Difference between revisions of "Sharpshooter (XCOM2)"
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(Created page with "The '''Sharpshooter''' engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sh...") |
(Major and Colonel skills added, some cooldowns listed) |
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! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' |
! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' |
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− | | '''Deadeye''' <br/> ''Take a shot with a small aim penalty for a significant damage boost.'' |
+ | | '''Deadeye''' <br/> ''Take a shot with a small aim penalty for a significant damage boost.'' <br/> 2 turn cooldown. |
− | | '''Lightning Hands''' <br/> ''Fire your pistol at a target. This attack does not cost an action.'' <br/> 3 |
+ | | '''Lightning Hands''' <br/> ''Fire your pistol at a target. This attack does not cost an action.'' <br/> 3 turn cooldown. |
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! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' |
! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' |
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| '''Death from Above''' <br/> ''Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.'' |
| '''Death from Above''' <br/> ''Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.'' |
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− | | '''Quickdraw''' <br/> ''Firing your pistol with your first action no longer ends your turn.'' |
+ | | '''Quickdraw''' <br/> ''Firing your pistol with your first action no longer ends your turn.'' |
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! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' |
! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' |
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− | | '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo. |
+ | | '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo. 3 turn cooldown. |
− | | '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.'' |
+ | | '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.'' <br/> 3 turn cooldown. |
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! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' |
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' |
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+ | | '''Steady Hands''' <br/> ''If you did not move last turn, gain +10 Aim and +10 Critical chance.'' |
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− | | '''?''' <br/> ''?'' |
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− | | ''' |
+ | | '''Aim''' <br/> ''Hunker Down now confers +20 Aim to the first shot on the following turn.'' |
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! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' |
! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' |
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+ | | '''Serial''' <br/> ''A powerful chained shot ability. For every kill made with your sniper rifle, your actions will be refunded.'' <br/> Critical chance decreases per chained kill. 4 turn cooldown. |
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− | | '''?''' <br/> ''?'' |
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+ | | '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown. |
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− | | '''?''' <br/> ''?'' |
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Revision as of 07:30, 18 January 2016
The Sharpshooter engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sharpshooter is the successor to the Sniper class.
- Primary Weapon: Sniper Rifle
- Secondary Weapon: Pistol