Difference between revisions of "Shinobi (LW2)"

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(Expanded article introduction!)
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== Stat Progression ==
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{| class="wikitable"
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!Rank!!Health!!Offense!!Will!!Mobility!!Dodge!!Hacking
 +
 +
|-
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|Squaddie|| 0 || 2 || 4 || 0 || 2 || 5
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|-
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|Lance Corporal|| 0 || 2 || 4 || 0 || 2 || 5
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|-
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|Corporal|| 1 || 2 || 0 || 0 || 1 || 5
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|-
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|Sergeant|| 0 || 2 || 0 || 0 || 1 || 5
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|-
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|Staff Sergeant|| 0 || 2 || 0 || 0 || 1 || 5
 +
|-
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|Tech Sergeant|| 0 || 2 || 0 || 0 || 1 || 5
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|-
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|Gunnery Sergeant|| 1 || 2 || 0 || 0 || 1 || 5
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|-
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|Master Sergeant|| 0 || 2 || 0 || 0 || 1 || 5
 +
|-
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|Total|| 2 || 16 || 8 || 0 || 10 || 40
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|}
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 +
This class also gets 1 point of strength, but it's not clear what it does.
  
 
== Stat Progression ==
 
== Stat Progression ==

Revision as of 14:30, 27 January 2017

Shinobi are XCOM's ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG's when the moment emerges.

  • Primary: Rifle, SMG (default) or Shotgun
  • Secondary: Sword

The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.

"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.

"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.

The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Phantom
Fleche
Slash
Saboteur Kenshi
Lance Corporal
Lance Corporal
Ghostwalker
Low Profile
Cutthroat
Corporal
Corporal
Shadowstep
Lone Wolf
Infighter
Sergeant
Sergeant
Tradecraft
Hunter's Instincts
Blademaster
Staff Sergeant
Staff Sergeant
Shadowstrike
Evasive
Bladestorm
Tech Sergeant
Tech Sergeant
Covert
Hard Target
Template:Coup de Grâce (LW2)
Gunnery Sergeant
Gunnery Sergeant
Conceal
Tactical Sense
Implacable
Master Sergeant
Master Sergeant
Serial
Rapid Fire
Reaper

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 4 0 2 5
Lance Corporal 0 2 4 0 2 5
Corporal 1 2 0 0 1 5
Sergeant 0 2 0 0 1 5
Staff Sergeant 0 2 0 0 1 5
Tech Sergeant 0 2 0 0 1 5
Gunnery Sergeant 1 2 0 0 1 5
Master Sergeant 0 2 0 0 1 5
Total 2 16 8 0 10 40

This class also gets 1 point of strength, but it's not clear what it does.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 4 0 2 5
Lance Corporal 0 2 4 0 2 5
Corporal 1 2 0 0 1 5
Sergeant 0 2 0 0 1 5
Staff Sergeant 0 2 0 0 1 5
Tech Sergeant 0 2 0 0 1 5
Gunnery Sergeant 1 2 0 0 1 5
Master Sergeant 0 2 0 0 1 5
Total 2 16 8 0 10 40

Perk Details

  • Ghostwalker reduces a solder's infiltration cost by 4%
  • Tradecraft reduces a soldier's infiltration cost by 35%.
  • Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 4%