https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&feed=atom&action=history
Sharpshooter (XCOM2) - Revision history
2024-03-29T05:30:13Z
Revision history for this page on the wiki
MediaWiki 1.35.4
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=75679&oldid=prev
Tvol-bot: Bot: Replacing category XCOM2 with XCOM 2
2017-01-29T09:53:41Z
<p>Bot: Replacing category XCOM2 with XCOM 2</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:53, 29 January 2017</td>
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Tvol-bot
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=72775&oldid=prev
Oathed: /* Abilities */ 2
2016-10-31T15:18:39Z
<p><span dir="auto"><span class="autocomment">Abilities: </span> 2</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:18, 31 October 2016</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo. 3 turn cooldown.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo. 3 turn cooldown<ins class="diffchange diffchange-inline">, costs 2 action points</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.'' <br/> 3 turn cooldown.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.'' <br/> 3 turn cooldown.</div></td>
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Oathed
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=71595&oldid=prev
SupSuper: Category typo
2016-03-25T23:54:53Z
<p>Category typo</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:54, 25 March 2016</td>
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SupSuper
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=71463&oldid=prev
Binkyuk: /* Tactical Advice */
2016-03-09T14:18:42Z
<p><span dir="auto"><span class="autocomment">Tactical Advice</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:18, 9 March 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Gunslinger-build</del> <del class="diffchange diffchange-inline">Sharpshooters</del> <del class="diffchange diffchange-inline">benefit</del> <del class="diffchange diffchange-inline">highly</del> <del class="diffchange diffchange-inline">from</del> <del class="diffchange diffchange-inline">Dragon and Venom ammo modifications</del> for <del class="diffchange diffchange-inline">many reasons</del>. <del class="diffchange diffchange-inline">For one,</del> Face-Off can be used to apply <del class="diffchange diffchange-inline">Burning</del> <del class="diffchange diffchange-inline">or</del> <del class="diffchange diffchange-inline">Poison</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">entire</del> <del class="diffchange diffchange-inline">groups</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">enemies.</del> <del class="diffchange diffchange-inline">For</del> <del class="diffchange diffchange-inline">two,</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">extra</del> <del class="diffchange diffchange-inline">damage</del> from <del class="diffchange diffchange-inline">these</del> <del class="diffchange diffchange-inline">modifications</del> <del class="diffchange diffchange-inline">can</del> <del class="diffchange diffchange-inline">be</del> <del class="diffchange diffchange-inline">used</del> <del class="diffchange diffchange-inline">multiple</del> <del class="diffchange diffchange-inline">times</del> <del class="diffchange diffchange-inline">per</del> <del class="diffchange diffchange-inline">round,</del> <del class="diffchange diffchange-inline">multiplying</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">damage</del> benefit<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">This</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">most</del> <del class="diffchange diffchange-inline">noticeable</del> <del class="diffchange diffchange-inline">with</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">anti-robot</del> <del class="diffchange diffchange-inline">Bluescreen</del> <del class="diffchange diffchange-inline">Rounds.</del> <del class="diffchange diffchange-inline">Using</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">single</del> <del class="diffchange diffchange-inline">shot,</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">free</del> <del class="diffchange diffchange-inline">Lightning</del> <del class="diffchange diffchange-inline">Hands</del> <del class="diffchange diffchange-inline">shot</del>, and <del class="diffchange diffchange-inline">Fan</del> <del class="diffchange diffchange-inline">Fire</del> <del class="diffchange diffchange-inline">against</del> a Sectopod gains the benefit of Bluescreen rounds 5 times, for a +25 boost to damage output.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Experimental</ins> <ins class="diffchange diffchange-inline">Ammo</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">an</ins> <ins class="diffchange diffchange-inline">important</ins> <ins class="diffchange diffchange-inline">item</ins> for <ins class="diffchange diffchange-inline">Gunslingers</ins>. <ins class="diffchange diffchange-inline">The</ins> Face-Off<ins class="diffchange diffchange-inline"> ability</ins> can be used to apply <ins class="diffchange diffchange-inline">status</ins> <ins class="diffchange diffchange-inline">effects</ins> <ins class="diffchange diffchange-inline">from</ins> <ins class="diffchange diffchange-inline">your</ins> <ins class="diffchange diffchange-inline">ammo</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">multiple</ins> <ins class="diffchange diffchange-inline">targets,</ins> <ins class="diffchange diffchange-inline">getting</ins> <ins class="diffchange diffchange-inline">a</ins> <ins class="diffchange diffchange-inline">lot</ins> <ins class="diffchange diffchange-inline">of</ins> <ins class="diffchange diffchange-inline">value</ins> from <ins class="diffchange diffchange-inline">Dragon</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">Venom</ins> <ins class="diffchange diffchange-inline">ammo.</ins> <ins class="diffchange diffchange-inline">High</ins> <ins class="diffchange diffchange-inline">damage</ins> <ins class="diffchange diffchange-inline">ammo</ins> <ins class="diffchange diffchange-inline">modifications</ins> <ins class="diffchange diffchange-inline">like</ins> <ins class="diffchange diffchange-inline">Bluescreen</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">Armor Piercing</ins> benefit <ins class="diffchange diffchange-inline">greatly</ins> <ins class="diffchange diffchange-inline">from</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">multiple</ins> <ins class="diffchange diffchange-inline">shot</ins> <ins class="diffchange diffchange-inline">abilities</ins> <ins class="diffchange diffchange-inline">granted</ins> <ins class="diffchange diffchange-inline">by</ins> <ins class="diffchange diffchange-inline">Lightning</ins> <ins class="diffchange diffchange-inline">Hands</ins> <ins class="diffchange diffchange-inline">and</ins> <ins class="diffchange diffchange-inline">Fan</ins> <ins class="diffchange diffchange-inline">Fire.</ins> <ins class="diffchange diffchange-inline">For</ins> <ins class="diffchange diffchange-inline">example,</ins> <ins class="diffchange diffchange-inline">using</ins> <ins class="diffchange diffchange-inline">Fan</ins> <ins class="diffchange diffchange-inline">firing</ins>,<ins class="diffchange diffchange-inline"> shoot</ins> and <ins class="diffchange diffchange-inline">Lightning</ins> <ins class="diffchange diffchange-inline">Hands</ins> <ins class="diffchange diffchange-inline">on</ins> a Sectopod gains the benefit of Bluescreen rounds 5 times, for a +25 boost to damage output<ins class="diffchange diffchange-inline"> (mitigated by armor 5 times mind)</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sniper-build Sharpshooters should not be taken on missions where an Extraction is necessary, as they rarely get chance to set themselves into a strong position and hold it, due to the need to be constantly on the move.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sniper-build Sharpshooters should not be taken on missions where an Extraction is necessary, as they rarely get chance to set themselves into a strong position and hold it, due to the need to be constantly on the move.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Since they are rarely capable of using other items, Sniper-build sharpshooters should be given an ammo type, and a medikit, simply allowing them to carry extra healing for the team on longer missions.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Since they are rarely capable of using other items, Sniper-build sharpshooters should be given an ammo type, and a medikit, simply allowing them to carry extra healing for the team on longer missions<ins class="diffchange diffchange-inline">. Alternatively, equipping Spider or Wraith can be very effective, with the grapple allowing the sniper to reach high elevation easily. An EXO or WAR suit can be surprisingly sensible as well, with the Rocket Launcher giving the Sniper a weapon they can use at long range on turns where they're forced to reposition or reload (though if short on resources, this should be a low priority use of an EXO or WAR suit, though is a fair use of an old EXO suit instead of selling it once you upgrade to WAR)</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sniper Sharpshooters have extreme synergy with Scout-based Rangers, who can provide visual on enemies whilst remaining concealed, allowing Sharpshooters to fire indiscriminately at them from their nests.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sniper Sharpshooters have extreme synergy with Scout-based Rangers, who can provide visual on enemies whilst remaining concealed, allowing Sharpshooters to fire indiscriminately at them from their nests.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Deadeye does not provide a static penalty to Aim, rather reducing the chance to hit by a fraction. As such, it's better to use this ability on only moderate hit chances. Otherwise, it can be used when reducing an enemy to low health is as useless as missing them.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Deadeye does not provide a static penalty to Aim, rather reducing the chance to hit by a fraction. As such, it's better to use this ability on only moderate hit chances. Otherwise, it can be used when reducing an enemy to low health is as useless as missing them.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
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Binkyuk
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=71378&oldid=prev
Root at 12:06, 24 February 2016
2016-02-24T12:06:54Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:06, 24 February 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''Primary Weapon''': Sniper Rifle</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''Primary Weapon''': Sniper Rifle</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''Secondary Weapon''': Pistol</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:'''Secondary Weapon''': Pistol</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Role==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Sharpshooter has perhaps the two most distinct roles of the games classes, that significantly alter their playstyle and function. Their signature ability is Squadsight, which allows them to fire on targets outside of their vision range with their sniper rifle.</div></td>
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<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Their first tree, Sniper, is dedicated to dealing single, high-damage shots with their Rifle from an extreme distance, preferably from a vantage point. Key abilities expand their function in this role, allowing them to risk hit chance for single, extreme-damage shots that punch through armour, allow Overwatch to function from their range, and later on, to designate an entire area for them to take repeated overwatch shots into, potentially decimating entire pods.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Their second tree, Gunslinger, focuses instead on their pistol, which by contrast deals multiple low-damage shots from the center of combat. Many of the Gunslingers abilities increase the amount of times the pistol can be fired in a round, with high-rank gunslingers regularly spitting out five shots per round. This gives them great potential damage output in the right situations.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__TOC__</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>__TOC__</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass (who never seems to run out of bullets).</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Gunslinger-build Sharpshooters benefit highly from Dragon and Venom ammo modifications for many reasons. For one, Face-Off can be used to apply Burning or Poison to entire groups of enemies. For two, the extra damage from these modifications can be used multiple times per round, multiplying the damage benefit. This is most noticeable with the anti-robot Bluescreen Rounds. Using a single shot, a free Lightning Hands shot, and Fan Fire against a Sectopod gains the benefit of Bluescreen rounds 5 times, for a +25 boost to damage output.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sniper-build Sharpshooters should not be taken on missions where an Extraction is necessary, as they rarely get chance to set themselves into a strong position and hold it, due to the need to be constantly on the move.</div></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Since they are rarely capable of using other items, Sniper-build sharpshooters should be given an ammo type, and a medikit, simply allowing them to carry extra healing for the team on longer missions.</div></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sniper Sharpshooters have extreme synergy with Scout-based Rangers, who can provide visual on enemies whilst remaining concealed, allowing Sharpshooters to fire indiscriminately at them from their nests.</div></td>
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<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Gunslinger sharpshooters are generally less effective combatants until they unlock their higher-level abilities, whilst Snipers are safe and easy to train. For this reason, one might consider using the AWC to switch a high-ranked Sniper into a high-ranked Gunslinger once they have access to the abilities that let them shine.</div></td>
</tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Gunslingers do not benefit from attachments to their primary weapon.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Snipers benefit greatly from Scopes, since they are rarely not taking a shot when possible, and later on, from Expanded Magazines and Auto-Loaders once Kill Zone is eating into their ammo usage.</div></td>
</tr>
<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Placing a Kill Zone on an untriggered enemy pod, then setting them off, will often deal severe damage to the group, but expend the Snipers ammunition. Placing Psi-Inspire onto the Kill Zone sniper, and reloading, will not remove the Kill Zone, allowing it to trigger once again on the enemy turn. Using this technique, a sniper can take two shots at every enemy in a group.</div></td>
</tr>
<tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Deadeye does not provide a static penalty to Aim, rather reducing the chance to hit by a fraction. As such, it's better to use this ability on only moderate hit chances. Otherwise, it can be used when reducing an enemy to low health is as useless as missing them.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
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Root
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=70480&oldid=prev
Xuncu at 11:25, 6 February 2016
2016-02-06T11:25:11Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:25, 6 February 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass<ins class="diffchange diffchange-inline"> (who never seems to run out of bullets)</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
</tr>
</table>
Xuncu
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=70478&oldid=prev
Xuncu at 11:17, 6 February 2016
2016-02-06T11:17:42Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:17, 6 February 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Tactical Advice==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While EU/EW's Sniper had the Gunslinger perk as the single bonus to pistols amongst a bevy of choices for Sniper-play, the Sharpshooter's perk tree is essentially divided between the evolution of the Archangel Sniper you knew and loved, and a Dirty Harry-style gun-slinging badass.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Sources==</div></td>
</tr>
</table>
Xuncu
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=70292&oldid=prev
SnowJob: Major and Colonel skills added, some cooldowns listed
2016-01-18T06:30:15Z
<p>Major and Colonel skills added, some cooldowns listed</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:30, 18 January 2016</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Deadeye''' <br/> ''Take a shot with a small aim penalty for a significant damage boost.''</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Deadeye''' <br/> ''Take a shot with a small aim penalty for a significant damage boost.''<ins class="diffchange diffchange-inline"> <br/> 2 turn cooldown.</ins></div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Lightning Hands''' <br/> ''Fire your pistol at a target. This attack does not cost an action.'' <br/> 3<del class="diffchange diffchange-inline">-</del>turn cooldown.<del class="diffchange diffchange-inline">{{Verify}}</del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Lightning Hands''' <br/> ''Fire your pistol at a target. This attack does not cost an action.'' <br/> 3<ins class="diffchange diffchange-inline"> </ins>turn cooldown.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Death from Above''' <br/> ''Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| '''Death from Above''' <br/> ''Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Quickdraw''' <br/> ''Firing your pistol with your first action no longer ends your turn.''<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Quickdraw''' <br/> ''Firing your pistol with your first action no longer ends your turn.''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo<ins class="diffchange diffchange-inline">. 3 turn cooldown</ins>.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.''</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.''<ins class="diffchange diffchange-inline"> <br/> 3 turn cooldown.</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center" </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center" </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Steady Hands''' <br/> ''If you did not move last turn, gain +10 Aim and +10 Critical chance.''</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''?''' <br/> ''?''</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''<del class="diffchange diffchange-inline">?</del>''' <br/> ''<del class="diffchange diffchange-inline">?</del>'' </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''<ins class="diffchange diffchange-inline">Aim</ins>''' <br/> ''<ins class="diffchange diffchange-inline">Hunker Down now confers +20 Aim to the first shot on the following turn.</ins>'' </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- align="center"</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Serial''' <br/> ''A powerful chained shot ability. For every kill made with your sniper rifle, your actions will be refunded.'' <br/> Critical chance decreases per chained kill. 4 turn cooldown.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''?''' <br/> ''?''</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| '''Fan Fire''' <br/> ''Fire the pistol three times at the same target.'' <br/> 3 turn cooldown.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| '''?''' <br/> ''?''</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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SnowJob
https://www.ufopaedia.org/index.php?title=Sharpshooter_(XCOM2)&diff=70173&oldid=prev
Khaim: Created page with "The '''Sharpshooter''' engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sh..."
2016-01-10T17:48:30Z
<p>Created page with "The '''Sharpshooter''' engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sh..."</p>
<p><b>New page</b></p><div>The '''Sharpshooter''' engages enemy targets with pinpoint accuracy from extreme range. They are also trained in pistol marksmanship for the occasional close encounter. The Sharpshooter is the successor to the [[Sniper (EU2012)|Sniper]] class.<br />
<br />
:'''Primary Weapon''': Sniper Rifle<br />
:'''Secondary Weapon''': Pistol<br />
<br />
__TOC__<br />
<br />
==== Abilities ====<br />
{| class="wikitable" width="70%"<br />
|-<br />
! width="10%" align="center" | Rank<br />
! width="30%" align="center" colspan="4"| Ability<br />
|- align="center" <br />
! rowspan="1" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie'''<br />
| colspan="2" | '''Squadsight''' <br/> ''You can target enemies within squadmates' sight, provided there is a line of sight to the target.''<br />
|- align="center"<br />
! width="10%" | Specialization<br />
! width="30%" | Sniper<br />
! width="30%" | Gunslinger<br />
|- align="center"<br />
! [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''<br />
| width="30%" | '''Long Watch''' <br/> ''Allows Overwatch to trigger with Squadsight.'' <br />
| width="30%" | '''Return Fire''' <br/> ''When targeting by enemy fire, automatically fire back with your pistol once per turn.''<br />
|- align="center"<br />
! [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''<br />
| '''Deadeye''' <br/> ''Take a shot with a small aim penalty for a significant damage boost.''<br />
| '''Lightning Hands''' <br/> ''Fire your pistol at a target. This attack does not cost an action.'' <br/> 3-turn cooldown.{{Verify}}<br />
|- align="center"<br />
! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' <br />
| '''Death from Above''' <br/> ''Killing an enemy at a lower elevation with your sniper rifle costs only a single action, and does not end your turn.''<br />
| '''Quickdraw''' <br/> ''Firing your pistol with your first action no longer ends your turn.'' <br />
|- align="center"<br />
! [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''<br />
| '''Kill Zone''' <br/> ''Take a reaction shot against any enemy that moves or attacks within a cone of fire.'' <br/> Ability does not end after first shot; only restricted by ammo.<br />
| '''Faceoff''' <br/> ''Fire once at every visible enemy with your pistol.''<br />
|- align="center" <br />
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''<br />
| '''?''' <br/> ''?''<br />
| '''?''' <br/> ''?'' <br />
|- align="center"<br />
! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''<br />
| '''?''' <br/> ''?''<br />
| '''?''' <br/> ''?''<br />
|}<br />
<br />
==Sources==<br />
<br />
[[Category: XCOM 2]]</div>
Khaim