Difference between revisions of "Shogun (Long War)"
(Undo revision 58857 by Darkstelios (talk), Please, refer to DGC.ini, the class is named Shogun.) |
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But on the SHOGUN it gets even better because of HEAT AMMO .. Collateral damage works with heat ammo and does [never miss aimbot halfway across the map] solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses . | But on the SHOGUN it gets even better because of HEAT AMMO .. Collateral damage works with heat ammo and does [never miss aimbot halfway across the map] solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses . | ||
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+ | HEAT Ammo + Collateral damage will deal consistently 7 damage to robotic enemies. Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP) | ||
== Stat Progression == | == Stat Progression == |
Revision as of 17:50, 3 September 2014
MEC variant of the Engineer class.
Abilities
Tactical Advice
Collateral to MEC weapons getting extra range (making them able to be used with squad sight on the MEC variants that get squad sight) means collateral damage now has incredible range. Can be safely applied out of vision range if need be .
But on the SHOGUN it gets even better because of HEAT AMMO .. Collateral damage works with heat ammo and does [never miss aimbot halfway across the map] solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses .
HEAT Ammo + Collateral damage will deal consistently 7 damage to robotic enemies. Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP)
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 2 | 8 |
Sergeant | 1 | 3 | 3 | 11 |
Tech Sergeant | 1 | 4 | 2 | 13 |
Gunnery Sergeant | 0 | 4 | 3 | 16 |
Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.