Difference between revisions of "Shinobi (LW2)"

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'''Shinobi are XCOM's ultimate infiltration experts, penetrating enemy lines covertly to convey vital reconnaissance, ready to exploit the enemy with their blades and SMG's when the moment emerges.'''
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'''The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.'''
  
 
* Primary: Rifle, SMG (default) or Shotgun
 
* Primary: Rifle, SMG (default) or Shotgun

Revision as of 07:59, 28 January 2017

The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.

  • Primary: Rifle, SMG (default) or Shotgun
  • Secondary: Sword

The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.

"Saboteur" type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.

"Kenshi" type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.

The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles (and even sometimes shotguns) are better choices for certain direct-combat builds!

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Phantom
When the squad is revealed, this soldier remains concealed.
Fleche
Attack any enemy within movement range with your sword. Deals +1 damage for every 4 tiles between your starting position and the target.
Slash
Attack an adjacent target with your sword. Uses one action.
Saboteur Kenshi
Lance Corporal
Lance Corporal
Ghostwalker
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.
Low Profile
Makes partial cover count as full.
Cutthroat
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Corporal
Corporal
Shadowstep
This soldier does not trigger overwatch or reaction fire.
Lone Wolf
Gain +10 aim and +10 defense when 7 or more tiles distance from any ally.
Infighter
Gain 25 dodge against attacks within four tiles.
Sergeant
Sergeant
Tradecraft
This soldier has significantly reduced infiltration times while on missions.
Hunter's Instincts
Ranged attacks against flanked enemies deal +2 damage.
Blademaster
All sword attacks deal +1 extra damage and have +10 Aim.
Staff Sergeant
Staff Sergeant
Shadowstrike
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies.
Evasive
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
Bladestorm
Free sword attacks on any enemies that enter or attack from melee range.
Tech Sergeant
Tech Sergeant
Covert
Enemies have 25% smaller detection range against you.
Hard Target
Gain 3 dodge per enemy you can see, up to a maximum of +30.
Coup de Grâce
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage.
Gunnery Sergeant
Gunnery Sergeant
Conceal
Immediately enter concealment once per mission.
Tactical Sense
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Master Sergeant
Master Sergeant
Serial
A powerful chained shot ability. For every kill made with your primary weapon, your actions will be refunded but your damage and crit chance will be reduced for every subsequent attack.
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Reaper
A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks have reduced damage.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 4 0 2 5
Lance Corporal 0 2 4 0 2 5
Corporal 1 2 0 0 1 5
Sergeant 0 2 0 0 1 5
Staff Sergeant 0 2 0 0 1 5
Tech Sergeant 0 2 0 0 1 5
Gunnery Sergeant 1 2 0 0 1 5
Master Sergeant 0 2 0 0 1 5
Total 2 16 8 0 10 40

This class also gains 1 point of strength, though it's not clear what that does.

Perk Details

  • Ghostwalker reduces a solder's infiltration cost by 4%
  • Tradecraft reduces a soldier's infiltration cost by 35%.
  • Covert, though not mentioned in the description, reduces a soldier's infiltration cost by 4%

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers