Difference between revisions of "Shogun (Long War)"
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== Tactical Advice == | == Tactical Advice == | ||
− | + | Collateral damage works with heat ammo and does solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses . | |
− | HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP) | + | HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP) Heat ammo bonus damage currently bypasses all damage resistance mechanics and is just added as percent of base weapon damage. Careful because it cuts both ways (some aliens can get Heat ammo too) |
== Stat Progression == | == Stat Progression == |
Revision as of 20:52, 31 October 2014
This page may be outdated. It is up-to-date for version b13. The latest version is 1.0. |
MEC variant of the Engineer class.
Abilities
Tactical Advice
Collateral damage works with heat ammo and does solid damage vs robots ..Better than flush + heat ammo combo since collateral damage cannot miss .. Perfect to get rid of pesky hard to hit seekers and drones that get tons of HP and DR as the game progresses .
HEAT Ammo + Collateral damage will consistently deal 7 damage to robotic enemies (10*0.75 past Railgun tech) . Keep this in mind if you want to clear a clustered group of drones or seekers (with less than 7 HP) Heat ammo bonus damage currently bypasses all damage resistance mechanics and is just added as percent of base weapon damage. Careful because it cuts both ways (some aliens can get Heat ammo too)
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 2 | 8 |
Sergeant | 1 | 3 | 3 | 11 |
Tech Sergeant | 1 | 4 | 2 | 13 |
Gunnery Sergeant | 0 | 4 | 3 | 16 |
Master Sergeant | 1 | 5 | 3 | 19 |
+1 HP, +5 Aim compared to Engineer.