Sharpshooter (LW2)

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Revision as of 16:52, 28 January 2017 by HubrisBliss (talk | contribs) (changed template reference 'stealth' to 'conceal')
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Our Sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They may also be trained as designated marksmen, forgoing long-range capabilities for mobility.

Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter

Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialize in pistol use are largely available in the Advanced Warfare Center instead.

"Sniper" type Sharpshooters (Left branch) function best in the back lines and high above ground, singling out and executing single targets in devastating attacks, but suffer from a lack of flexible move-and-attack options and a need to remain just within squadsight range to consistently land critical hits.

"Marksman" type Sharpshooters (Right branch) actively move and seek out flanks on the enemy, exploiting the power of the Snap Shot perk to enable penalty free firing after movement, but lack the Sniper's ability to largely disregard cover and range when firing from ideal positions.

Sharpshooters can also train extensively in the use of their Holotargeters in the center branch, and can use them to expose entire enemy groups to accurate fire from the rest of the Sharpshooter's squad; for these selfless soldiers, the rifle is often an afterthought.


Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Holo Targeting
Holotarget your enemy to grant an aim bonus to all attacks on this target by you and your allies for the remainder of the turn.
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.
Sniper Marksman
Lance Corporal
Lance Corporal
Death From Above
Killing an enemy at a lower elevation with your primary weapon costs only a single action, and does not end your turn. Also grants a long-range accuracy bonus for sniper rifles.
Rapid Targeting
You may Holotarget an enemy as a free action with a 4-turn cooldown. In addition, Holotargeting no longer ends your turn.
Snap Shot
You may take standard shots with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range.
Corporal
Corporal
Damn Good Ground
Confers +10 aim and +10 defense against targets at a lower elevation.
HiDef Holo
Your Holotargeted enemies are easier to critically hit.
Precision Shot
Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown.
Sergeant
Sergeant
Long Watch
Long Watch
Allow Overwatch to trigger with Squadsight.
Phantom
When the squad is revealed, this soldier remains concealed.
Deadshot
Bonus 10% chance to critically hit enemies.
Staff Sergeant
Staff Sergeant
Center Mass
You do one additional point of base damage when using guns.
Independent Tracking
A Holotargeted enemy will remain so for 1 additional turn(s)
Low Profile
Makes partial cover count as full.
Tech Sergeant
Tech Sergeant
Conceal
Immediately enter concealment once per mission.
Vital Point Targeting
Attacks against your Holotargeted enemies deal more damage.
Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Gunnery Sergeant
Gunnery Sergeant
Kubikuri
Special shot against most enemies who have taken any damage: Any critical hit kills them, but regular hits do half damage. Requires two actions and has a 4-turn cooldown.
Multitargeting
You may Holotarget multiple enemies with a 2-turn cooldown.
Hunter's Instincts
Ranged attacks against flanked enemies deal +2 damage.
Master Sergeant
Master Sergeant
Double Tap
Fire a standard shot and gain a bonus shot or overwatch action.
Alpha Mike Foxtrot
You do 4 additional points of base damage and 2 additional points of crit damage with your primary weapon.
Serial
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 4 3 0 0 0
Lance Corporal 0 3 3 0 0 0
Corporal 0 4 0 0 0 0
Sergeant 1 3 0 0 0 0
Staff Sergeant 0 4 0 0 0 0
Tech Sergeant 0 3 0 0 0 0
Gunnery Sergeant 0 4 0 0 0 0
Master Sergeant 1 3 0 0 0 0
Total 2 28 6 0 0 0

This class also gains 1 point of strength, though it's not clear what that does.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers