Difference between revisions of "Sectopod (EU2012)"

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{{OriginalVersion (EU2012)}}
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{{BureauVersion (EU2012)}}
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[[Image:Sectopod 2 (EU2012).png|right|300px|Sectopod]]
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An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy Plasma Cannon built into its body that can fire twice during a turn but they have a rocket salvo (Cluster Bomb) that they can use to lay waste to large areas. Their Plasma Cannon will also go automatically into [[Overwatch (EU2012)|Overwatch]] mode after it is used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to destroy terrain (and cover). Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the [[Drone (EU2012)|Drones]] it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.
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They don't charge as aggressively as [[Cyberdisc (EU2012)|Cyberdiscs]] but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.
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They are immune to most psionic attacks, with the exception of '''Rift'''.
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<br clear="all">
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== Info ==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[File:Sectopod (EU2012).jpg|200px]]
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|picture=[[File:Sectopod 1 (EU2012).png|150px]]
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|appears=September<br>February (Marathon)<br>Overseer UFO
 
|hp=30/30/30/30
 
|hp=30/30/30/30
|aim=80
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|aim=80/80/90/90
 
|defense=30
 
|defense=30
|will=Mechanized
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|will=0
 
|move=12
 
|move=12
 
}}
 
}}
  
An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy plasma cannon built into its body but it has alien rocket salvos that it can use to lay waste to huge areas. It has an extra auto cannon that it can only use during Overwatch that does area of effect damage. Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the [[Drone (EU2012)|Drones]] it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.
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{| class="wikitable" width="70%"
 
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|-
They are not as aggressive as [[Cyberdisc (EU2012)|Cyberdiscs]] but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.
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|+ Sectopod Abilities
 
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They are immune to most psionic attacks.
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! width=""50px" align="center" | Ability !! Description
== Tactical Advice ==
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|- style="vertical-align:top;"
All of the Sectopod's weapons do area effect damage, so make sure your squad spread out in order to minimize the damage it causes. Even if an attack from them misses there is still a huge chance it will take out your cover. This makes having two soldiers directly next to each other almost guaranteed disaster, because the Sectopod can fire at one, destroy their cover and fire at the other with no cover bonus. Be sure that any front line soldiers are backed up by Snipers or Heavies.
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|- align="center"
 
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| [[File:ALIEN CANNONFIRE.png|24px]]<br>'''Cannon Fire'''|| ''Beam attack that causes high damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).''<br> Base Damage: 9-11, Critical Damage: 15 or 16, Critical Chance: 10
The Sectopod's overwatch is enabled for each turn it fires its main cannon. In particular this means a Sectopod will not overwatch fire on you immediately after you see it, or on a turn its preparing a Cluster Bomb.
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|- align="center"
 
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| [[File:ALIEN_CLUSTERBOMB.png|24px]]<br>'''Cluster Bomb''' || ''Mark a large area, and after one turn, saturate it with a barrage of explosive mini-bombs.''<br>Each mini-bomb deals 6 Damage.  
Heavies in particular are brilliant Sectopod hunters. Their HEAT ammo power makes their weapons far more effective against Sectopods. The HEAT ammo also applies to rockets. A non critical hit from a HEAT rocket does 16 points of damage to Sectopods. A HEAT ammo Bullet Swarm Heavy with a Heavy Plasma can kill a Sectopod in one turn.
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|- align="center"
 
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| [[File:ABILITY_HARDENED.png|24px]]<br>'''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
After you get Ghost Armor just send a pair of Assaults equipped with it, together with Rapid Fire and Alloy Cannons - you'll need to either hit all 4 shots or get at least 1 critical hit though to kill it. Alternatively, Lightning Reflexes can also replace Ghost Armor to avoid the Sectopod's powerful Overwatch weapon.
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|- align="center"
 
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|[[File:REINFORCED ARMOR.png|24px]]<br>'''Reinforced Armor''' || ''All incoming damage is reduced by 50%''<br> Enemy Within DLC only.
Use suppression to make their attacks less accurate, it will help a bunch. Snipers may also use disabling shot against their weapons.
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|-
 
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|}
Make as much use of Smoke Grenades, Heavy Cover, and Psionic Fields as you can if you do end your turn within their sights.
 
 
 
Using Plasma / Heavy weapons or Mind-controlled cannon-fodder against this unit is also recommended.
 
  
If you see Cluster Bomb being prepared, kill the Sectopod quickly or reposition. While Cluster Bomb takes a turn to charge and fires on the aliens' next turn, the Sectopod can move and fire after firing the cluster bomb on that turn. Cluster Bomb has no range limit and can be fired if another alien sees you (like sniper's squad sight, except it doesn't need a line of sight). This means after triggering a Sectopod it should be your first priority, because if you retreat out of its sight range to deal with other aliens first you'll find cluster bombs raining down on you (and without being able to see the Sectopod you can't tell when or where they're coming).
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'''Notes'''
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*Sectopods start appearing in September (vanilla) or February (Marathon).
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* They also have the '''Robotic''' passive ability, making them immune to stun, poison and most psionic attacks.
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* The Sectopod's Cannon Fire will cause damage target to anything within small Area of Effect, and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different targets).
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** [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]: Sectopod's Cannon Fire lost the AoE damage, but can now attack same target twice if there is only a single target within firing range.
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** Cannon Fire can also be used to free target terrain by the Sectopod.  
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* The Cluster Bomb attack marks a large area, and after one turn, saturate it with a barrage of explosive minibombs. It finishes the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives (6 damage each).
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**While it is targeting an area to use the Cluster Bomb ability the camera will briefly zoom on that area, allowing you to know where the rockets will hit.
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**There are a few odd terrain/cover situations where the targeted soldier doesn't even need to move, such as being indoors (roofs are indestructible, intercept missiles), or lack of floors (in flight, balconies at certain angles: the bombs don't even damage directly, it's the ''splash damage'' that brings the hurt)
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*If killed during a successful mission a [[Sectopod Wreck (EU2012)|Sectopod Wreck]] will be recovered.
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** Researching Sectopod wrecks will unlock the [[Foundry (EU2012)#Advanced Construction|Advanced Construction]] Foundry project.
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*Suppressing them disallows their reaction fire that they get (even if not on Overwatch).
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*An excellent strategy exploits their beam weapons' splash damage: Mind Control an alien, and have them stand right next to the Sectopod. When they are fired on, it will likely be for Critical damage, which will then also hit ''them.''
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*[[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] changes:
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**The 'nerfing' they endure, that their beam weapons no longer have an AoE effect, actually helps them in that the above strategy no longer works at all.
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**Reinforced Armor ability reduces all damage by 50%.
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**Their death explosion is now essentially a (slightly larger) Alien Grenade going off, 5 Damage included to anything standing near it (about the range of the Assault's modified Close and Personal, for example).
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**Sectopods can detect cloaked soldiers and will either use their cannon to destroy their cover (and reveal the soldier if it has [[Gene Mods (EU2012)#Mimetic Skin|Mimetic Skin]]), or they will target the ghosted soldier's location with their Cluster Bomb barrage.
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**There is some good news: Disabling Shot now actually disables the Sectopod's weapon for a turn (a previous bug would cause it to continuously fire while on Overwatch).
  
'''Abilities:'''
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<br>
* '''Cannon Fire''': Beam attack that causes high damage and grants free Overwatch.  If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
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{{Aliens (EU2012)}}
* '''Cluster Bomb''': Mark a large area, and after one turn, saturate it with a barrage of explosive minibombs.  - Uses both of the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives.
 
* '''Hardened''': Hardened units receive extra protection against critical hits (-60% crit chance)
 
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 15:10, 30 December 2015

For the original UFO: Enemy Unknown (1994) version, see Sectopod
For the version that appears in The Bureau, see Sectopod (Bureau)


Sectopod

An artificial warrior for the Alien Army, these huge robotic units are a massive threat to your squad members. They are armed with some of the best weaponry the Aliens have. Not only can they use a heavy Plasma Cannon built into its body that can fire twice during a turn but they have a rocket salvo (Cluster Bomb) that they can use to lay waste to large areas. Their Plasma Cannon will also go automatically into Overwatch mode after it is used and can also fire twice while on reaction fire. Finally, the Plasma Cannon will deal area of effect damage when it hits a target and can be used to destroy terrain (and cover). Their armour is the very best around, it will take a huge deal of focus fire to take down and there is also the Drones it brings along with it to consider. It can also use both its turn moves for attacking, but only at different targets.

They don't charge as aggressively as Cyberdiscs but they are significantly more dangerous. They will usually stay still and destroy your squad from far away.

They are immune to most psionic attacks, with the exception of Rift.

Info

Sectopod 1 (EU2012).png
1st Appearance September
February (Marathon)
Overseer UFO
HP 30/30/30/30
Aim 80/80/90/90
Defense 30
Will 0
Movement 12
Easy/Normal/Classic/Impossible


Sectopod Abilities
Ability Description
ALIEN CANNONFIRE.png
Cannon Fire
Beam attack that causes high damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
Base Damage: 9-11, Critical Damage: 15 or 16, Critical Chance: 10
ALIEN CLUSTERBOMB.png
Cluster Bomb
Mark a large area, and after one turn, saturate it with a barrage of explosive mini-bombs.
Each mini-bomb deals 6 Damage.
ABILITY HARDENED.png
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.
REINFORCED ARMOR.png
Reinforced Armor
All incoming damage is reduced by 50%
Enemy Within DLC only.

Notes

  • Sectopods start appearing in September (vanilla) or February (Marathon).
  • They also have the Robotic passive ability, making them immune to stun, poison and most psionic attacks.
  • The Sectopod's Cannon Fire will cause damage target to anything within small Area of Effect, and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different targets).
    • Enemy Within DLC: Sectopod's Cannon Fire lost the AoE damage, but can now attack same target twice if there is only a single target within firing range.
    • Cannon Fire can also be used to free target terrain by the Sectopod.
  • The Cluster Bomb attack marks a large area, and after one turn, saturate it with a barrage of explosive minibombs. It finishes the Sectopod's actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives (6 damage each).
    • While it is targeting an area to use the Cluster Bomb ability the camera will briefly zoom on that area, allowing you to know where the rockets will hit.
    • There are a few odd terrain/cover situations where the targeted soldier doesn't even need to move, such as being indoors (roofs are indestructible, intercept missiles), or lack of floors (in flight, balconies at certain angles: the bombs don't even damage directly, it's the splash damage that brings the hurt)
  • If killed during a successful mission a Sectopod Wreck will be recovered.
  • Suppressing them disallows their reaction fire that they get (even if not on Overwatch).
  • An excellent strategy exploits their beam weapons' splash damage: Mind Control an alien, and have them stand right next to the Sectopod. When they are fired on, it will likely be for Critical damage, which will then also hit them.
  • Enemy Within DLC changes:
    • The 'nerfing' they endure, that their beam weapons no longer have an AoE effect, actually helps them in that the above strategy no longer works at all.
    • Reinforced Armor ability reduces all damage by 50%.
    • Their death explosion is now essentially a (slightly larger) Alien Grenade going off, 5 Damage included to anything standing near it (about the range of the Assault's modified Close and Personal, for example).
    • Sectopods can detect cloaked soldiers and will either use their cannon to destroy their cover (and reveal the soldier if it has Mimetic Skin), or they will target the ghosted soldier's location with their Cluster Bomb barrage.
    • There is some good news: Disabling Shot now actually disables the Sectopod's weapon for a turn (a previous bug would cause it to continuously fire while on Overwatch).


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment