Difference between revisions of "Sectoid (EU2012)"

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[[File:Sectoid 2 (EU2012).png|300px|right|Sectoid]]
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The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by [[XCOM (EU2012)|XCOM]]'s ground forces. Sectoids can be found throughout the entire campaign, although they'll appear less and less as more advanced alien races are deployed.
  
{{Ref Open | title = Sectoid Interrogation}}[[Image:Sectoid 2 (EU2012).png|right|thumb|Sectoid]]
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Sectoids are physically feeble. However, these little grey aliens are proficient in the use of deadly psionic powers to merge minds with their brethren and improve their health, accuracy and [[Critical Hits (EU2012)|critical chance]].
Our interrogation of the small alien captive was a learning experience for all parties involved. Although traditionally an interrogation would imply a discussion of sorts, perhaps under coercion, that possibility was out of the question given these unique circumstances. We were instead forced to undertake a more aggressive approach, namely, through a series of invasive cranial probes inserted into the subject's prefrontal cortex. By interpreting the captive's responses to various stimuli, we were able to discern a great deal of information... more so than I had originally anticipated. Although it seemed to have little understanding of the various modifications it had been subjected to at some point in the past, we did garner some information relating to the aliens miniaturized implants and power cells used in their weaponry. We've already begun analyzing this data for possible incorporation into future advanced weapons prototypes, including several power-intensive beam weapons.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
{{Ref Open | title = Sectoid Autopsy}}[[Image:Sectoid 3 (EU2012).png|right|thumb|Sectoid Autopsy]]
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Their tactics will change according to their numbers: while a lone Sectoid will usually retreat when outnumbered and prefer instead to conduct Overwatch ambushes, they'll also press forward and try to outflank your soldiers when several of them are active.  
We've found no discernible genetic variance between any of the small humanoid aliens that have been examined thus far. They are perfect genetic copies, each and every one of them. The subject's brain is quite sizable with respect to its body, and appears to have been augmented even further with cybernetic implants of some kind. Considering the...fragile nature of this creature's physical form, it is safe to assume that these implants were intended to somehow improve the combat effectiveness of the species. Dr. Shen and the engineering team have already developed several theories as to how we might be able to adapt these implants for our own use. Additional tactical information may be available in the field when viewing hostile targets in the Unit Analysis View.  
 
  
Dr. Vahlen's Personal Note: Cloning, genetic manipulation, biomedical implants... the implications of this technology and the alien's motives are not reassuring.
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You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your [[Interceptor (EU2012)|Interceptors]].
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during abduction missions.
 
  
Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted plasma pistols.
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<br clear="all">
 
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==Info==
==Stats==
 
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
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|appears=March
 
|picture=[[File:Sectoid (EU2012).png|125px]]
 
|picture=[[File:Sectoid (EU2012).png|125px]]
 
|hp=3/3/3/4
 
|hp=3/3/3/4
|aim=65
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|aim=65/65/75/75
 
|defense=0
 
|defense=0
 
|will=10
 
|will=10
 
|move=12
 
|move=12
 
}}
 
}}
A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small UFOs. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and critical chance. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.
 
  
 
{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
 
|-  
 
|-  
|+ Sectoid Soldier Armaments
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|+ Sectoid Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance !! Abilities
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
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|- align="center"
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| |[[Sectoid Plasma Pistol (EU2012)|Sectoid Plasma Pistol]] || 2-4 || 4 or 6 || 0 || Unlimited ammo
 
|-
 
|-
| align="center" |[[Sectoid Plasma Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Unlimited ammo<br>Suppression 20%
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|}
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{| class="wikitable" width="70%"  
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|-
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|+ Sectoid Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"  
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
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|-align="center"  
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| [[File:PSIONIC MINDMERGE.png|24px]]<br>'''Mind Merge''' || ''Psionically assist an ally, granting the ally an array of stat bonuses.''<br>The Sectoid receiving Mind Merge will have +1 HP, +25 Will and +25 Critical Chance. 
 
|-
 
|-
 
|}
 
|}
  
'''Abilities:'''
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'''Notes'''
*'''Mind Merge''': the merged ally receives +1 hit points, increased accuracy and increased critical hit chance. Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
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* Mind Merge also functions as a Sectoid [[Medikit (EU2012)|Medikit]] since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
 
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** If the Sectoid performing Mind Merge is killed, the other Sectoid will also be killed.
== Notes ==
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** On the Enemy Within DLC, Sectoids can also Mind Merge with [[Mechtoid (EU2012)|Mechtoids]] giving them a 6 HP shield that reduces all incoming damage by 50%. If the Sectoid is killed, the Mechtoid's shield will be deactivated and it will receive 3 damage points.
*When completing the Laser Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Sectoid graphic.
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*If killed during a successful mission a [[Sectoid Corpse (EU2012)|Sectoid Corpse]] will be recovered.
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* After finishing [[Sectoid Autopsy (EU2012)|Sectoid Autopsy]] research, their corpses can be used to create [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting]] modules to be used by interceptor craft.
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Sectoid (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research [[Weapon Fragments (EU2012)|Weapon Fragments]] and all laser projects.
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** Capturing a Sectoid will also recover intact its Plasma Pistol, which can be used later by your troops after it's researched.  
  
== External Links ==
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==Trivia==  
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*When completing the [[Laser Rifle (EU2012)|Laser Rifle]] research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia [[Sectoid]] graphic.
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*An image of the original game's Sectoid can also be seen on the arcade game present on the [[Bar (EU2012)|Bar]] map.
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<br>
 
{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 16:54, 9 November 2017

For the original UFO: Enemy Unknown (1994) version, see Sectoid
For the version that appears in The Bureau, see Sectoid (Bureau)


Sectoid

The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Sectoids can be found throughout the entire campaign, although they'll appear less and less as more advanced alien races are deployed.

Sectoids are physically feeble. However, these little grey aliens are proficient in the use of deadly psionic powers to merge minds with their brethren and improve their health, accuracy and critical chance.

Their tactics will change according to their numbers: while a lone Sectoid will usually retreat when outnumbered and prefer instead to conduct Overwatch ambushes, they'll also press forward and try to outflank your soldiers when several of them are active.

You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.



Info

Sectoid (EU2012).png
1st Appearance March
HP 3/3/3/4
Aim 65/65/75/75
Defense 0
Will 10
Movement 12
Easy/Normal/Classic/Impossible


Sectoid Armaments
Weapon Base Damage Critical Damage Critical Chance Abilities
Sectoid Plasma Pistol 2-4 4 or 6 0 Unlimited ammo
Sectoid Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
PSIONIC MINDMERGE.png
Mind Merge
Psionically assist an ally, granting the ally an array of stat bonuses.
The Sectoid receiving Mind Merge will have +1 HP, +25 Will and +25 Critical Chance.

Notes

  • Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
    • If the Sectoid performing Mind Merge is killed, the other Sectoid will also be killed.
    • On the Enemy Within DLC, Sectoids can also Mind Merge with Mechtoids giving them a 6 HP shield that reduces all incoming damage by 50%. If the Sectoid is killed, the Mechtoid's shield will be deactivated and it will receive 3 damage points.
  • If killed during a successful mission a Sectoid Corpse will be recovered.
  • After finishing Sectoid Autopsy research, their corpses can be used to create Uplink Targeting modules to be used by interceptor craft.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research Weapon Fragments and all laser projects.
    • Capturing a Sectoid will also recover intact its Plasma Pistol, which can be used later by your troops after it's researched.

Trivia

  • When completing the Laser Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Sectoid graphic.
  • An image of the original game's Sectoid can also be seen on the arcade game present on the Bar map.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment