Difference between revisions of "Shogun (Long War)"

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(added corporal abilties, links to engineer page)
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MEC variant of the Engineer class
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MEC variant of the [[Engineer (Long War)|Engineer]] class
  
 
== Abilities ==
 
== Abilities ==
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|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
 
|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' '''
 
|SpecialistE1=''''
 
|SpecialistE1=''''
|LCorporal1=[[File:MEC JETBOOT MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
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|LCorporal1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction''
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|LCorporal2=[[File:MEC AUTOMATED THREAT ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction''
 
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
 
|LCorporal3=[[File:MEC BODY SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
 
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1''
 
|LCorporalE1=''Aim: 0 Will: 0 Mob: 1''
 
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
 
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
 
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0''
 
|LCorporalE3=''Aim: 0 Will: 2 Mob: 0''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
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|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
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|Corporal2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
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|Corporal3=[[File:MEC SHOCK ABSORBeNT ARMOR.png|32px|center]]'''Shock-Absorbent armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.''
 
|CorporalE1=''''
 
|CorporalE1=''''
 
|CorporalE2=''''
 
|CorporalE2=''''
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|Master Sergeant|| 1 || 5 || 3 || 19
 
|Master Sergeant|| 1 || 5 || 3 || 19
 
|}
 
|}
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+1 HP, +5 Aim compared to [[Engineer (Long War)#Stat Progression|Engineer]].
  
 
[[Category:Soldiers (Long War)]]
 
[[Category:Soldiers (Long War)]]
 
[[Category:MECs (Long War)]]
 
[[Category:MECs (Long War)]]
 
[[Category:Long War]]
 
[[Category:Long War]]

Revision as of 05:19, 16 July 2014

MEC variant of the Engineer class

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC COLLATERAL DAMAGE.png
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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RANK CORPORAL.png
Lance Corporal
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0
RANK SERGEANT.png
Corporal
HEAVY HEAT AMMO.png
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
MEC ADVANCED FIRE CONTROL.png
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Shock-Absorbent armor
Damage received from enemies within 4 tiles is reduced by 33%.
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RANK LIEUTENANT.png
Sergeant
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RANK CAPTAIN.png
Tech Sergeant
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RANK MAJOR.png
Gunnery Sergeant
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RANK COLONEL.png
Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19

+1 HP, +5 Aim compared to Engineer.