Difference between revisions of "Sharpshooter (LW2)"
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== Abilities == | == Abilities == | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
− | {{Class Tree (LW2)| | + | <!--{{Class Tree (LW2)| |
|Squaddie1= | |Squaddie1= | ||
|Squaddie2={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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|MSgtE2=''.'' | |MSgtE2=''.'' | ||
|MSgtE3=''.'' | |MSgtE3=''.'' | ||
− | }} | + | }}--> |
+ | |||
+ | {| class="wikitable" style="vertical-align:top; text-align:center" width="100%" | ||
+ | |- | ||
+ | ! width="10%" vertical-align="center" | Rank | ||
+ | ! colspan="3" vertical-align="center" | Ability | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie | ||
+ | | | ||
+ | | {{Holo Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Squadsight (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- vertical-align="center" | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Sniper''' | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Marksman''' | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal | ||
+ | | {{Death From Above (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Rapid Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Snap Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal | ||
+ | | {{Damn Good Ground (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{HiDef Holo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Precision Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant | ||
+ | | {{Long Watch (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Phantom (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Deadshot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant | ||
+ | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Independent Tracking (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Low Profile (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant | ||
+ | | {{Stealth (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Vital Point Targeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant | ||
+ | | {{Kubikuri (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Multitargeting (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Hunter's Instincts (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant | ||
+ | | {{Double Tap (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Alpha Mike Foxtrot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Serial (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |} | ||
+ | |||
+ | |||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 18:54, 27 January 2017
Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.
"Sniper" type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.
"Marksman" type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.
Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.
Abilities
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 4 | 3 | 0 | 0 | 0 |
Lance Corporal | 0 | 3 | 3 | 0 | 0 | 0 |
Corporal | 0 | 4 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 3 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 4 | 0 | 0 | 0 | 0 |
Tech Sergeant | 0 | 3 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 4 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 3 | 0 | 0 | 0 | 0 |
Total | 2 | 28 | 6 | 0 | 0 | 0 |
This class also gains 1 point of strength, though it's not clear what that does.