Difference between revisions of "Sectopod (EU2012)"

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|picture=[[File:Sectopod 1 (EU2012).png|150px]]
 
|picture=[[File:Sectopod 1 (EU2012).png|150px]]
 
|hp=30/30/30/30
 
|hp=30/30/30/30
|aim=80
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|aim=80/80/90/90
 
|defense=30
 
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* '''Hardened''': Hardened units receive extra protection against [[Critical Hits (EU2012)|critical hits]] (-60% crit chance)
 
* '''Hardened''': Hardened units receive extra protection against [[Critical Hits (EU2012)|critical hits]] (-60% crit chance)
 
* '''Reinforced Armor''': on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] they have a new ability that reduces all incoming damage against them by 50%.  
 
* '''Reinforced Armor''': on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] they have a new ability that reduces all incoming damage against them by 50%.  
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* '''Robotic''': Immune to stun, poison and most psionic attacks.
 
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==Notes==
 
==Notes==

Revision as of 15:54, 13 November 2013

For the original UFO: Enemy Unknown (1994) version, see Sectopod
For the version that appears in The Bureau, see Sectopod (Bureau)


Sectopod

An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy Plasma Cannon built into its body that can fire twice during a turn but they have a rocket salvo (Cluster Bomb) that they can use to lay waste to large areas. Their Plasma Cannon will also go automatically into Overwatch mode after it is used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to destroy terrain (and cover). Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the Drones it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.

They don't charge as aggressively as Cyberdiscs but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.

They are immune to most psionic attacks.

Stats

Sectopod 1 (EU2012).png
1st Appearance {{{appears}}}
HP 30/30/30/30
Aim 80/80/90/90
Defense 30
Will Robotic
Movement 12
Easy/Normal/Classic/Impossible


Abilities:

  • Cannon Fire: Beam attack that causes 10 base damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
  • Cluster Bomb: Mark a large area, and after one turn, saturate it with a barrage of explosive minibombs. It finishes the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives (6 damage each).
  • Hardened: Hardened units receive extra protection against critical hits (-60% crit chance)
  • Reinforced Armor: on the Enemy Within DLC they have a new ability that reduces all incoming damage against them by 50%.
  • Robotic: Immune to stun, poison and most psionic attacks.


Notes

  • While it is targeting an area to use the Cluster Bomb ability the camera will briefly zoom on that area, allowing you to know where the rockets will hit.
  • If killed during a successful mission a Sectopod Wreck will be recovered.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment