Difference between revisions of "Sectoid (EU2012)"

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{{BureauVersion (EU2012)}}
 
{{BureauVersion (EU2012)}}
 
[[File:Sectoid 2 (EU2012).png|300px|right|Sectoid]]
 
[[File:Sectoid 2 (EU2012).png|300px|right|Sectoid]]
The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by [[XCOM (EU2012)|XCOM]]'s ground forces. Sectoids can be found throughout the entire campaign, although they'll appear less and less as more advanced alien races are deployed.
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The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by [[XCOM (EU2012)|XCOM]]'s ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during [[Alien Abductions (EU2012)|abduction]] missions.
 
 
Sectoids are physically feeble. However, these little grey aliens are proficient in the use of deadly psionic powers to merge minds with their brethren and improve their health, accuracy and [[Critical Hits (EU2012)|critical chance]].  
 
 
 
Their tactics will change according to their numbers: while a lone Sectoid will usually retreat when outnumbered and prefer instead to conduct Overwatch ambushes, they'll also press forward and try to outflank your soldiers when several of them are active.
 
 
 
You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your [[Interceptor (EU2012)|Interceptors]].  
 
 
 
  
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Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted [[Plasma Pistol (EU2012)|Plasma Pistols]].
 
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==Info==
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==Stats==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|appears=March
 
 
|picture=[[File:Sectoid (EU2012).png|125px]]
 
|picture=[[File:Sectoid (EU2012).png|125px]]
 
|hp=3/3/3/4
 
|hp=3/3/3/4
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|move=12
 
|move=12
 
}}
 
}}
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A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small [[UFOs (EU2012)|UFOs]]. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and [[Critical Hits (EU2012)|critical chance]]. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your [[Interceptor (EU2012)|Interceptors]].
  
 
{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
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|+ Sectoid Armaments
 
|+ Sectoid Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
|- align="center"
 
| |[[Sectoid Plasma Pistol (EU2012)|Sectoid Plasma Pistol]] || 3-5 || 4 or 6 || 0 || Unlimited ammo
 
 
|-
 
|-
|}
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| align="center" |[[Sectoid Plasma Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Unlimited ammo<br>Suppression 20%
 
 
{| class="wikitable" width="70%"
 
|-
 
|+ Sectoid Abilities
 
|-
 
! width=""50px" align="center" | Ability !! Description
 
|- style="vertical-align:top;"
 
|- align="center"  
 
| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
 
|-align="center"  
 
| [[File:PSIONIC MINDMERGE.png|24px]]<br>'''Mind Merge''' || ''Psionically assist an ally, granting the ally an array of stat bonuses.''<br>The Sectoid receiving Mind Merge will have +1 HP, +25 Aim and +25 Critical Chance. 
 
 
|-
 
|-
 
|}
 
|}
  
'''Notes'''
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'''Abilities:'''
* Mind Merge also functions as a Sectoid [[Medikit (EU2012)|Medikit]] since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
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*'''Mind Merge''': the merged ally receives +1 health, increased Will (+25) and increased critical hit chance (+25). Mind Merge also functions as a Sectoid [[Medikit (EU2012)|Medikit]] since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
** If the Sectoid performing Mind Merge is killed, the other Sectoid will also be killed.
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** On the Enemy Within DLC, Sectoids can also Mind Merge with [[Mechtoid (EU2012)|Mechtoids]] giving them a 6 HP shield that reduces all incoming damage by 50%. If the Sectoid is killed, the Mechtoid's shield will be deactivated and it will receive 3 damage points.
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== Notes ==
 
*If killed during a successful mission a [[Sectoid Corpse (EU2012)|Sectoid Corpse]] will be recovered.
 
*If killed during a successful mission a [[Sectoid Corpse (EU2012)|Sectoid Corpse]] will be recovered.
* After finishing [[Sectoid Autopsy (EU2012)|Sectoid Autopsy]] research, their corpses can be used to create [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting]] modules to be used by interceptor craft.
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Sectoid (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research Beam Weapons (all lasers).
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Sectoid (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research [[Weapon Fragments (EU2012)|Weapon Fragments]] and all laser projects.
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*A bit of a glitch with the Plasma Pistol: if a Sectoid goes into Overwatch, and you use a Sniper's Disabling shot (if, say, you're moving in to stun, to harvest said Pistol), they will have 'infinite' Overwatch shots, about one volley for every 3 squares an XCOM unit moves in their PoV.
** Capturing a Sectoid will also recover intact its Plasma Pistol, which can be used later by your troops after it's researched.  
 
  
 
==Trivia==  
 
==Trivia==  
 
*When completing the [[Laser Rifle (EU2012)|Laser Rifle]] research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia [[Sectoid]] graphic.
 
*When completing the [[Laser Rifle (EU2012)|Laser Rifle]] research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia [[Sectoid]] graphic.
*An image of the original game's Sectoid can also be seen on the arcade game present on the [[Bar (EU2012)|Bar]] map.
 
 
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{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Revision as of 23:12, 12 August 2014

For the original UFO: Enemy Unknown (1994) version, see Sectoid
For the version that appears in The Bureau, see Sectoid (Bureau)


Sectoid

The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during abduction missions.

Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted Plasma Pistols.

Stats

Sectoid (EU2012).png
1st Appearance {{{appears}}}
HP 3/3/3/4
Aim 65/65/75/75
Defense 0
Will 10
Movement 12
Easy/Normal/Classic/Impossible

A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small UFOs. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and critical chance. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.

Sectoid Armaments
Weapon Damage Critical Chance Abilities
Sectoid Plasma Pistol 3 0 Unlimited ammo
Suppression 20%

Abilities:

  • Mind Merge: the merged ally receives +1 health, increased Will (+25) and increased critical hit chance (+25). Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.


Notes

  • If killed during a successful mission a Sectoid Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research Beam Weapons (all lasers).
  • A bit of a glitch with the Plasma Pistol: if a Sectoid goes into Overwatch, and you use a Sniper's Disabling shot (if, say, you're moving in to stun, to harvest said Pistol), they will have 'infinite' Overwatch shots, about one volley for every 3 squares an XCOM unit moves in their PoV.

Trivia

  • When completing the Laser Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Sectoid graphic.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment