Difference between revisions of "Sharpshooter (XCOM2)"

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==Tactical Advice==
 
==Tactical Advice==
While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass.
+
While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass (who never seems to run out of bullets).
  
 
==Sources==
 
==Sources==
  
 
[[Category: XCOM 2]]
 
[[Category: XCOM 2]]

Revision as of 11:25, 6 February 2016

The Sharpshooter engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sharpshooter is the successor to the Sniper class.

Primary Weapon: Sniper Rifle
Secondary Weapon: Pistol

Abilities

Rank Ability
RANK SQUADDIE.png
Squaddie
Squadsight
You can target enemies within squadmates' sight, provided there is a line of sight to the target.
Specialization Sniper Gunslinger
RANK CORPORAL.png
Corporal
Long Watch
Allows Overwatch to trigger with Squadsight.
Return Fire
When targeting by enemy fire, automatically fire back with your pistol once per turn.
RANK SERGEANT.png
Sergeant
Deadeye
Take a shot with a small aim penalty for a significant damage boost.
2 turn cooldown.
Lightning Hands
Fire your pistol at a target. This attack does not cost an action.
3 turn cooldown.
RANK LIEUTENANT.png
Lieutenant
Death from Above
Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.
Quickdraw
Firing your pistol with your first action no longer ends your turn.
RANK CAPTAIN.png
Captain
Kill Zone
Take a reaction shot against any enemy that moves or attacks within a cone of fire.
Ability does not end after first shot; only restricted by ammo. 3 turn cooldown.
Faceoff
Fire once at every visible enemy with your pistol.
3 turn cooldown.
RANK MAJOR.png
Major
Steady Hands
If you did not move last turn, gain +10 Aim and +10 Critical chance.
Aim
Hunker Down now confers +20 Aim to the first shot on the following turn.
RANK COLONEL.png
Colonel
Serial
A powerful chained shot ability. For every kill made with your sniper rifle, your actions will be refunded.
Critical chance decreases per chained kill. 4 turn cooldown.
Fan Fire
Fire the pistol three times at the same target.
3 turn cooldown.

Tactical Advice

While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass (who never seems to run out of bullets).

Sources