Difference between revisions of "Sharpshooter (LW2)"

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(→‎Abilities: One-time transclude until I can figure-out why the divs are breaking.)
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== Abilities ==
 
== Abilities ==
 
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{{Class Tree (LW2)|
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<!--{{Class Tree (LW2)|
 
|Squaddie1=
 
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|Squaddie2={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 
|Squaddie2={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|MSgtE2=''.''
 
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{| class="wikitable" style="vertical-align:top; text-align:center" width="100%"
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|-
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! width="10%" vertical-align="center" | Rank
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! colspan="3" vertical-align="center" | Ability
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|-
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! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie
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|
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| {{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Squadsight (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|- vertical-align="center"
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! style="border-left:none; border-right:none;" |
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! style="border-left:none; border-right:none;" | '''Sniper'''
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! style="border-left:none; border-right:none;" |
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! style="border-left:none; border-right:none;" | '''Marksman'''
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|-
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! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal
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| {{Death From Above (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Rapid Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Snap Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal
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| {{Damn Good Ground (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{HiDef Holo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Precision Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant
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| {{Long Watch (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Deadshot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant
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| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Independent Tracking (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Low Profile (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant
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| {{Stealth (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Vital Point Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant
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| {{Kubikuri (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Multitargeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|-
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! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant
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| {{Double Tap (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Alpha Mike Foxtrot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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| {{Serial (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
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|}
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 +
 
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]

Revision as of 18:54, 27 January 2017

Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.

Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter

Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.

"Sniper" type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.

"Marksman" type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.

Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.


Abilities

Rank Ability
RANK SQUADDIE (LW2).png
Squaddie
Holo Targeting
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.
Sniper Marksman
RANK LANCE CORPORAL (LW2).png
Lance Corporal
Death From Above
Killing an enemy at a lower elevation with your primary weapon costs only a single action, and does not end your turn. Also grants a long-range accuracy bonus for sniper rifles.
Rapid Targeting
You may Holotarget an enemy as a free action with a 4-turn cooldown. In addition, Holotargeting no longer ends your turn.
Snap Shot
You may take standard shots with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range.
RANK CORPORAL (LW2).png
Corporal
Damn Good Ground
Confers +10 aim and +10 defense against targets at a lower elevation.
HiDef Holo
Your Holotargeted enemies are easier to critically hit.
Precision Shot
Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown.
RANK SERGEANT (LW2).png
Sergeant
Long Watch
Long Watch
Allow Overwatch to trigger with Squadsight.
Phantom
When the squad is revealed, this soldier remains concealed.
Deadshot
Bonus 10% chance to critically hit enemies.
RANK STAFF SGT (LW2).png
Staff Sergeant
Center Mass
You do one additional point of base damage when using guns.
Independent Tracking
A Holotargeted enemy will remain so for 1 additional turn(s)
Low Profile
Makes partial cover count as full.
RANK TECH SGT (LW2).png
Tech Sergeant
Vital Point Targeting
Attacks against your Holotargeted enemies deal more damage.
Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
RANK GUNNERY SGT (LW2).png
Gunnery Sergeant
Kubikuri
Special shot against most enemies who have taken any damage: Any critical hit kills them, but regular hits do half damage. Requires two actions and has a 4-turn cooldown.
Multitargeting
You may Holotarget multiple enemies with a 2-turn cooldown.
Hunter's Instincts
Ranged attacks against flanked enemies deal +2 damage.
RANK MASTER SGT (LW2).png
Master Sergeant
Double Tap
Fire a standard shot and gain a bonus shot or overwatch action.
Alpha Mike Foxtrot
You do 4 additional points of base damage and 2 additional points of crit damage with your primary weapon.
Serial
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 4 3 0 0 0
Lance Corporal 0 3 3 0 0 0
Corporal 0 4 0 0 0 0
Sergeant 1 3 0 0 0 0
Staff Sergeant 0 4 0 0 0 0
Tech Sergeant 0 3 0 0 0 0
Gunnery Sergeant 0 4 0 0 0 0
Master Sergeant 1 3 0 0 0 0
Total 2 28 6 0 0 0

This class also gains 1 point of strength, though it's not clear what that does.