Difference between revisions of "Sectopod (EU2012)"

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(Disabling shot fixed vs sectopod in Enemy Within)
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**Reinforced Armor ability reduces all damage by 50%.
 
**Reinforced Armor ability reduces all damage by 50%.
 
**Their death explosion is now essentially a (slightly larger) Alien Grenade going off, 5 Damage included to anything standing near it (about the range of the Assault's modified Close and Personal, for example).
 
**Their death explosion is now essentially a (slightly larger) Alien Grenade going off, 5 Damage included to anything standing near it (about the range of the Assault's modified Close and Personal, for example).
**Sectopods can detect cloaked soldiers and will either use their cannon to destroy their cover (and reveal the soldier if it has [[Gene Mods (EU2012)#Mimetic Skin|Mimetic Skin]]), or they will target the ghosted soldier's location with their Cluster Bomb barrage.  
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**Sectopods can detect cloaked soldiers and will either use their cannon to destroy their cover (and reveal the soldier if it has [[Gene Mods (EU2012)#Mimetic Skin|Mimetic Skin]]), or they will target the ghosted soldier's location with their Cluster Bomb barrage.
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**There is some good news.  Disabling shot now actually disables the sectopod's weapon for a turn, and additionally does not grant unlimited overwatch shots.
  
 
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Revision as of 10:24, 23 February 2014

For the original UFO: Enemy Unknown (1994) version, see Sectopod
For the version that appears in The Bureau, see Sectopod (Bureau)


Sectopod

An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy Plasma Cannon built into its body that can fire twice during a turn but they have a rocket salvo (Cluster Bomb) that they can use to lay waste to large areas. Their Plasma Cannon will also go automatically into Overwatch mode after it is used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to destroy terrain (and cover). Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the Drones it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.

They don't charge as aggressively as Cyberdiscs but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.

They are immune to most psionic attacks.

Stats

Sectopod 1 (EU2012).png
1st Appearance {{{appears}}}
HP 30/30/30/30
Aim 80/80/90/90
Defense 30
Will Robotic
Movement 12
Easy/Normal/Classic/Impossible


Abilities:

  • Cannon Fire: Beam attack that causes 10 base damage to target and anything within small Area of Effect (AoE), and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different targets).
    • Enemy Within DLC: Sectopod's Cannon Fire lost the AoE damage, but can now attack same target twice if there is only a single target within firing range.
    • The Cannon can also be used to free target terrain by the Sectopod.
  • Cluster Bomb: Mark a large area, and after one turn, saturate it with a barrage of explosive minibombs. It finishes the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives (6 damage each).
  • Hardened: Hardened units receive extra protection against critical hits (-60% critical chance)
  • Robotic: Immune to stun, poison and most psionic attacks.

Enemy Within DLC Abilities:

  • Reinforced Armor: Reduces all incoming damage by 50%.


Notes

  • While it is targeting an area to use the Cluster Bomb ability the camera will briefly zoom on that area, allowing you to know where the rockets will hit.
    • There are a few odd terrain/cover situations where the targeted soldier doesn't even need to move, such as being indoors (roofs are indestructible, intercept missiles), or lack of floors (in flight, balconies at certain angles: the bombs don't even damage directly, it's the splash damage that brings the hurt)
  • If killed during a successful mission a Sectopod Wreck will be recovered.
  • Suppressing them disallows their reaction fire that they get (even if not on Overwatch).
  • An excellent strategy exploits their beam weapons' splash damage: Mind Control an alien, and have them stand right next to the Sectopod. When they are fired on, it will likely be for Critical damage, which will then also hit them.
  • In Enemy Within:
    • The 'nerfing' they endure, that their beam weapons no longer have an AoE effect, actually helps them in that the above strategy no longer works at all.
    • Reinforced Armor ability reduces all damage by 50%.
    • Their death explosion is now essentially a (slightly larger) Alien Grenade going off, 5 Damage included to anything standing near it (about the range of the Assault's modified Close and Personal, for example).
    • Sectopods can detect cloaked soldiers and will either use their cannon to destroy their cover (and reveal the soldier if it has Mimetic Skin), or they will target the ghosted soldier's location with their Cluster Bomb barrage.
    • There is some good news. Disabling shot now actually disables the sectopod's weapon for a turn, and additionally does not grant unlimited overwatch shots.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment