Difference between revisions of "Shinobi (LW2)"

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* Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 5%
 
* Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 5%
 
* Fleche calculates damage based on where the soldier started their turn, this can lead to big hits using an officer with command.
 
* Fleche calculates damage based on where the soldier started their turn, this can lead to big hits using an officer with command.
 +
* If the shinobi has to run through fire on their Fleche path, they will not finish the attack before starting to burn. (even though the animation plays out)
 +
* Bladestorm can trigger a Muton's Counter Attack.
 +
* Shadowstep does not protect from a Muton's Counter Attack.
  
 
==See Also==
 
==See Also==

Revision as of 19:56, 16 February 2017

The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.

  • Primary: Rifle, SMG (default) or Shotgun
  • Secondary: Sword

The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.

"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.

"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.

The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Phantom
* Even if the squad does not start a mission concealed, soldiers with Phantom will still begin the mission with concealment. * If the soldier with Phantom is the one who breaks squad concealment, then Phantom does not apply.
When the squad is revealed, this soldier remains concealed.
Fleche
* You can trigger the Fleche ability by placing the movement cursor over an enemy. * A soldier can perform a "Dash" move, using both actions to move, and still trigger an attack against an adjacent enemy. * Fleche deals 1 bonus damage for every 4 tiles between unit's position at the start of its turn and the target's position.
Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target.
Slash
*Attack an adjacent target with your sword. *Uses one action and doesn't automatically end your turn, so two attacks a turn are possible.
Attack an adjacent target with your sword. Uses one action.
Saboteur Kenshi
Lance Corporal
Lance Corporal
Ghostwalker
*Activate this ability to reduce enemy detection range against you by 25% for two turns (including the current turn), as denoted by red tiles surrounding enemies who are not alerted to your presence. *Four-turn cooldown. *Requires no actions to activate. *This ability also grants a small reduction in this soldier's impact on infiltration times. *Does not apply to ADVENT security towers.
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.
Low Profile
* Makes partial cover count as full.
Makes partial cover count as full.
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Corporal
Corporal
Shadowstep
*A soldier with Shadowstep will not trigger Overwatch shots or Suppression fire, but they will be unable to draw Overwatch fire away from their teammates.
This soldier does not trigger overwatch or reaction fire.
Lone Wolf
*Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.
Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.
Infighter
*Gain 25 dodge against attacks within four tiles. *Dodge bonus also applies to melee attacks.
Gain 25 dodge against attacks within four tiles.
Sergeant
Sergeant
Covert
*Enemies have 25% smaller detection range against you, as denoted by red tiles surrounding enemies who are not alerted to your presence. *This ability also grants a small reduction in this soldier's impact on infiltration times. *Does not apply to ADVENT security towers.
Enemies have 25% smaller detection range against you.
Hunter's Instincts
* Ranged attacks against flanked enemies deal +2 damage.
Ranged attacks against flanked enemies deal +2 damage.
Blademaster
*Blademaster deals a bonus +1 damage on every successful melee attack. *Blademaster grants +10 Aim to melee attacks.
All sword attacks deal +1 extra damage and have +10 Aim.
Staff Sergeant
Staff Sergeant
Shadowstrike
*Shadowstrike bonuses will apply if the soldier re-enters concealment in a mission.
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.
Evasive
*This ability will typically turn the first hit on a soldier into a graze, but being hit with undodgeable attacks will remove it without any bonus being applied.
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
Bladestorm
*If an enemy begins their turn in an adjacent tile, Bladestorm will trigger if that enemy tries to attack the soldier. *If an enemy does not begin their turn in an adjacent tile, then Bladestorm will trigger when that enemy moves into melee range.
Free sword attacks on any enemies that enter or attack from melee range.
Tech Sergeant
Tech Sergeant
Conceal
* Concealment can be entered at any location, but when done inside the detection radii of nearby enemies the soldier will be revealed when flanked.
Immediately enter concealment once per mission.
Hard Target
*Gain 3 dodge per enemy you can see, up to a maximum of +30. *Units visible at squadsight ranges do not confer bonus.
Gain 3 dodge per enemy you can see, up to a maximum of +30.
Coup de Grâce
*Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage.
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage.
Gunnery Sergeant
Gunnery Sergeant
Tradecraft
*This soldier has significantly reduced infiltration times while on missions.
This soldier has significantly reduced infiltration times while on missions.
Tactical Sense
* Gain 3 defense for each living enemy you can see, up to a maximum of 15 defense. * Units visible at squadsight ranges do not confer bonus.
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Implacable
*The Fleche ability cannot be used after gaining a bonus move from Implacable.
If you score one or more kills on your turn, you are granted a single bonus move.
Master Sergeant
Master Sergeant
Serial
* Serial is meant to chain enemy kills in a single action, as every kill is essentially free. * Serial does require both actions to use, however. * Serial has a 6 turn cooldown.
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.
Rapid Fire
* Rapid Fire has no cooldown, making it a devastating ability for dealing ranged damage.
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Reaper
*Reaper has a 3 turn cooldown. *Reaper cannot be combined with Run and Gun. *As the damage with each successful Reaper strike is reduced, careful ordering of targets may be required to ensure the longest chain of attacks.
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage.

Stat Progression

Rank Per Level Total
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Health
Health
Offense
Offense
Will
Will
Mobility
Mobility
Dodge
Dodge
Hacking
Hacking
Squaddie
Squaddie
0 2 8 - 16 0 2 5 0 2 8 - 16 0 2 5
Lance Corporal
Lance Corporal
0 2 8 - 16 0 2 5 0 4 16 - 32 0 4 10
Corporal
Corporal
1 2 4 - 12 0 1 5 1 6 20 - 44 0 5 15
Sergeant
Sergeant
0 2 4 - 12 0 1 5 1 8 24 - 56 0 6 20
Staff Sergeant
Staff Sergeant
0 2 4 - 12 0 1 5 1 10 28 - 68 0 7 25
Tech Sergeant
Tech Sergeant
0 2 4 - 12 0 1 5 1 12 32 - 80 0 8 30
Gunnery Sergeant
Gunnery Sergeant
1 2 4 - 12 0 1 5 2 14 36 - 92 0 9 35
Master Sergeant
Master Sergeant
0 2 4 - 12 0 1 5 2 16 40 - 104 0 10 40

This class also gains 1 point of strength, though it's not clear what that does.

Perk Details

  • Ghostwalker reduces a solder's infiltration cost by 2%
  • Tradecraft reduces a soldier's infiltration cost by 25%.
  • Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 5%
  • Fleche calculates damage based on where the soldier started their turn, this can lead to big hits using an officer with command.
  • If the shinobi has to run through fire on their Fleche path, they will not finish the attack before starting to burn. (even though the animation plays out)
  • Bladestorm can trigger a Muton's Counter Attack.
  • Shadowstep does not protect from a Muton's Counter Attack.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers