Difference between revisions of "Sectoid (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
Line 2: Line 2:
 
{{BureauVersion (EU2012)}}
 
{{BureauVersion (EU2012)}}
 
[[File:Sectoid 2 (EU2012).png|300px|right|Sectoid]]
 
[[File:Sectoid 2 (EU2012).png|300px|right|Sectoid]]
The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during abduction missions.
+
The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by [[XCOM (EU2012)|XCOM]]'s ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during [[Alien Abductions (EU2012)|abduction]] missions.
  
Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted plasma pistols.
+
Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted [[Plasma Pistol (EU2012)|Plasma Pistols]].
 
<br clear="all">
 
<br clear="all">
  
Line 16: Line 16:
 
|move=12
 
|move=12
 
}}
 
}}
A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small UFOs. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and critical chance. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.
+
A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small [[UFOs (EU2012)|UFOs]]. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and [[Critical Hits (EU2012)|critical chance]]. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your [[Interceptor (EU2012)|Interceptors]].
  
 
{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
Line 30: Line 30:
  
 
'''Abilities:'''
 
'''Abilities:'''
*'''Mind Merge''': the merged ally receives +1 hit points, increased accuracy and increased critical hit chance. Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
+
*'''Mind Merge''': the merged ally receives +1 hit points, increased accuracy and increased critical hit chance. Mind Merge also functions as a Sectoid [[Medikit (EU2012)|Medikit]] since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
  
 
== Notes ==
 
== Notes ==

Revision as of 17:13, 18 October 2013

For the original UFO: Enemy Unknown (1994) version, see Sectoid
For the version that appears in The Bureau, see Sectoid (Bureau)


Sectoid

The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during abduction missions.

Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted Plasma Pistols.

Stats

Sectoid (EU2012).png
1st Appearance {{{appears}}}
HP 3/3/3/4
Aim 65
Defense 0
Will 10
Movement 12
Easy/Normal/Classic/Impossible

A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small UFOs. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and critical chance. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.

Sectoid Armaments
Weapon Damage Critical Chance Abilities
Sectoid Plasma Pistol 3 0 Unlimited ammo
Suppression 20%

Abilities:

  • Mind Merge: the merged ally receives +1 hit points, increased accuracy and increased critical hit chance. Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.

Notes

  • When completing the Laser Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Sectoid graphic.

External Links

Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment