Difference between revisions of "Shogun (Long War)"
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Disasteroid (talk | contribs) |
Disasteroid (talk | contribs) (added corporal abilties, links to engineer page) |
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− | MEC variant of the Engineer class | + | MEC variant of the [[Engineer (Long War)|Engineer]] class |
== Abilities == | == Abilities == | ||
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|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' ''' | |Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' ''' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
− | |LCorporal1=[[File:MEC | + | |LCorporal1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' |
− | |LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 | + | |LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction'' |
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | |LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | ||
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1'' | |LCorporalE1=''Aim: 0 Will: 0 Mob: 1'' | ||
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0'' | |LCorporalE3=''Aim: 0 Will: 2 Mob: 0'' | ||
− | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.'' |
− | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' |
− | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal3=[[File:MEC SHOCK ABSORBeNT ARMOR.png|32px|center]]'''Shock-Absorbent armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' |
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
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|Master Sergeant|| 1 || 5 || 3 || 19 | |Master Sergeant|| 1 || 5 || 3 || 19 | ||
|} | |} | ||
+ | |||
+ | +1 HP, +5 Aim compared to [[Engineer (Long War)#Stat Progression|Engineer]]. | ||
[[Category:Soldiers (Long War)]] | [[Category:Soldiers (Long War)]] | ||
[[Category:MECs (Long War)]] | [[Category:MECs (Long War)]] | ||
[[Category:Long War]] | [[Category:Long War]] |
Revision as of 05:19, 16 July 2014
MEC variant of the Engineer class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 2 | 8 |
Sergeant | 1 | 3 | 3 | 11 |
Tech Sergeant | 1 | 4 | 2 | 13 |
Gunnery Sergeant | 0 | 4 | 3 | 16 |
Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.