Plasma Pistol (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Project Jacamar Results
Plasma Pistol Research

Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design.

Source: XCOM: Enemy Unknown (2012) Research Archives

Plasma Pistol

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

  • The most powerful pistol available to XCOM
  • Used widely by the invading forces
Source: XCOM: Enemy Unknown (2012)


Research Required Plasma Pistol
Base Costs §100
20 Alloys
10 Elerium
20 Engineers
Base Damage 2-4 (+1 with Improved Pistol III)
Critical Damage 4 or 6 (+1 with Improved Pistol III)
Critical Chance 0% (+10% with Improved Pistol I)
Range Medium
Abilities None
  • While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a bug.
  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as a backup weapon, especially for Sniper, whose Gunslinger ability increases the damage of all pistols by 2. A Sniper with this ability and Double Tap firing a Plasma Pistol with Improved Pistol III can discharge two shots of 5-7 Base Damage (7 or 9 Critical Damage), better than a Support firing a single shot of a Plasma Rifle (6-8 Base Damage).
  • Plasma Pistol research benefits from the following Research Credits: Plasma Weapons, Weapons Technology, All Technology.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant

EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames