Difference between revisions of "Shadow Chamber (XCOM2)"

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The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the earliest Blacksite raids, and the Codex 'brain' you recovered from that strange electromagnetic alien.
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The Shadow Chamber is a special research lab for the highest priority and most complex subjects: research that advances the plot is completed here, such as analysing the Blacksite Vial captured at the Blacksite raid and the Codex Brain recovered from the [[Codex (XCOM2)|Codex]].
  
Other than its research purposes, it also has a function similar to the original Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized force, or heavy psionics. It has no slot to benefit from a staffed Engineer.
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Other than its research purposes, it also has a function similar to the [[Hyperwave Relay (EU2012)|Hyperwave Relay]]. Once built, the composition and total number of the enemies will be revealed on the Geoscape, which will allow XCOM to plan for encounters with particularly powerful enemies. It has no slot to benefit from a staffed Engineer.
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[[Category:XCOM 2]]

Latest revision as of 15:50, 3 May 2019

The Shadow Chamber is a special research lab for the highest priority and most complex subjects: research that advances the plot is completed here, such as analysing the Blacksite Vial captured at the Blacksite raid and the Codex Brain recovered from the Codex.

Other than its research purposes, it also has a function similar to the Hyperwave Relay. Once built, the composition and total number of the enemies will be revealed on the Geoscape, which will allow XCOM to plan for encounters with particularly powerful enemies. It has no slot to benefit from a staffed Engineer.