 1.1. Also mentioned other sniper favourites</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:03, 19 February 2007</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Snipers can get best results with a series of Snap or even Aimed shots, if they are out of visibility range. This also reduces friendly fire risk. At closer range, though, Auto fire is better to keep the alien from getting off a reaction shot. ''[http://www.strategycore.co.uk/forums/index.php?showtopic=4271 Statistical calc of Snap vs Auto by Hobbes on StrategyCore]''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Snipers can get best results with a series of Snap or even Aimed shots, if they are out of visibility range. This also reduces friendly fire risk. At closer range, though, Auto fire is better to keep the alien from getting off a reaction shot. ''[http://www.strategycore.co.uk/forums/index.php?showtopic=4271 Statistical calc of Snap vs Auto by Hobbes on StrategyCore]''</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]].</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]].</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*As the game progresses, eventually Aimed shots become almost guaranteed hits for long distances. </div></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">As the game progresses, eventually Aimed shots become almost guaranteed hits for long distances. </del>Using a Heavy Plasma (110% Base Aimed Shot accuracy), a Sniper who is kneeling (+<del class="diffchange diffchange-inline">10</del>% accuracy on aimed shot), with an accuracy of 80 will have a <del class="diffchange diffchange-inline">99</del>% chance of hitting on target with an aimed shot. Since accuracy increases from shooting [[experience]], a force can easily have 1 or 2 snipers with perfect or near-perfect accuracy. However, due to the variability of weapon [[damage]], a single Heavy Plasma hit will still fail to kill a lowly Sectoid about 15% of the time, and a Muton about 60% of the time.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:</ins>*Using a <ins class="diffchange diffchange-inline">[[</ins>Heavy Plasma<ins class="diffchange diffchange-inline">]]</ins> (110% Base Aimed Shot accuracy), a Sniper who is kneeling (+<ins class="diffchange diffchange-inline">16</ins>% accuracy on aimed shot), with an accuracy of 80 will have a <ins class="diffchange diffchange-inline">101</ins>% chance of hitting on target with an aimed shot. Since accuracy increases from shooting [[experience]], a force can easily have 1 or 2 snipers with perfect or near-perfect accuracy. However, due to the variability of weapon [[damage]], a single Heavy Plasma hit will still fail to kill a lowly Sectoid about 15% of the time, and a Muton about 60% of the time.<ins class="diffchange diffchange-inline"> </ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>::* The standard [[Rifle]] and [[Small Launcher]] also sport 110% aimed shots. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* The Rocket Launcher also benefits from aimed shots. It begins with a base aimed accuracy of 115%, which turns into 132% accuracy when kneeling. With a weapon accuracy this high, your soldier only needs to have an accuracy of 76 or greater to achieve almost perfect hits. </div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:*Another favourite long distance weapon is the [[Plasma Rifle]]. Though its aimed shot is not as accurate as the Heavy Plasma, its snap shots have a base accuracy of 86%. Combined with kneeling, this becomes an impressive 98% accuracy. The lower cost of snap shots allows a sniper to fire off 3 shots per round, which makes up for the lower damage and increases the amount of hit experience that you can gather per mission. Plasma rifle ammo however becomes scarce as the game progresses. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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</table>NKFhttps://www.ufopaedia.org/index.php?title=Scouting&diff=10139&oldid=prevEthereal Cereal: /* More Tips */ perfect accuracy... but not a kill2007-02-18T21:44:23Z<p><span dir="auto"><span class="autocomment">More Tips: </span> perfect accuracy... but not a kill</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:44, 18 February 2007</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*When all that separates your soldier and the alien is a closed interior door, as in our favorite Large Scout, try this trick with Heavy Plasma: Move a second soldier beside the door, where he's not in the line of fire. Have him shoot the door away. (It takes an average of 9 hits; see [[Destroying Terrain]].) This leaves your first soldier facing the alien, and you can take your auto-shot before the alien can get in reaction fire. You can even place a third shooter beside your main shooter (on the far side of the door), where he might be able to e.g. look down a hallway angling away from the door. ''from StrategyCore''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*When all that separates your soldier and the alien is a closed interior door, as in our favorite Large Scout, try this trick with Heavy Plasma: Move a second soldier beside the door, where he's not in the line of fire. Have him shoot the door away. (It takes an average of 9 hits; see [[Destroying Terrain]].) This leaves your first soldier facing the alien, and you can take your auto-shot before the alien can get in reaction fire. You can even place a third shooter beside your main shooter (on the far side of the door), where he might be able to e.g. look down a hallway angling away from the door. ''from StrategyCore''</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Snipers can get best results with a series of Snap or even Aimed shots, if they are out of visibility range. This also reduces friendly fire risk. At closer range, though, Auto fire is better to keep the alien from getting off a reaction shot. ''[http://www.strategycore.co.uk/forums/index.php?showtopic=4271 Statistical calc of Snap vs Auto by Hobbes on StrategyCore]''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Snipers can get best results with a series of Snap or even Aimed shots, if they are out of visibility range. This also reduces friendly fire risk. At closer range, though, Auto fire is better to keep the alien from getting off a reaction shot. ''[http://www.strategycore.co.uk/forums/index.php?showtopic=4271 Statistical calc of Snap vs Auto by Hobbes on StrategyCore]''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_3_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_0_rhs"></a>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]].</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_3_2_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_1_1_rhs"></a>*As the game progresses, eventually Aimed <ins class="diffchange diffchange-inline">shots</ins> <ins class="diffchange diffchange-inline">become</ins> almost <ins class="diffchange diffchange-inline">guaranteed</ins> <ins class="diffchange diffchange-inline">hits</ins> for long distances. Using a Heavy Plasma<ins class="diffchange diffchange-inline"> </ins>(110% Base Aimed Shot accuracy), a Sniper who is kneeling<ins class="diffchange diffchange-inline"> </ins>(+10% accuracy on aimed shot), with an accuracy of 80 will have a 99% chance of hitting on target with an aimed shot. Since accuracy increases from shooting<ins class="diffchange diffchange-inline"> [[experience]]</ins>, a force can easily have 1 or 2 snipers with <ins class="diffchange diffchange-inline">perfect</ins> or <ins class="diffchange diffchange-inline">near-</ins>perfect accuracy<ins class="diffchange diffchange-inline">. However, due to the variability of weapon [[damage]], a single Heavy Plasma hit will still fail to kill a lowly Sectoid about 15% of the time, and a Muton about 60% of the time</ins>.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_1_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_0_lhs"></a>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]].<del class="diffchange diffchange-inline"> --''Tip by [[User:Papa Legba|Papa Legba]] updated by [[User:Ethereal Cereal|Ethereal Cereal]]</del></div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_1_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_2_lhs"></a>*As the game progresses, eventually Aimed <del class="diffchange diffchange-inline">shot</del> <del class="diffchange diffchange-inline">becomes</del> almost <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">guaruntee</del> for long distances. Using a Heavy Plasma(110% Base Aimed Shot accuracy), a Sniper who is kneeling(+10% accuracy on aimed shot), with an accuracy of 80 will have a 99% chance of hitting on target with an aimed shot. Since accuracy increases from<del class="diffchange diffchange-inline"> experience</del> shooting, a force can easily have 1 or 2 snipers with <del class="diffchange diffchange-inline">near,</del> or <del class="diffchange diffchange-inline">even </del>perfect accuracy.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
</tr>
</table>Ethereal Cerealhttps://www.ufopaedia.org/index.php?title=Scouting&diff=10138&oldid=prevKhavall: /* More Tips */2007-02-18T20:11:37Z<p><span dir="auto"><span class="autocomment">More Tips</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:11, 18 February 2007</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]]. --''Tip by [[User:Papa Legba|Papa Legba]] updated by [[User:Ethereal Cereal|Ethereal Cereal]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Whenever possible, try to walk around corners at a 45-degree angle. If you can spot an alien at the same instant that it first spots you, it will not fire upon you. So instead of walking blindly around a corner and then turning, approach it at a diagonal. This will generally allow your troops to see what's around the corner as they round it. For more information see [[line of sight]]. --''Tip by [[User:Papa Legba|Papa Legba]] updated by [[User:Ethereal Cereal|Ethereal Cereal]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*As the game progresses, eventually Aimed shot becomes almost a guaruntee for long distances. Using a Heavy Plasma(110% Base Aimed Shot accuracy), a Sniper who is kneeling(+10% accuracy on aimed shot), with an accuracy of 80 will have a 99% chance of hitting on target with an aimed shot. Since accuracy increases from experience shooting, a force can easily have 1 or 2 snipers with near, or even perfect accuracy.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Tactics]]</div></td>
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</table>Khavall