Difference between revisions of "Sharpshooter (LW2)"

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'''Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.'''
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Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter
 
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter
  
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. The Snap Shot talent is available, which allows a Sharpshooter to fire after moving, but greatly reduces their accuracy at Squadsight range. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialise in pistol use have been removed.
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Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.
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"Sniper" type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.
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"Marksman" type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.
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Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.
  
  

Revision as of 10:27, 27 January 2017

Sharpshooters specialize in making single shots count, either by the merit of their own rifles or through spotting enemies with their Holotargeter.

Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter

Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.

"Sniper" type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.

"Marksman" type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.

Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.


Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Holo Targeting
Squadsight
Sniper Marksman
Lance Corporal
Lance Corporal
Death From Above
Rapid Targeting
Snap Shot
Corporal
Corporal
Damn Good Ground
HiDef Holo
Precision Shot
Sergeant
Sergeant
Long Watch
Phantom
Deadshot
Staff Sergeant
Staff Sergeant
Center Mass
Independent Tracking
Low Profile
Tech Sergeant
Tech Sergeant
Vital Point Targeting
Aggression
Gunnery Sergeant
Gunnery Sergeant
Kubikuri
Multitargeting
Hunter's Instincts
Master Sergeant
Master Sergeant
Double Tap
Alpha Mike Foxtrot
Serial

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 4 3 0 0 0
Lance Corporal 0 3 3 0 0 0
Corporal 0 4 0 0 0 0
Sergeant 1 3 0 0 0 0
Staff Sergeant 0 4 0 0 0 0
Tech Sergeant 0 3 0 0 0 0
Gunnery Sergeant 0 4 0 0 0 0
Master Sergeant 1 3 0 0 0 0
Total 2 28 6 0 0 0