Difference between revisions of "Sharpshooter (XCOM2)"
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(Major and Colonel skills added, some cooldowns listed) |
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| '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown. |
| '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown. |
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+ | ==Tactical Advice== |
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+ | While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass. |
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==Sources== |
==Sources== |
Revision as of 12:17, 6 February 2016
The Sharpshooter engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sharpshooter is the successor to the Sniper class.
- Primary Weapon: Sniper Rifle
- Secondary Weapon: Pistol
Abilities
Tactical Advice
While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass.