Sectopod (LW2)

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Name Sectopod Rank 1
Force Level
Pod Max
Armor 4/5/5/5 Health 35/45/50/55
Mobility 16 Detection Radius 15
Aim 75 Armor Piercing 0
Crit Chance 0/10/10/10 Defense 0
Dodge 0 Will 50
Hack Defense 165/180/180/180

The Sectopod is a heavy, mechanized war machine deployed by the aliens. Having both the highest durability of all of the Alien's mechanized units and the highest hack defence, there are no trivial solutions to an engaged Sectopod.

The Sectopod can be hacked to fight on your side if you use Red screen rounds and Grenadier Bluescreen Bombs. Doing the permanent hack will not bring the Sectopod to the resistance; only MEC can be captured.

Sectopod corps usages
Sectopod Abilities
Mechanical Chassis
This unit is immune to fire and poison damage.
UIPerk sectopod heightchange.png
High Stance
The Sectopod can extend its legs to improve its range and weapon reach, and allow it to use the Wrath Cannon against elevated targets.
UIPerk sectopod wrathcannon.png
Wrath Cannon
The Wrath Cannon is an extremely high energy attack that deals damage in a long line. The firing of the cannon requires the Sectopod to fully charge a series of emitters, which might give quick victims a chance to run and hide.
UIPerk lightningfield.png
Lightning Field
The Sectopod can emit a blast of lightning in a circular area around itself whenever it detects an enemy in melee range.
  • The Sectopod has 3 actions.
  • High Stance is a free action.
  • Firing it's primary weapon does not end the Sectopod's turn, allowing it to take additional actions.
  • The Sectopod can (and will, even when non-alerted) walk through cover, destroying it in the process.
  • Sectopods are immune to the effects of "Red Fog".
Sectopod Potential Tactical Dark Events
Center Mass
All ranks 16%
Damage Control
All ranks 20%
Iron Skin
Iron Skin
All ranks 100%