Difference between revisions of "Sectoid"
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Sectoids are usually the first alien species a Commander will come across. They are lightly armoured and will usually go down after taking one or two direct hits with standard Earth pistols and rifles. |
Sectoids are usually the first alien species a Commander will come across. They are lightly armoured and will usually go down after taking one or two direct hits with standard Earth pistols and rifles. |
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− | + | Though weak, high ranking sectoids such as the Leaders and Commanders have the ability to use [[psionics]] to mentally attack and disrupt the activities of [[X-COM]] squads. Just one Sectoid with psi powers can be a deadly threat to even the toughest of squads if there are any weak links in their mental defences. |
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− | Because of their high intelligence, (capacity to remember your troop locations) and covered sniping tendencies, Sectoids should ideally never be fought at night. Explosives should be used to remove buildings which they can use as cover. Use of rockets or explosives against a single Sectoid also should not necessarily be considered a waste, because although they have low health, they present a small target which can be difficult for rookies with non-explosive weapons to hit. Use of rockets means that the Sectoid is likely to be killed within the blast radius, so a direct hit is not necessary. |
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==Statistics== |
==Statistics== |
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==Other references== |
==Other references== |
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− | * Sectoids firstly appeared on [[Laser Squad]], the predecessor to UFO Defense, on mission 5 'Paradise Valley', where they are mentioned as "A sentient race known as the Sectoids tend to collect and store weaponry taken from humans unfortunate enough to meet them, and they have the ability to use these weapons as well." |
+ | * Sectoids firstly appeared on [[wikipedia:Laser Squad|Laser Squad]], the predecessor to UFO Defense, on mission 5 'Paradise Valley', where they are mentioned as "A sentient race known as the Sectoids tend to collect and store weaponry taken from humans unfortunate enough to meet them, and they have the ability to use these weapons as well." Visible [https://www.androidarts.com/xcom/ls1-7_rip_clean_reordered2.gif here] on the lower-right of this sprite rip, the original Sectoids may possibly be the inspiration of the otherwise unseen buglike creature in the [https://www.mobygames.com/game/x-com-ufo-defense/cover-art/gameCoverId,447128/ European boxart]. |
==See also== |
==See also== |
Latest revision as of 02:25, 23 February 2020
- For the XCOM: Enemy Unknown (2012) version, see Sectoid (EU2012)
- For the version that appears in The Bureau, see Sectoid (Bureau)
In other languages: 한국어.
Sectoid |
The Sectoid hierarchy ranges from soldiers to leaders with powerful psionic abilities. These psionic powers can be used to demoralise soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superior genetic hybrids to increase the efficiency of their hive-like society. |
Source: UFO Defense/Enemy Unknown Ufopaedia
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Sectoids look like the stereotypical alien abductor - skinny, grey and with big black eyes.
Sectoids are usually the first alien species a Commander will come across. They are lightly armoured and will usually go down after taking one or two direct hits with standard Earth pistols and rifles.
Though weak, high ranking sectoids such as the Leaders and Commanders have the ability to use psionics to mentally attack and disrupt the activities of X-COM squads. Just one Sectoid with psi powers can be a deadly threat to even the toughest of squads if there are any weak links in their mental defences.
This race is often involved in terror attacks and is supported in these endeavours by the Cyberdisc.
Capturing a Sectoid Leader or Commander will allow R&D to further their research into the field of psionics. An Ethereal of any rank will also allow this.
Statistics
Sectoid Autopsy |
The autopsy reveals vestigial digestive organs and a simple structure. The brain and eyes are very well developed. The structure suggests genetic alteration or mutation. |
Source: UFO Defense/Enemy Unknown Ufopaedia
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For a complete a breakdown by race and mission type, see: Alien Appearance Ratios or Alien Appearance Ratios (TFTD) |
Other references
- Sectoids firstly appeared on Laser Squad, the predecessor to UFO Defense, on mission 5 'Paradise Valley', where they are mentioned as "A sentient race known as the Sectoids tend to collect and store weaponry taken from humans unfortunate enough to meet them, and they have the ability to use these weapons as well." Visible here on the lower-right of this sprite rip, the original Sectoids may possibly be the inspiration of the otherwise unseen buglike creature in the European boxart.
See also
X-COM: Enemy Unknown/UFO Defense | |
X-COM | Soldiers • Heavy Weapons Platforms |
Aliens: | Floater • Sectoid • Snakeman • Ethereal • Muton Terror Units: Reaper • Cyberdisc • Chryssalid • Zombie • Sectopod • Celatid • Silacoid |
Stats | Time Units • Energy (Stamina) • Health • Bravery • Reactions • Firing Accuracy • Throwing Accuracy • Strength • Psionic Strength • Psionic Skill • Melee Accuracy • Stun • Morale • Rank • Fatal Wounds |
Data | Alien Stats • Damage Modifiers • Alien Appearance Ratios • Alien Weapon Loadouts |